myfist0

myfist0

Joined Member # 3982443
15 Posts 1,103 Replies 1,880 Reputation

You probably have sky boxes turned of in the "Effects" options for the background. Star bases are the best for choke points and continuing a trade lane. Upgrade weapons and hull 1st or they're an expensive target.

121 Replies 66,289 Views

[quote who="SuperZERO0" reply="40" id="2666462"]Actually I have just work out an easy way to fix it. When you say the guns and stuff are on the opposite side, well that's because they are. I just made a symmetrical copy of the whole thing and deleted the original and you little beauty its all how it should be. Its funny how so often the obvious things, staring us all straight in the face, are just not noticed. Well by me anyway. Can't find the forest cause all the trees.

120 Replies 1,356,296 Views

By the original post you made it sound like your a complete n00b. Please be more specific in the future and save posters a lot of time answering questions.

5 Replies 5,925 Views

The last patch fixed and there is little complain about it now. Sins of a Solar Empire v1.191 | Entrenchment v1.051 | Diplomacy/Trinity v1.011 Change Log <a id="ctl00__Content__RepeaterPosts_ctl02__PostTitle" class=" bold"

2 Replies 3,620 Views

Hmm, this may take a bit. [e digicons]>_>[/e] The diplomacy and Entrenchment expansions are basically mods placed in the root directory. The usual root is... C:\Program Files\Stardock\Sins of a Solar Empire The game first looks at the original base game files and goes up from there. So if you are playing diplomacy it checks the base game then entrenchment then diplomacy for newer files. If you enabled multiple mods in diplomacy it checks them from bottom up so

5 Replies 5,925 Views

[quote]after all, WC is your showcase as well as our meeting place.[/quote] Its a run down building with broken windows, graffiti and a lot of the good ppl are gone. Time to move on I guess. And whats with the fuckin popups for a game I own while posting. Man-o-man I can't believe I am still here.

566 Replies 1,185,073 Views

The model has to be 1 object (all objects merged). The fewer polys the better. It really matters when there are large amounts of the mesh in-game, like fighter and trade ships lag game large. Harpo did the math of removing 1 poly from each fighter times god knows how many fighter equals a lot less lag later game. Have a look at <a id="ctl00__Content__RepeaterGroupedPosts_ctl13__PostTitle" title="[MOD] The Sins Optimization Project (updated 6/13/10)" href="https://forums.s

33 Replies 129,132 Views

If you have Softimage/XSI 7.5, drag the image on a new scene window. Copy the textures FrigateTechHeavy-cl.dds FrigateTechHeavy-da.dds FrigateTechHeavy-nm.dds from your SoaSE root directory to the XSI's open project "Pictures" directory.

33 Replies 129,132 Views

I love it. I want it. [e digicons]:thumbsup:[/e] The legs are cool even though they will not move in Sins but keep the option open. Still like to see bigger gears. Even 4 on the struts so if 1 fails theres more. Can you upload as an OBJ or something for XSI. [e digicons]2*[/e] [e digicons]:grin:[/e]

33 Replies 129,132 Views

I would stick with the 1st base and make a little deeper. The 3 sub bases make it look a little busy plus the less polys the better for the game. Can the little gear wheel be bigger and teeth on both larger? Be nice to see without 100% zoom, even zoomed in in-game might not see them.

33 Replies 129,132 Views

[Tutorial] Placing Mods I did find the patch somewhere. Maybe I will repack the mod with the patch. You can have different Sins games installed to different directory's, 1 updated and 1 for old mods.

22 Replies 14,655 Views

Great start. [e digicons]:D[/e] To bad we couldn't have these walking all over our ships, structures and asteroids like the R2's. I am starting a XSI plugin that allows a person to go to a web page and pick from different engines, weapons and abilities for easy ship building. I need stuff like this. Drag the image from the webpage onto the XSI window and position it, bang done. Edit: I want to figure out if a person uses another persons shared model it

33 Replies 129,132 Views