[quote]Well, nothing of similar fleet supply.[/quote] That is good as i use it often, HAHA. PS. WAITING FOR 18 ADVENT CARRIES TO STOP LVL 5 KIRANTRA. IT IS SOMETHING ONE PLAYER DID TO STOP A SINGLE CAPITAL SHIP IN HIS SOLAR SYSTEM WHEN EVERYTHING ELSE WAS IN OTHER PLACE.
PhoenixStormcrow
I personally DON'T use Dunovs. They are OK in everything, but nothind else. 3 of 10 points in everything when under lvl 6- they are good only at giant maps and if you build the second flagship quickly - or Mr. Brick is quite burning at almost any neutral))). MArza + SOva are much better combo than dunov with anything else anyways.
Enforcers are hardly destroyed by Defense Platforms, I tried today) also, 2 more questions: Map is small and pre-made: Balance of Power, 3 humans, FFA, I play as TEC 1) Do I have to try to rush enemy positions through flanks or do smth else if I have the following desert neutrals: 6 LF 4 LRM 4 FLAKS 4 KODIES 3 KROSOV while enemy (one of, other has nearly the same as me) has 1/1/1/1/1? 2)How to fight early Destra spam? I and third vasari player have built a fleet or LRF
Thanks Darvin3! About TP- yes, i got them too early for Vasari. Thanks for advice about missile platforms. Both his Skirs were lvl 9, and with 15 Flaks of him it would have been a problem attacking with bombers... Sorry, don't have much time now, see you in the evening))))
I have recently played a 5vs5 game as Vasari (Diplomacy vers.) and won, but I think it was too hard.... So, problems: 1) In the beginning I faced a MARZA! Rush by a newbie player. By 40th minute I had 2 Kortuls, Skirantra,10 skir, assail and 5 Destr/5 Sentinels. The enemy had 4 MArzas by that minute and about 16 Cobalts. After A large scale battle I had seriosly damaged fleet and my Kortul lvl 5 was lost, Why? I had an advantage in number and tech and the battle was lost
This was the kind of ally 5-5 battle, after 7 hours we had THIS Pirates (attacking) Cutthroat 109 Corsair 292!!! Pillager 109 Reaper 244 Rogue 401 Just a small bunh yeah? Our defense Total: 20 Battleships 20 Carriers 3 Colonizers 17 Support 4 Dreadnoghts 109 HC 290 SC Both 209 CC 409 LRM 233 LF 200 SC  
I agree wiht the author. And they are so nice looking! I would like to have a Vasari wife, instead of my current one)
Take this unit out of the fleet in tactics menu then send leader back, its position will be given to highest level capital ship in your fleet, if there are no caps to heavy cruiser/LC/ Flak/ Light/ LRM
I don't like them as a race, their strategy and abilities, but they are good if you know how to play them. On highly-contested large maps they are less rushing, but get their advantage! Vasari are th BEST!
1. Culture is important, and the good think for Advent is that if you have a volcano or ice, you have to build 2 civ labs, and communion temple research requires 2 labs too. 2. If you have 5+ planets, divination Knowledge aggregation and eyes of the believers or something like that 3. 4. DOMINAS + CRUSADERS + GUARDIANS+ LUMS 2/1/1/2
When you get 2 LVL nano you can fire at garda (which are hard to kill when Cap is alone) and forget about it, on 3 LVL you can kill a KOdiak like that. Result: Extremely good on multistar maps
1. Lasuraks are really good when you have 3+ Skirantra Carriers. Mix them as 5 Assailants to 1 Lasurak in the beginning, then lead to 5-4. 2. Overseers are helpful when you need to save a Cap or an important structure,for example PS. If you have a TEC ally in the battle with Dunov, your cap becomes invulnerable. 3. I will list most important Vasari techs: Empire Tree Phasic Cloaking Phasic Barrier Highly Attuned Sensors (giant maps