Makinus_

Makinus_

Joined Member # 3991213
1 Posts 2 Replies 177 Reputation

I´m having the opposite after 1.7: The AI does not want to colonize - they mostly keep only the starting city and use pioneers to spam lots of outposts... There is also several instances of the AI not even founding the first city - i found several times the the enemy with their startign units "frozen" on their starting positions, with several places available to create the first city nearby - sometimes on the same tile of the units....

12 Replies 27,185 Views

I am apparently with the same problem - the exception is that it goes away if i save the game, exit, enter again and reload the game - then it works fo 3-4 turns and the same problem happens again. I suspect it is some kind of memory leak...

5 Replies 5,089 Views

So let me see if i understood it right: - if i want to mod so pioneers can only be produced by level 2 cities i need to create a specific resource that is only produced the lvl 2 cities - let me borrow jshores name and call this resource "Settlers". - to do what i want "Settlers" should be needed for Pioneers, be local and not global, and not storable - all this i think i can manage by gleaning from other mods (some help would be fine too) - my main doubt is how i make so only

10 Replies 15,559 Views

I want to reduce the pioneer spam on the early game and read on a thread here a suggestion that pioneers should only be built by level 2 and above cities... Is it possible to mod this mechanic? How?

10 Replies 15,559 Views

I´m currently playing FE (bought it less than a month ago) and i´m enjoying it a lot after i did some tweaks (modding) to adapt it to my tastes (i like slow tech progression with fast production times) - thanks to the comments on this thread i decided i will buy LH too, but will wait until a couple of patches is released after the "official" relesase of the expansion, so any rough edges get smoothed out... Thanks.

63 Replies 155,200 Views

Using the root directory did the trick! Thanks for the answers, now i have FE modded to the way i like it... Just to list my current changes: - Epic tech rate with Fast production rate. - Horses production reduced to 0.2 and 0.4 (stable/ranch) per season - Wargs production reduced to 0.1 and 0.2 per season.

9 Replies 9,691 Views

After reading some threads about the fact that horses and warks are too plentiful i tried to mod their production values to reduce them drasrically, but my changes do not appear to be working, and i´m stuck. - I first tried modding the CoreResources file, reducing horse and warg storable resource production values but it did not work... - Then i tried changing the CoreImprovements file, and the game ignored my changes... I´m us

9 Replies 9,691 Views

Just reporting back that i bought FE and it indeed runs fine on my E-350 netbook (low graphics but good) and i´m playing a lot the game without problems - strangely enough, i never had a crash on my netbook, but on my desktop, that has more than the recommended hardware, i constantly get crashes later on the game (most the DX Error: Invalid Call) - any idea why? Thanks.

4 Replies 6,143 Views

I´m considering on buying Fallen Enchantress but first i wish to know if it will run in my HP Pavillion DM1 (AMD E-350 APU/Radeon HD 6310 - 6GB RAM - currently running Win7Pro). I have a desktop that meets the recommended hardware, but i wish to know if i will also be able to run FE on my netobook using minimum graphic setting. Anyone knows? Thanks

4 Replies 6,143 Views

My main gmaing system: AMD E-350 (Dual core 1.6 ghz) 6gb RAM ATI Radeon HD 6310 graphics HD 320 GB (5400 RPM) Windows 7 64 Professional Currently, as i said before, i can run Trinity on medium maps with 3-4 AIs and medium graphics without any slowdown problems even in late game... if i can run Rebellion on the same map sizes and maybe low graphics it would be enough for me to buy it... otherwise i will leave it for

7 Replies 9,145 Views

I own Trinity and my netbook can run it fine in medium maps with 3-4 AIs including the endgame (medium graphic settings)... I´m thinking on buying Rebellion but i am afraid that it would not run on my machine (i do not want to change my hardware for at least another couple of years) So, there is any huge difference on running speed and/or hardware between Trinity and Rebellion - is Rebellion much heavier than Trinity? <p

7 Replies 9,145 Views

Did you try saving the game, restarting your computer and reloading the game? Sometimes doing this really improves the speed on my late games... Edit: also, if your system is multicore (as most are nowadays), setting sins affinity for one of the processors appears to help with speed...

8 Replies 20,485 Views

Just an update on the problem i was having with system icons in B4: it got worse in B5 but i found a workaroud.... In B5, when i zoom out the galaxy, all the system icons except the unexplored ones get garbled, and now i get some icons where there are no system present, making the zoomed out map completely unreadable. However i discovered this only happens when i use 1366x768 resolution: if i set the game to 1024x768 the icons appear normal, even

8,423 Replies 15,688,573 Views

What is normally the map sizes/graphical effects you use? I play 90% of my sins with my intel atom (win7) netbook that has 2gb ram, with minimum graphics except for ship details on medium and mesh lighting, and i can play medium maps to the late game without any slowdowns... so unless you set graphics at the highest and use huge maps you should not notice much difference from your current setup and a newer system....

34 Replies 68,297 Views

What´s the difference, gameplay-wise, from the Galciv Ultimate bundle and only the Galciv Twilight of the Arnor? I know that the Twilight will not have all the single-player campaigns, but i do not play single-player and am always more interested in skirmish play against the AIs..... for this kind of play there is any difference? I ask because the Ultimate is much pricier than the Twilight expansion and i do not wish to pay for things that i

2 Replies 10,480 Views