I´m having the opposite after 1.7: The AI does not want to colonize - they mostly keep only the starting city and use pioneers to spam lots of outposts... There is also several instances of the AI not even founding the first city - i found several times the the enemy with their startign units "frozen" on their starting positions, with several places available to create the first city nearby - sometimes on the same tile of the units....
Makinus_
I am apparently with the same problem - the exception is that it goes away if i save the game, exit, enter again and reload the game - then it works fo 3-4 turns and the same problem happens again. I suspect it is some kind of memory leak...
So let me see if i understood it right: - if i want to mod so pioneers can only be produced by level 2 cities i need to create a specific resource that is only produced the lvl 2 cities - let me borrow jshores name and call this resource "Settlers". - to do what i want "Settlers" should be needed for Pioneers, be local and not global, and not storable - all this i think i can manage by gleaning from other mods (some help would be fine too) - my main doubt is how i make so only
I want to reduce the pioneer spam on the early game and read on a thread here a suggestion that pioneers should only be built by level 2 and above cities... Is it possible to mod this mechanic? How?
maybe the answer should be increasing late tech costs - i believe that there are settings on the elementaldefs file that increase tech costs according to the number of techs already researched...
I´m currently playing FE (bought it less than a month ago) and i´m enjoying it a lot after i did some tweaks (modding) to adapt it to my tastes (i like slow tech progression with fast production times) - thanks to the comments on this thread i decided i will buy LH too, but will wait until a couple of patches is released after the "official" relesase of the expansion, so any rough edges get smoothed out... Thanks.
Using the root directory did the trick! Thanks for the answers, now i have FE modded to the way i like it... Just to list my current changes: - Epic tech rate with Fast production rate. - Horses production reduced to 0.2 and 0.4 (stable/ranch) per season - Wargs production reduced to 0.1 and 0.2 per season.
I tried that, the changes still did not take... btw: what is best, altering CoreResources or CoreImprovements? or i need to do both?
After reading some threads about the fact that horses and warks are too plentiful i tried to mod their production values to reduce them drasrically, but my changes do not appear to be working, and i´m stuck. - I first tried modding the CoreResources file, reducing horse and warg storable resource production values but it did not work... - Then i tried changing the CoreImprovements file, and the game ignored my changes... I´m us
Just reporting back that i bought FE and it indeed runs fine on my E-350 netbook (low graphics but good) and i´m playing a lot the game without problems - strangely enough, i never had a crash on my netbook, but on my desktop, that has more than the recommended hardware, i constantly get crashes later on the game (most the DX Error: Invalid Call) - any idea why? Thanks.
I´m considering on buying Fallen Enchantress but first i wish to know if it will run in my HP Pavillion DM1 (AMD E-350 APU/Radeon HD 6310 - 6GB RAM - currently running Win7Pro). I have a desktop that meets the recommended hardware, but i wish to know if i will also be able to run FE on my netobook using minimum graphic setting. Anyone knows? Thanks
My main gmaing system: AMD E-350 (Dual core 1.6 ghz) 6gb RAM ATI Radeon HD 6310 graphics HD 320 GB (5400 RPM) Windows 7 64 Professional Currently, as i said before, i can run Trinity on medium maps with 3-4 AIs and medium graphics without any slowdown problems even in late game... if i can run Rebellion on the same map sizes and maybe low graphics it would be enough for me to buy it... otherwise i will leave it for
I own Trinity and my netbook can run it fine in medium maps with 3-4 AIs including the endgame (medium graphic settings)... I´m thinking on buying Rebellion but i am afraid that it would not run on my machine (i do not want to change my hardware for at least another couple of years) So, there is any huge difference on running speed and/or hardware between Trinity and Rebellion - is Rebellion much heavier than Trinity? <p
Tried Stand123 instructions with Entrenchemen 1.051 and i´m getting a midump when enabling the mod... anything i can try to solve it? Thanks
Did you try saving the game, restarting your computer and reloading the game? Sometimes doing this really improves the speed on my late games... Edit: also, if your system is multicore (as most are nowadays), setting sins affinity for one of the processors appears to help with speed...
Just an update on the problem i was having with system icons in B4: it got worse in B5 but i found a workaroud.... In B5, when i zoom out the galaxy, all the system icons except the unexplored ones get garbled, and now i get some icons where there are no system present, making the zoomed out map completely unreadable. However i discovered this only happens when i use 1366x768 resolution: if i set the game to 1024x768 the icons appear normal, even
My screen is 12" and its native resolution is 1366x768, also, the garbled icons only show up with DS, stock and other mods run ok... no matter, it is just a minor graphical glitch, i can play with it without any problems as, even garbled, i can identify the planet types...
Nope, nothing works... still garbled icons... By the way, i'm playing in a Intel Atom netbook with Intel x3150 graphics card at 1366x768 resolution... stock game works perfectly, only when i enable DS the garbled icons appear...
Nope, the garbled planet icons continue... even applying the MSG mod.... how do i attach a screenshot here?
i'm getting some broken icons in the zoomed out galaxy in the explored systems... it only happens with DS enabled... the planet icons appear cut at the middle, showing only half the circle or two halfcircles opposite each other... when zooming in however the planet images are fine...
What is normally the map sizes/graphical effects you use? I play 90% of my sins with my intel atom (win7) netbook that has 2gb ram, with minimum graphics except for ship details on medium and mesh lighting, and i can play medium maps to the late game without any slowdowns... so unless you set graphics at the highest and use huge maps you should not notice much difference from your current setup and a newer system....
Just waiting for paypal payment to be available to pre-order.... i believe it will happen when the beta is available?
What´s the difference, gameplay-wise, from the Galciv Ultimate bundle and only the Galciv Twilight of the Arnor? I know that the Twilight will not have all the single-player campaigns, but i do not play single-player and am always more interested in skirmish play against the AIs..... for this kind of play there is any difference? I ask because the Ultimate is much pricier than the Twilight expansion and i do not wish to pay for things that i