[quote who="BoogieBac" reply="4" id="2533014"] Are you saying the whole API of DesktopX 3 is going to be addressable in Elemental?No, just the placement information is really used, but graphically it gives you an amazing amount of power to change to feel of the game. [/quote] Thank you for the clarification. Knowing that skinning the game will be easy makes me happy, even if we don't get all of the DesktopX API at our disposal (which would be incredible). I hop
TCores
I have noticed that. I've been following the game for a while and lurking on the boards and the responsiveness is really impressive.
Hello Frogboy, That's really neat. I thought you would have something like that but wasn't sure. Are you saying the whole API of DesktopX 3 is going to be addressable in Elemental? So that I could just drop in a modified .dxpack, scripts and all, and the widgets would be there? I'll try out DesktopX and see what I can come with. Thank you.
Is there a comprehensive list of "what's in," and "what's out" feature list yet? Having recently made a suggestion on skinnable menus , I was wondering if this was something that had already made it in or not, or was something that was "definitely out." A list that showed all the planned features and the features that have specifically been said that won't make it in could be really handy to cut down on unnecessary suggestio
Elemental would benefit from a skinnable interface that allows custom menus and entirely new menus to be created without programming changes. I don't know the internals of Elemental's engine. Maybe this is already possible. There are many reasons to do this in a game. One of them is that it greatly extends the possibilities available to modders and even the real development team down the line if the interface is easily edita