A battle starts because an enemy engages my unit somewhere on the map. Then after the battle I don't know which unit on the map just got attacked. I was just watching the beta 5 video and same thing happened - he was in a battle and then afterwords couldn't find his unit on the map. If you like to use the same unit type as a 'watchguard' and place them various places on the map it's impossible to tell which one was just in a battle
ls35a
[quote who="BlackSmokeDMax" reply="2" id="3529590"] Nope, not done. Brad has posted that there is a free 2.0 patch financially approved that they just don't currently have the manpower to do yet. It was originally supposed to be after the SK release, but the SK release is now looking like it is being delayed until July. He also posted about a possible Ultimate Edition or something like that. If you do some google-fu on these forums you should be able to find both. [/q
I'd like more terrain variety. Not variety on the layout of the map, but different kinds of terrain. I'm pretty tired of the same old 'this is gnarly tree's, this is grass, this is mountains', etc. Oh, and BOATS. Really want to explore in boats. Attack cities in boats. Trade in boats. </
The early available city enchantments are pretty weak. But you want to use them early on so you can as many 'benefits per turn' as you can. But later in the game when you have a lot more mana and much stronger enchantments you don't have open spots to use them (unless you've saved some). So - can you undo an enchantment so you can put in another one?
Is there going to be a 2.0 release? I thought this game was done.
Because I'm not finding it. Obviously dominion is easy, conquer everyone, and that's what I've been doing. What's the story on the other ways to win? How do you win an alliance victory, for example? I assume you have to research something, but does that mean they have to research it too? You can't control what the AI is or isn't researching. There's some 'magical spell' way to win too, I&
I tried the multiple stacks and it blew them all away.
How do I know what unit can cast Tornado? And what if that unit is in his city? I'm still on the world map, I can only cast unit spells on the tactical map, so I have to get that unit on the tactical map before I can disable it. In other words, he can cast this spell on the world map but I can only counter it on the strategy map which I can only get to by attacking the unit but I can't get to the unit because he casts Tornado? And what
It seems to effectively make your enemies cities impossible to attack. I tried the 'put all your units on one tile' spell, but then before I could attack the city - boom, tornado again. I ended up turning four of his cities into volcanoes and he surrendered, but is that the only way to get around Tornado?
[quote who="BlackSmokeDMax" reply="1" id="3525133"] Rushing construction is a technology. Think it's administrative in the second column of the civilization tab. And no, parden doesn't have any big brutes. Once you research in the military section for a while you'll get some better weapons and armor to upgrade with. [/quote] Thanks for the tip on construction. So the Parden is basica
First game I played as the Verga (sp?). Anyway they had a big troll looking thing that could clobber monsters and win most fights. But I'm playing as the Pariden now and their little bitty archers and sword guys just get SWALLOWED WHOLE by just about anything on the map. What's the trick to playing Pariden? Run away constantly from all fights? What are these folks good for? I notice I can't use Gildar to rush buildings anymore
[quote who="Frogboy" reply="4" id="3511573"] You can have enemy units do that (it happens to your units as well) if a unit is not targeting a unit and the pathfinding doesn't prevent it, this happens. Basically, the problem here is simultaneous turns. All units move at the same time. Because humans are slow, the effect is that everyone else moves at once and the humans at another time. This results in AI vs. AI sometimes having a hard time targeting the o
You know I changed my mind about lowering the price on dlc. SOME OF THIS STUFF SHOULD BE FREE. The 'map pack' for example, 'adds more variety to the randomly generated maps and adds five new maps'. The starting positions in this game are not good and deserve to be fixed, but pay for it? Still waiting for the steam sale.
When I have say, six units in a city and want to move them I've been holding down shift or ctrl and selecting each unit. Is there an easier way to select an entire army that is in a city?
FE:LH
SHIPS. I WANT SHIPS. Fishing boats. Caravels, Triremes, Frigates, LOTS AND LOTS OF BOATS. I WANT TO EXPLORE THE OCEAN. I WANT TO ATTACK A CITY FROM THE SEA. S H I P S. Oh, and I like 4X empire builders, so yes, I'm a lot more interested in an expansion to FE:LH than I am interested in SK. I like to build an empire and interact with other empires. Doesn'
Yeah, I restart many times so I can have AT LEAST ONE RESOURCE in my starting city.
I see an elemental on the map, with a rating of oh, say about 300. I move my 600 army to fight it and get wiped out. EVERY TIME. I cannot seem to defeat an elemental so save my life. What's the trick with this?
It says if I do this I'll have access to dragons. So how do I do this? I've moved a Pioneer there but it says 'you cannot build on someone else's territory' but I can't tell whose territory this is. Is that how you build a camp? If you build an outpost next to the cave does a 'build camp' button show up?
Interesting thread and I think the OP makes some good points. I will say this - I love the GUI changes in SK. Finally some decent size fonts and icons. This makes a game so much more fun and playable for me. Lots of strategy gamers are over 50 and even with reading glasses and a big monitor it is not easy to read all the little bits and bobs on most strategy games. SK looks to be a huge improvement over earlier Stardock ga
I'm a little concerned about the end game getting tedious. Most 4X games can end in a variety of ways, but this is always gear up for the big battle? Every time? We shall see.
Yeah, the DLC seems a little pricey to me as well. I'll wait for the steam sale.
I start a game and the map view is on an angle. You select a city, or the build or train queue and it's top down. I right-click with my mouse and it goes back to an angle. After about five minutes of play.... the top down view won't go away. VERY FRUSTRATING. I've looked in the manual and don't see any key commands for this. PS: Another view question - I've seen videos where s
An option? A mod? Even with reading glasses on this is really hard to read.
[quote quoting="post"] Here's the problem I've had with this game, including WoM, for a very long time. The AI is just too tough, and that includes both monster and kingdom/empire factions. The problem lies with the fact that a lot of us players simply want to enjoy a large fantasy sandbox to role-play in, when others, including the developers, want us on-edge, sweating out every minute to "win". It's a disconnect between gameplay styles when we're