@Pbhead @Dirty Sanchez: I prefer my Sins games to be more robust where I utilize the tech trees.
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@Pbhead @Dirty Sanchez: I prefer my Sins games to be more robust where I utilize the tech trees.
[quote who="DirtySanchezz" reply="3" id="2879410"]Sadly, I think something like 98% of all Sins purchasers never even tried it online.[/quote] There is no way I'm playing multiplayer, way too slow. Back on topic. Congrats, more reason to make Sins 2!!
@Mussels: Brilliant. I bookmarked the thread for future reference. [e digicons]:thumbsup:[/e]
I am by no means a programmer, but I've been pondering on a 64 bit version of Sins ever since the game came out. My question is, how much would a large scale game like Sins benefit if it were coded in 64 bit? Could this be a possibility for the sequel?