Soooooooooooooooooon ;)
redskittlesonly
[quote who="keggerbra" reply="10" id="3866611"] I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e] [/quote] We're still wo
[quote who="keggerbra" reply="10" id="3866611"] I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e] [/quote] We're still wo
[quote who="paper_moon3719" reply="7" id="3864494"] when will there be new screenshots or gameplay teaser video? Next year? [/quote] Check out our roadmap here . We plan to do monthly updates, so new screenshots will come with those major updates. Additional trailers with larger, feature heavy updates will be released as we develop the game, too.
[quote who="paper_moon3719" reply="6" id="3864346"] ribuh_7 I dont really like the cartoonish design of new ships, it doesn't feet the game style.. but probab
So I go all out for Halloween at my house... here are a couple pics: I even create/manage a map in my city that showcases the bes
Dev Journal 2 is now live!
Ironclad and Stardock sat down with PC Gamer to discuss what players can expect on October 27th... our Early Access - Technical Preview build. This early access will be much more like an old-school style beta program. <span class="NormalTextRun
We're so excited to be on the cover and have a feature article with PC Gamer! PC Gamer UK December issue: Stars in our eyes "This month, we're exploring the sprawling universe of Sins of a Solar Empire 2. A mix of real-time strateg
Stardock and Ironclad are working together. We've got some Stardock employees who are helping make the title, and then Ironclad is also developing the game. Stardock is the publisher though.
Lol, funny how someone found this an brought it back to life
This is an interesting topic, typically it's about what people want, not what they don't want or want improved. Thank you for taking the time for write this up!
Now that we've announced WindowBlinds 11 ... I am curious as to what skin is YOUR favorite? Extra points if you post a screenshot in the comments! Here is my all time favorite: <img src="https://www.stardock.com/products/windowblinds/windowblinds11/images/screenshots/beta/wb11_beta_ss
So we all know that Sins II is happening... but what's next? When can you get into the game? What's the dev timeline? While we would love to answer all of your questions, we want to leave some for the imagination as we continue to develop the game. We're just as excited as you to tell you EVERYTHING , but what fun is that? You can find the beginning of our development roadmap below. We'll be updating this as we move along, but here is what you can look forward to
What kind of chips and cheese aren't yours? ............ NAH-CHOS!
This should be fixed now, thanks!
All of these screenshots make my desktop look so lame! I love it.
We’re loving all the happiness this announcement has made our community! Thanks for sharing your thoughts with us.
Sins of a Solar Empire II has been announced! Enjoy some of initial desktop wallpapers... available on our media page or on WinCustomize. <img src="https:/
PCGamer has the exclusive on what Sins of a Solar Empire II is bringing to the table.
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat. v3.11 brings some minor quality of life improvements to the game. v3.11 Changelog: Added support for Microsoft GamePass. Updated language system; languages are now integrated with the base game and can be selected from the in-ga
Survival Mode and Sandbox Mode Now Available in GalCiv IV's Multiplayer As the all-powerful leader of a spacefaring civilization, players will seek out new star systems and discover the exciting potential of the subspace realm. With over a dozen starting civilizations to choose from – plus the ability to create unique custom civilizations from scratch - the possibilities for each playthrough are endless, leavin
Ironclad Games and Stardock release Sins of a Solar Empire: Rebellion v1.97 Changelog: All localizations are now part of the base game. Language can be changed via the in-game options. We strongly recommend restarting the game after changing language to update cached strings. Changed hardware cursor to be the default; this preve
We love seeing the custom ships an civilizations our community designs... below are some more recent ones. Which are your favorite? TH
Ashampoo upgraded two of their products, and we recently added them to our catalog, check them out below. Ashampoo System Utilities 24 provides perfect system maintenance, re