redskittlesonly

redskittlesonly

Joined Last seen Member # 4024393
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[quote who="keggerbra" reply="10" id="3866611"] I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e] [/quote] We're still wo

19 Replies 93,090 Views

[quote who="keggerbra" reply="10" id="3866611"] I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e] [/quote] We're still wo

19 Replies 93,090 Views

[quote who="paper_moon3719" reply="7" id="3864494"] when will there be new screenshots or gameplay teaser video? Next year? [/quote] Check out our roadmap here . We plan to do monthly updates, so new screenshots will come with those major updates. Additional trailers with larger, feature heavy updates will be released as we develop the game, too.

19 Replies 93,090 Views

Now that we've announced WindowBlinds 11 ... I am curious as to what skin is YOUR favorite? Extra points if you post a screenshot in the comments! Here is my all time favorite: <img src="https://www.stardock.com/products/windowblinds/windowblinds11/images/screenshots/beta/wb11_beta_ss

16 Replies 41,233 Views

So we all know that Sins II is happening... but what's next? When can you get into the game? What's the dev timeline? While we would love to answer all of your questions, we want to leave some for the imagination as we continue to develop the game. We're just as excited as you to tell you EVERYTHING , but what fun is that? You can find the beginning of our development roadmap below. We'll be updating this as we move along, but here is what you can look forward to

19 Replies 93,090 Views

A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat. v3.11 brings some minor quality of life improvements to the game. v3.11 Changelog: Added support for Microsoft GamePass. Updated language system; languages are now integrated with the base game and can be selected from the in-ga

2 Replies 69,296 Views

Survival Mode and Sandbox Mode Now Available in GalCiv IV's Multiplayer As the all-powerful leader of a spacefaring civilization, players will seek out new star systems and discover the exciting potential of the subspace realm. With over a dozen starting civilizations to choose from – plus the ability to create unique custom civilizations from scratch - the possibilities for each playthrough are endless, leavin

1 Replies 20,007 Views

Ironclad Games and Stardock release Sins of a Solar Empire: Rebellion v1.97 Changelog: All localizations are now part of the base game. Language can be changed via the in-game options. We strongly recommend restarting the game after changing language to update cached strings. Changed hardware cursor to be the default; this preve

1 Replies 39,438 Views