Kaesho

Kaesho

Joined Member # 4099820
1 Posts 10 Replies 286 Reputation

[quote who="seanw3" reply="72" id="3207082"]If the install is corrupted, just download it again. The downloads from Stardock Central are more reliable. If you don't have the Stardock Central download manager, get it.[/quote] I thank you sir, the installation is going along smashingly.

91 Replies 303,762 Views

[quote who="henny0001" reply="89" id="3126990"]Maybe I'm just outdating myself, but in my younger days when I said "It's going to be tight", that meant something was going to be kick ass. "Dude, that car is tight!" Of course I'm 36 so it's possible that most of the forum junkies are to young to have heard it that way. [/quote] I'm 21 and remember this lingo. dawg.</

106 Replies 299,335 Views

[quote who="Stupidity10" reply="9" id="3117728"] Quoting Elrhamlin, reply 6It would be nice if some of the other elemental types had low-level spells with the destructive capability of the fire elemental spells. Right now, if your sovereign is only an Earth elemental disciple, they might as well go hide until they can recruit a champion with fire. It would be nice if direct dmg spells weren't 10x as useful as everything else. It's more effective, unblockable and scales

31 Replies 51,964 Views

Strategy with RPG elements, how you win the game is entirely up to you. Do you focus mainly on the civic tree, and going for a diplomatic victory by getting the other factions into an alliance with you? How about victory via conquest, focusing mainly on the warfare tree, getting superior arms and armor to equip your units and destroy the enemy factions. Or do you focus on magic/adventure and go for the spell of making victory or the quest victory? Many different ways to win each match. It is

8 Replies 11,222 Views

[quote who="Andrew Meronek" reply="1" id="3105314"]While this might be great for immersion, how would someone incorporate this idea into custom sovereigns?[/quote] Generic statements. Research Fortresses: Custom Sovereigns would say something along the lines of: "Our researchers have discovered a way to make our walls stronger. Now even the mightiest of foes will think twice before assaulting our cities." Whereas premade sovereigns with personalities would say differen

9 Replies 7,327 Views

[quote who="Sinperium" reply="10" id="3087762"] Yeah--so when do we lan party at your house Froggie? [/quote] Lan party? Sweet it'll be just like http://www.youtube.com/watch?v=wYO1j2Vhztc but with video games instead of DnD.

22 Replies 53,408 Views

[quote who="Frogboy" reply="3" id="3087671"]They always did. Just a reminder: The tacitcal AI in your build doesn't exist. I'm really getting pissed off at some of our AI stuff. Some of it is ridiculous that we may have to tone down. A human being wouldn't be able to coordinate 4 different armies arriving at a target city in the same turn. Game sucks. Screw this![/quote] Thanks for making skynet. Now we'

67 Replies 55,993 Views

[quote who="seanw3" reply="53" id="3087624"]That could be an interesting political message by Stardock: Pariden's Tower of Dominion was destroyed by terrorists from Kraxis. Pariden responds by immediately attacking Kraxis. Then Umber for good measure. Vega had to be stopped. Suddenly Pariden has a justification to go to war with every Empire faction. Anyone that doesn't join them are cowards. "Fool me once... can't get fooled again." -Lady Procipinee<br

62 Replies 44,846 Views

[quote who="seanw3" reply="5" id="3086668"]Why would intelligence improve the attack damage of a staff?[/quote] If they make staves do magic damage instead of their current one (blunt I think?) it could work.

9 Replies 8,107 Views

[quote who="seanw3" reply="42" id="3086301"]Catapults could do extra damage against units in a city. That would be the Warfare way to win. It seems like Fb has the magic part down. Hordes of spearmen would probably be the Civilization choice. Do we only want three?[/quote] Hordes of spearmen seems more Warfare style than Civilization, a Civilization tech'd empire should be able to lay siege to a city and slowly convert the population away from the city; reducing their total units

60 Replies 148,609 Views

[quote who="relmich" reply="22" id="2949718"]Enjoy the changes so far. Only played a bit, but first thing that bugged me was that my pioneer is costing 40 mats? Is this right?[/quote] Since units train in groups now the resources used reflects that, however pioneers are still single units and only cost 10 or so mats, when you switch from making a group of militia to making a pioneer the game displays the cost of a group of 4 pioneers. I think you jus

69 Replies 172,205 Views