[quote]+ Performance boost[/quote] My favorite part. Units seem to be looking better, and I play with outlines off. So it's a yay from me. EDIT: Units actually look much better for some reason... I love it.
bbr91
[quote who="Fuzzy Logic" reply="26" id="3285350"]Here's mine - another Focus 1.6TDCi[/quote] Brilliant color. I really love this facelift version, especially for the bigger instrument cluster display.
A 4.3 V6 is something vulgar to have in the EU. Insurance, taxes and fuel prices stop average people from affording such exotic engines. The Chevrolet Volt is actually sold in the EU also. But hybrids aren't particularly popular here, people prefer diesels. Which is what I got on my 2007 1.6 TDCi Ford Focus mk. II (International version). I get around 47mpg normally, but on long journeys I can even get 58 or higher, if I'm patient. Here's a pic
[quote who="Crispin83" reply="12" id="3284097"]I don't mean to be rude, but whats your point? [/quote] My point is that 6 years after the initial release this game is still played, bought and much appreciated. I just finished a game today playing with the Terran Alliance. I just hope the Elemental series follows the same path.
Right now Galactic Civilizations II is selling better than Fallen Enchantress on Steam. Because it's 75% off of course, but just saying.
[quote who="Wizaerd" reply="59" id="3274351"]It would, because it would reallocate development effort, time, and resources from the SP to MP, all for a very small percentage of players. So yes, it would greatly inconvienence me.[/quote] I support this unpopular opinion. Brad has explained many times how much effort, ie time and money it takes to create a multiplayer component for a game, and then there's only very few people using it, and most of them only a couple of t
Brad, make a poll. See how many people would pay $5 for a map pack DLC and how many people would pay $5 for a content DLC. Seriously, releasing a map pack DLC is like opening a donations account. Perhaps some people would play the maps out of curiosity, but that's not why they would pay. While I'm generally against this DLC trend, releasing interesting content in them will justify their purchase. But I prefer the approach you took with GalCiv 2: lots of patches packed
Make a quests, items, monsters, and random events DLC and people will buy it. The map DLC will mostly be bought by a few people who want to support the game no matter what, because I don't think people actually play pre-made maps. I wouldn't pay $5 for something I never use. You can get full on games for $5 on a Steam sale so... it's not really gonna be successful. You shouldn't judge how interested people are in DLCs for FE just by the sales an uninteresting DLC (map pac
[quote who="harmonius_" reply="117" id="3267831"]Are performance improvements from hamster applied to 1.004 beta build?[/quote] Yes. Noticeable. 1.004 is also very stable for me, but so were Brad's personal builds.
[quote who="Chibiabos" reply="58" id="3264160"]Is there a way to have a dual Enchantress installation, so I could try your private build but still preserve the latest official release (1.00 at this point, hopefully 1.01 coming soon!)?[/quote] Keep both .exes and rename as needed. You can also copy your entire game folder and keep one .exe in the first one, and the other in the second one, but this is much more time and space-consuming.
I have no problems with stability on my Intel/Nvidia system. And both my CPU and video card are overclocked.
[quote who="Tsathoggua" reply="97" id="3263721"]Are you other guys using windows 7?[/quote] I am. There's a sticky thread about performance issues on Windows XP. Did you check it out?
Indeed with Update 3 I feel a boost in general smoothness, not necessarily in FPS, but overall there are not lags anymore and the whole experience is more fluid. I seem to be getting a minimum of 28 FPS now, which is good enough for me, but more importantly, FPS seems to be consistent, and I'm not experiencing any FPS drops so far. I'm actually glad to hear it's just a CPU optimization issue, since these are classic programming issues, and you guys (by
I seems to me that Brad, in his build, set the zoom level at which pedestrians appear to very high, even on things like Wild Horses, where they would appear all the time. This means that turning pedestrians off shouldn't affect performance, since they are only shown if you zoom in really really close. On the other hand, maybe the engine fetches the models, textures and animations for pedestrians, even if they are only shown up close, so it could still improve performance turning
Since I don't have my old beta saves anymore, I can't give you a useful answer, because I have nothing to compare these results to. But I started a new game and so far, in the early stages, FPS seems pretty stable with pedestrians enabled. I will report more as I play more, when I have the time. I get around 30-45 FPS on my 9600GT. Thank you Brad for tackling this issue! EDIT: Indeed the loading screens are bugged in this build. Only the background appears, no text, no
[quote who="parrottmath" reply="93" id="3261330"]I've already seen some improvement with his personal build.[/quote] What? How? Where? I want it! How do I get it? Do I have to go to his house?
[quote who="Tsathoggua" reply="91" id="3261288"]Did anyone encounter this in the beta? Or is this new since release? [/quote] I play the game since the first Beta 4 came out, like 6 weeks ago I think, and the problem was there. It probably hasn't been fixed already because not many people have the problem, and of those, few of us actually take it to the forums. I'm eagerly waiting Brad's solution :)
seanw3 I just want to say you're awesome for making these mods! I know the primary motivation is that you want to make the game better for your own enjoyment, I do that with GalCiv 2, but for sharing your work with us, you're just awesome!
[quote who="seanw3" reply="272" id="3260335"]Master's Affliction is designed for expert 4x gamers. It offers a better RPG progression for your characters. It makes the world a seriously dangerous foe. City leveling has a massive level of specialization. Leveling cities high is as powerful as city spam, making each a viable choice. It increases the types of viable units in the game. FE has two unit types: Heroes and Troops. Master's Affliction has five: Sovereigns, Heroes, Troops, Summ
[quote who="Heavenfall" reply="265" id="3260079"]Goetia will be made for the vanilla game, and since Stormworld is as well it will be included in the pack. I' certain seanw3 will do a version for this as well, but he'll have to confirm that.[/quote] Great! :D You guys are awesome!
But will the Goetia mod be merged with Master's Affliction? Or with Stormworld for that matter (now that Heavenfall is reading)? I'm hoping for at least one, ideally more mega-mods to choose from, which will include all the awesome features developed by you guys (like the Goetia mod).
Yes the $10 discount for WoM owners was only for the pre-order of FE. I got WoM in March 2011 and pre-ordered FE for $29.99.
[quote who="Frogboy" reply="83" id="3259790"]I might have something this evening for peple to play with. But bear in mind, these are unofficial builds off my home PC between playing XCOM.[/quote] I volunteer to test anything as long as it doesn't need DirectX 11, as my card doesn't support it. You're not gonna give me your cooties, right? [e digicons]XD[/e]
Island Dog just posted the link to this: http://www.gameinformer.com/games/elemental_fallen_enchantress/b/pc/archive/2012/10/25/elemental-fallen-enchantress-review.aspx
Brad also said he thinks this is a problem caused by the way Nvidia card do... something. He said they'll take a look after release, which is now. It's clearly an engine problem, I hope they fix it, it's quite annoying and off-putting. The worst I got was 12 FPS with outlines off, which is quite alarming.