Vanilla Sins is very difficult to mod due to it requiring the mod have ALL of Sins' files present. Just work with Entrenchment or Diplomacy; it doesn't have this requirement.
Lavo_2
It's either center, or the ship is placed in the actual physical center of the mesh.
Stars don't get hit by that selection. Also, look on the bright side; once you have an exception list done, you can reuse it in the future.
Yes you do. I've seen Plasma Storms hit uncolonizable wells. That being said, with RandomLocation , you can put in exceptions, i.e. all uncolonizable planets.
It's a trap!
Is that a Trade Federation Droid Bomber I see there? That error looks like it's saying you've run out of RAM.
[quote who="GoaFan77" reply="937" id="3426135"]Huh, I often test the mod on Medium-Large Fiefdoms and the AI attacks other solar systems. Maybe you need to explicitly set them to aggressive or something on the fiefdom maps, as without other players in the solar systems maybe some AI types won't care to attack.[/quote] I've found the AI isn't that great at jumping between systems, but I have seen then use wormholes decently. Ironically I've found the pirates to be bette
SoGE has made it into the top 100 for Moddb's MOTY. Thank you to all who've voted for us!
He's sure. For maps, there's two settings, metersPerGalaxyUnit and pixelsPerGalaxyUnit. The former is the actual scale of the map; increasing it increases the distance between planets. The latter is what Makon is asking about, which frankly, is something I'd like to know as well.
[quote who="GoaFan77" reply="915" id="3425204"]Did they make it last year? That's cool. Maelstrom still has new races though, and is a bit older than this one.[/quote] Yeah, it made it into the top 100. One of the few Sins mods to make it, 1 of the 2 released ones I think.
Vote for us in MOTY 2013 on our Moddb page!
If Maelstrom can make it, I don't see why E4X shouldn't. In fact, released Sins SW mods didn't even make the cut last year!
[quote who="TopAce6" reply="39" id="3424948"]LoL its not set to the highest, anyone who plays with mods knows better then that.[/quote] Common sense isn't so common, you would be surprised. ;)
If it's set to Highest it can be the issue, your experience be damned.
[quote who="Lucky Jack" reply="1" id="3424286"]Please explain more. I don't see what it is with this that you see as unbalanced.[/quote] Seconding.
[quote who="XATHOS" reply="10" id="3423668"] I've said this before, and I'll say it again, I really wish IC didn't start work on a MOBA. It's a serious waste of time and resources to work on something, in that genre, when DOTA and LOL have such HUGE market shares. If Sins of a Dark Age was a spiritual spinoff in a fantasy/medieval theme (like Total Annihilation with the Kingdoms entry), that'd be fine, but I feel they're wasting good development time with this. I
Nabbed a 240 GB SSD for $150.
Wanted a cheap GPU I knew was going to go on sale, ended up missing it. Ah well.
Bawww the mod doesn't run how I want to run, I don't like it! Change it to make me happy!
Seems like I released SoGE R1114 just in time. Forgot about this online popularity contest.
In terms of constraints? No. However you could reuse say, unstoppable phase jump, make a passive ability that gives a ship that condition and give said ability to every ship in a given faction.
That was probably partisans that fired, not open rebellion.
[quote who="ZlothX" reply="48" id="3420483"]You might know some other PC-specific game company that acts like this.[/quote] Sounds like quite the paradox.
[quote who="Stant123" reply="211" id="3421262"]Hope you're not afraid of going really fast and jumping over stuff and through loops...[/quote] If you aren't ready to jump on a dime you aren't ready for this sector of the galaxy!