Lavo_2

Lavo_2

Joined Member # 4118112
1 Posts 129 Replies 1,713 Reputation

[quote who="GoaFan77" reply="2048" id="3420336"]Interesting. That means that open Rebellion is always TEC Ships?[/quote] That is one consequence for vanilla, yes.

2,761 Replies 7,660,937 Views

Was looking over the Neutron Star and Black Hole's buffs and noticed that while they have a Phase Jump speed penalty, that the buff itself has a finish condition of EnterHyperspace. If my understanding is correct, with this finish condition, wouldn't the Phase Jump speed modifier be removed the moment a ship jumps, making it useless?

3 Replies 12,266 Views

[quote who="kryo" reply="1" id="3418899"]I haven't heard about any others that will be 64 bit only at this point other than GC3, and that's still quite a ways out from release.[/quote] Star Citizen, though that's also a ways away.

8 Replies 47,090 Views

I know a bunch of SoGE's are related to how the mod intentionally causes a ton of galaxy file errors. Namely that it removes the moveAreaRadius and hyperspaceExitRadius lines to force the game to take said values from a star/planet's own entity file. Other than those ones however, I'm at a total loss on how to find the source for this sort of error. It appears to be a sort of "catch all" error to me; anything that doesn't have a specific error is lumped into this one. </p

105 Replies 354,531 Views

[quote who="Seleuceia" reply="73" id="3418605"]That error is a fatal error and there are several things that can cause it...I one time had this error because I gave a SC too many mesh points labeled as exhaust...[/quote] It's not fatal. SoGE has tons of them on boot and they don't crash the game.

105 Replies 354,531 Views

[quote who="Sinperium" reply="2030" id="3418432"]Is it possible to limit discovering artifacts to a single modded faction?[/quote] Theoretically I imagine it is possible, by making use of the old faction mechanics. A race's "starting" faction can be defined in their player file, and the artifact, aka. research item, could be coded such that it requires that a race be part of a given faction in order for it to work. [quote who="Sinperium" reply="2030" id="3418432"]Including th

2,761 Replies 7,660,937 Views

Once again, I'm talking with reference to Sins' own mechanics. If Sins had a flexible hardpoint mechanic like EaW, it would be a different story. A chunk of Freespace's weapons would be better represented by abilities anyways, such as point defense guns.

6 Replies 9,543 Views