Lavo_2

Lavo_2

Joined Member # 4118112
1 Posts 129 Replies 1,713 Reputation

[quote who="ZombiesRus5" reply="1939" id="3396252"]Are you talking about the planet elevators?[/quote] He is. I'm fairly sure what he wants can be found in the PlayerRACE files and PlanetElevators.data.

2,761 Replies 7,660,021 Views

[quote who="Nomada_Firefox" reply="44" id="3395323"]If they are adding better shaders, they can make better light effects, the lights with small windows are bad, even the very old engine from forces of corruption can be better.[/quote] EaW never dealt with tracking as many units as Sins does at a given time. It could afford to be more liberal with these sort of things.

102 Replies 398,546 Views

Personally speaking I couldn't figure out how to use 3DS Max for hardpointing, Softimage isn't tough to use at all.

48 Replies 109,225 Views

[quote who="Drian117" reply="38" id="3395172"]the newest version doesn't work with the Sins Plug-in.[/quote] This sadly is correct.

48 Replies 109,225 Views

[quote who="IskatuMesk" reply="3" id="3393332"]I might have to try to find that, now.[/quote] I can be of service. Here's BD rips of the show with FLAC audio . If you're not a fan of torrents, I can probably find some XDCC bots that have the show. [quote who="IskatuMesk" reply="9" id="3393353"]Tested and working on Windows 7 64-bit. Can't say about the output file but t

23 Replies 18,220 Views

[quote who="IskatuMesk" reply="3" id="3392547"]I wish I could just remove them altogether in Retribution... currently, they're just glowing textureless balls until I find a more convenient way to "hide" them from recordings. Same with colony ships and the other fare.[/quote] Well unless you need the AI to actually produce ships (i.e. you spawn ships in the dev exe instead), perhaps you could just give them an absurd research requirement which effectively locks those ships out from

4 Replies 6,567 Views