64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).
Lavo_2
That's how it was in Trinity, it was boosted in Rebellion.
[quote who="ZombiesRus5" reply="1939" id="3396252"]Are you talking about the planet elevators?[/quote] He is. I'm fairly sure what he wants can be found in the PlayerRACE files and PlanetElevators.data.
The DLC can't be the main issue as if a mod is fully compliant with 1.5X then it's compatible with the DLC.
[quote who="Nomada_Firefox" reply="44" id="3395323"]If they are adding better shaders, they can make better light effects, the lights with small windows are bad, even the very old engine from forces of corruption can be better.[/quote] EaW never dealt with tracking as many units as Sins does at a given time. It could afford to be more liberal with these sort of things.
Personally speaking I couldn't figure out how to use 3DS Max for hardpointing, Softimage isn't tough to use at all.
[quote who="Drian117" reply="38" id="3395172"]the newest version doesn't work with the Sins Plug-in.[/quote] This sadly is correct.
Sounds like a corrupt file to me.
R1099, a patch adding some new content and fixing some things that are broken in R1088, is up. Get it here: http://www.moddb.com/mods/sins-of-a-galactic-empire/downloads/soge-r1090-patch-for-soase-rebellion-152
Ther were absolutely no changes from Rebellion v1 to v1.52. I'm sorry to say that you are barking up the wrong tree as mesh files cannot be your issue due, unless a mesh file was broken at some point, which is another story altogether.
64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).
I'm pretty sure removing credits entirely will break the AI as it will still buy/sell resources on the black market.
That ship looks pretty nice, sigie.
Well, I assumed that the monstrosity wouldn't be ingame, but it's a good example of how useful the planet is, as you mentioned. :v
Streams aren't as good a source for ripping audio as the BD rips are, no offense.
Rothana is notable not only as it has Clone Wars era facilities, but GCW era facilities, having been used by their parent KDY to produce things such as the Eye of Palpatine .
[quote who="IskatuMesk" reply="3" id="3393332"]I might have to try to find that, now.[/quote] I can be of service. Here's BD rips of the show with FLAC audio . If you're not a fan of torrents, I can probably find some XDCC bots that have the show. [quote who="IskatuMesk" reply="9" id="3393353"]Tested and working on Windows 7 64-bit. Can't say about the output file but t
That wincustomize link works, thanks a bunch!
Harpo, could you possibly re-upload the Rebellion-tolerant map updater? All links appear to be down.
[quote who="Wintercross" reply="4836" id="3392738"]Replacing all the Tec modules with unique imperial models is also on the cards[/quote] SoGE's added some more SW models over time, such as turrets and jump blocker, which might be useful for you guys.
64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).
[quote who="Sinkillr" reply="3" id="3392507"] We already have a game like this. Its called EVE Online.[/quote] EVE is Spreadsheets Online, an entirely different beast.
[quote who="IskatuMesk" reply="3" id="3392547"]I wish I could just remove them altogether in Retribution... currently, they're just glowing textureless balls until I find a more convenient way to "hide" them from recordings. Same with colony ships and the other fare.[/quote] Well unless you need the AI to actually produce ships (i.e. you spawn ships in the dev exe instead), perhaps you could just give them an absurd research requirement which effectively locks those ships out from
Yeah I confused MP and SP for a moment there. For MP 1.5-1.6 GB is my limit, for SP it's more like 1.82 GB.
High school's already started, and for many college/university has already started. After labor day, September 3rd, everyone will be back in school.