[quote quoting="post"] If there is interest, this mod can be made available (as much as possible) for Entrenchment and Original Sins... [/quote] There is interest in Entrenchment.. = ) EDIT: this seems to be working in entrenchment actually! Tested and the Kols shield is passive, Radiance's cleansing brilliance has 90 second cool down, so ill assume other abilities are working too. = D
saTurnfOrtress
[quote who="Darvin3" reply="203" id="2691922"]I didn't say that we should make it a tank, only that it should have another role. Sleek doesn't mean one-trick-pony. I'm thinking that this should probably be a protective ability that can be used to either preserve the Radiance or another capital ship. Those kinds of abilities are definitely needed in this game.[/quote] Im agreeing with you ;) I wasn't suggesting anything one-trick. What was suggested by Agen
[quote who="Agent of Kharma" reply="200" id="2691790"]what about protecting the fleet from enemy ships OUTSIDE a radius around the Radiance? Might even synergize with repulse, in that you could then repulse ships out to the radius at which the fleet is then protected.[/quote] You mean like, where ships outside the radius of the Radiance do less damage? Well, considering many believe that LRFs are a serious issue that are OP against capships... I think something along
x.x Alright. So basically we need an ability that burns through its excess amounts of antimatter... lets see: an ability that stops passive shield regeneration on all enemy ships within a moderate radius? That's a suppressive technique... = P Like an upgraded ruthlessness on a capital ship.
very true. So basically, the ship can detonate antimatter reserves of its opponents, draw fire and regenerate antimatter as it is hit. (so it has alot of antimatter, i understand...) This ship also doesn't really synergize well with the fleet so... hmm... maybe a way of distributing this antimatter between nearby ships, something LIKE repair cloud but not actually repairing, just transferring antimatter? Sorry i don't play advent very often so mind me if I'm abit inaccur
[quote who="Darvin3" reply="185" id="2690839"] 1) Is it worth continuing to tinker with this ability, or should we scrap it and come up with a different concept entirely? [/quote] Another idea. Correct me if I'm wrong, but the role of the Radiance is primarily denial, right? Specifically denial of Antimatter... so what if as a secondary buff, it temporarily disables enemy ships from using antimatter for a short period of time? side note* name changed from 3psil0n.&
Thanks everyone. So basically, larger maps = smaller fleet size. =) [quote who="Darvin3" reply="6" id="2689631"] I've never come close to using all 16 in multiplayer. The most I've ever used at once is about 10.[/quote] I cant imagine using all 16 in Multi. However, once a friend and i were 2v2v2 against 4 A.I. I was testing the position of Eco., and at the end when i had 400 000 + credits in the bank with everything researched, i decided "We
Marza Argonev Hoshiko (The Skirantra follows the Marza -very- closely though.)
[quote who="Seleuceia" reply="182" id="2690630"]First off, if you downloaded v0.32 before you may want to download it again...I accidentally uploaded the wrong folder...[/quote] You probably want to re-download the newer version posted, because the Kols shield ability was no longer passive for me when i updated... Probably a similar error... EDIT: After re-downloading ability returned passive =]
Making it a channeling ability will help dramatically I'm sure... Fine tuning to perfection will come with further testing. I'm gonna try this against my friend in a MP game tomorrow, see how it works =) I will see if i can stage a 3 kol vs. 3 Radiance and/or a 3 Radiance vs. 3 Kortul to see how it Animosity stands up. It would be a shame if its regeneration ability overpowered power surge's, well i assume so anyways.
I had a fleeting idea. Its just an idea so if its silly just forget about it ;] But, the radiance doesn't seem like a particular tanking ship. What if the idea of animosity itself was to be tweaked abit. Rather then drawing the enemy fire of an entire fleet, and forcing it into invulnerability as it does so (so it can contend to the late game) what if rather it forced all targets in range to randomly reselect different targets? So instead of it forcing focus fire and t
When you guys play multiplayer, what do you have fleet sizes normally set to? i know teams are usually locked, pirates off, and everything set to fast, but do you have fleet-sizes set large as well?
Thats great. Thanks Barathis ^^
The servers for ICO seem to be down today. That's my best guess as to why you can't register. I can't even log on right now, though i have had no problem playing before... Just wait till ICO solves this issue, then retry ;]
i think its an error on ICO's side. Im having this same issue too, as with a friend of mine. A few other threads have sprouted up about this very issue today as well :o
Yeah this is happening to me too. And a friend of mine. "Server error: disconnected from Iron Clad Online" :\