I'm not sure what you meant by: "When I was forced to give some of my crew to the Druuge". You are never forced to give your crew away, it's always the Captain's decision to do so and although I forgot which item you needed to obtain, I think it's something to fix the Ultron but there's another way to do it in the game to accomplish that task without selling your crew.
JacquesGauthier
For the Trandal ships if I were to describe a strategy against the big ships that have a defense that protects all sides such as the Measured ships, and the Juggernauts it would be as follow: I would get close as a feint but still out of range of the ship to get it to fire off his defensive weapon prematurely and pounce as soon as it clears while the battery is still low. The Trandal ships are a lot like the <span style="color: #222222; font-family: sans-ser
The Trandal ships as controlled by the A.I does wonders against most Scryve ships (except if they charge when they have a full battery). I've seen a Trandal ship get caught in a Scryve ship's "Maw" so to speak and it stayed there stuck until the Scryve ship was done cutting it with its beam. The Trandal ships can't survive a direct blast from the defensive weapon. They shouldn't move in like that when the battery is at full charge, it's a suicide run. 
Also, in the version of the game before this current one, I went to speak to the Pinthi after clearing the game and there was dialogue there about me requesting their help to poison the fake human body created by the Tywon. The thing is that body is long gone now, consumed by the Phamysh. This dialogue should not be there once the body has been used as intended in the game.
Since the lander stun gun can capture enemy drones on a planet, why not have an option where the lander could deploy these drones once reprogrammed to seek and destroy the other enemy drones on the planet. It would help even out the odds. (A bit like what was done in Stargate Universe).
Hello, Drove to the monument at Ashinara in the Zeta Xiphios system, I was unable to use the 'E'xplore option.
> Its subtle, but there is a yellow/orange line under the planet name when you left click on it - this means you haven't scanned it yet. It turns green after you have completed the scan. Why not make the circle of that orbiting planet around the sun a similar color ? Yellow/orange orbit circle, not scanned, Green scanned instead of blue all the time. The underline line under the name was so subtle, i
I played the game yesterday October 9th 2018 after an update. My ship went to the sector where a vanished Alien race did extra-dimensional experiments similar to those done by the Androsynth in SC2. There were some hints that they were contacted by the Orz (*camper* references). After visiting that system, the forward part of my ship was no longer visible for a while, it was as if it had been poked in another dimension although all of the modules on my ship
When I played the game, I saw the "Hypergate" tab on the Starbase, but I took it as an ancient map to find the other Starbases. So I used the Starbases as a place to refuel and travelled the long way there with my ship. I used the Starbases to extend the reach of my ship by refueling there. I still managed to win the game but I spent a lot more RU than I should have. I realized there was a teleport feature, when I saw a video on Youtube of someo
That's surprising to hear about the stun shot. I wouldn't have expected a stun shot meant for animals to work on robots.
The Melee module should have an option for Lander battle. I find it very difficult to clear a planet when there are 30+ Armed drones available. It's difficult to find terrain where you are protected and the only advantages a lander has is speed and range. It's quite difficult to find a defensible spot and I find myself surrounded on all sides. The drone weaponry can take out your lander with just one hit so there isn't much room for error.
For the mouse scroll wheel it doesn't really work for me (I managed to zoom in exactly once). Perhaps it's my mouse type ? Anyhow it would be good to use the +/- keys to zoom in because not every one has a wheel on their mouse.
There are a couple of ships that are scavenged sometimes that are basically useless in combat. One is a yellow ship whose firing weapon has no range and another is a canon looking ship. If we could get the reverse-engineer the basic designs of these ships we salvage and change the weapons for some which we have obtained during the game. Could be the super-nuke, the plasma, the death ray etc. Then the player could retrofit these ships so that they can
When the final battle in the game is done in the game it's still possible to explore the stars and so on but the Earth Starbase still insists that the ship leaves with the dispersal unit equipped on the ship even though it's no longer necessary and it still tells the captain to go to the sector where the final battle took place. It's possible to remove it at a starbase but when we go back, the Earth Starbase insists again that it be installed.
The Tywon are relatively close to Earth and are able to listen to old school radio and TV transmissions from a few hundred years ago. It could be similarly be possible to listen to old school radio transmissions that are thousands of years old from now-extinct species that encountered the Scryve provided you go far enough from the source in space. The Tywon device which listens to Earth transmission could be used to scan these old transmissions looking for certain key words.&
In both SC2 and SC3, the map took the entire screen, it was easier to click on a specific star to navigate to. In Star Control Origin, it's much more difficult to do so. Granted, this game has greater resolution, but I'm finding it difficult to use as is. - If you wish to keep that navigation map to a small rectangle on the screen, why not use the space in the Search screen (when nothing is typed in) to show the Zoomed In area of the map where the mouse pointer is
[quote who="pshaw" reply="1" id="3728435"] The game autosaves every 10-15 minutes and before combat or landing on a planet. So going for 4hrs w/o an autosave is unexpected. This the first report I've heard of it not working. Is there any other info that you could provide? [/quote] In this time, I did the Tywon/Human trial stuff, the Phamysh dinner and "opened the door". Basically spoke to different Aliens to do this, not a lot of fighting or lander activ
De-Extinguising races: - We have allies who are experts at Genetics, the Mu Mak and the Pinthi who regret wiping out Alien Species and there is also the possibility to find Drenken cloning pods in some ruins. Why not use all that to de-Extinguish races wiped out by the Scryves or Pinthi ? Leave DNA experts/Archaeologist science expedition at ruins that are found (science colony), to find Genetic Samples and clone extinguished species, have them help make se
The word: their is sometimes spelled as: thier, and it's not the aliens making those spelling mistakes.
I've been playing for a few days, and had gotten used to making use of the automated saved games that appeared to be done every 10-15 minutes. Next thing I know, there's a period of 4.5 hours without a single automated backup. Why the discrepancy ? Is it only certain events that trigger a backup ? I found myself in an unwinnable situation and wanted to go back 10-15 minutes in the past to reconfigure my ship and saw to my surprise I had no automated ga
Watch out with this feature, using it caused me to lose some Francium I was saving to power a hyper drive and some lead for another quest. There does not seem to be a possibility to sell only half or part of each resources. I'd like to be able to keep some of everything in case some quest comes up where I need a specific resource to go forward.
I do not have a saved game, but every time I've played with Snathi with it's scavenging tech advanced to a certain level, and I've attacked a citizen of an enemy nation it has happened (lost citizen). I will attempt to save a game next time.
Hello, Some of the ships that are released to attack my ship in the Arcturus system (Big Orange Star) aren't giving me RU units after the battle. (I guess they are remote controlled scavenged ships but if they can go into battle they should have some RU units attached). I played the game t'il the end but never found out what what those ships were. Nor did I figure out those weird ships whose Captain only says Mmmmmm in a hail. Thanks
There is a discrepancy for the Charlox quest. In the objectives, it says they Charlox need 100 units of Lead. In the Captain's Journal it says they need 500.
I've taken the combat module where an A.I does ship to ship combat with me and this causes some problems/bugs. - I can't go to the Star Control ship combat trial and select my own ship. This is annoying, because I want to test out certain weapon module combination and I can't choose my own ship. The A.I keeps choosing ships in my fleet. I should have the option to select which ship will do battle (let the A.I show me its suggestion but I still choose)