Well, let's be positive. They were so sure there was going to be a nuclear Armageddon or some such. If you can survive the threat of nuclear Armageddon, you can survive a few more years! There are a lot of positive things happening at the moment, you just don't see them on the mainstream TV channels. Anyway, I hope everyone has their best year yet. =)
StevenRLynchAbundanceThatIAM
It may have been a while back, I'm not sure if I had this issue when I last played this mod.
Are regular catapult (ie. Catapults as opposed to Lesser or Greater Catapults) meant to have a melee attack? I tried your mod a while back and regular Catapults were attacking in melee, I'm not sure if this bug is still there or if even regular Catapults are still in the game when your mod is running.
There is a mod called Monuments XP ( link ) that gives increasing amount of XP to heroes and units for having the Monument (1 per city) which upgrades to Guardian Statue (1 per city) which upgrades to Guardian Idol (1 per faction). This simple change makes a huge difference to levelling administrators, and it means your units and heroes are actually doing something when sitting in a city!
So I guess this mentions future Elemental games/books then?
Happy 2014, and may it be our best in all ways (for individuals, societies and the whole world)! =)
Have a great holidays too! Love to all!
Thanks, you too!
Love to all!
All the best for the holiday season! And the most important thing about this time of year is love and caring. Presents mean nothing without that, and even the smallest present can be meaningful if the love and caring is there in abundance. =)
However, it may be that if you purchase the game from Stardock and then register it on Steam, Stardock gets more money then if you bought it from Steam directly. Same (possibly anyway) with the DLCs. Even though you need to register on Steam anyway, if you want Stardock to get more from the sale you may want to buy from Stardock rather than the Steam Store.
Casting time is the number of actions after the current action that are used to cast the spell. 0 Casting Time spells are instant (1 Round only). 1 Casting Time spells use the casting action and one more. 2 Casting Time spells use the casting action and two more. If it is the case that Blizzard still required three actions, then it would be a bug. 1 Casting Time uses two actions. Is this what is happening? Blizzard would normally use up Three Actions,
I think Brad should definitely read the previous post. Excellent points! Do what you love, and love what you do! =)
Do you have 64-bit Windows and a fair amount of RAM?
It is up to you.
I think it's caused by the wildland fix that Stardock put in, that attempted to make all stacks with the cloudy bubble (ie. stationary lair-guarding monsters) not move. Problem is if a roaming monster gets added to a stationary stack, the whole stack becomes mobile. If you made it so that if there are any stationary monsters in a stack the whole stack can't move PLUS convert stationary monsters to mobile monsters when they are tamed, you would have the perfect fix, both
Thanks Brad for all you do, and continue to do. You have a lot of good initiatives on the go at the present time! =)
Yes, I really enjoy the game, despite its flaws. And it has improved immeasurably since the first release.
Yes, I see what you mean. I do agree that for the things that we like, we like if they can be improved even more. But I guess passion has been driving Frogboy, and that is very succeptible to exactly what the form is of comments. But maybe he has been pushing himself too hard and is suffering a bit of burnout from doing too much of LH in his spare time.
If there is a city too close, you don't have the settle tile. I don't think there is any requirement to kill all the armies and/or clear all the lairs in Imperium to settle the tile, although you have to get most of them in order to get a pioneer through. I think you must have an AI city that is too close to the normal settle spot.
I've had it cross the level boundary when defeating the correct type of army or razing a city, but as long as I didn't do anything else, I still got the level-up the next turn. Maybe if you do it more than once it "forgets" that it should have given a level-up.
Then there was the Amiga, that was on at least a similar level in the eighties I think, but failed because it lost the marketing war with Nintendo etc. (IBM Compatible PCs were way behind for a long time after until they finally caught up and overtook where the Amiga had been).
Note, it is still a very small percentage of "us". Most of the LH gamers are very happy with the improvements. But there can be 1000s of people happy, and just a few negative comments which don't represent the majority that sink the ship. Players are not an amorphous blob, but they still get considered as one group.
Why not have an opt-in system where people who want to can have (I guess non-modded games only) a way where Stardock can look at the randomizer algorithm.
It also happens when you have a single use item with a mana requirement like some mods, it disappears after the battle (or maybe when you can't cast the spell).