It would be great if this could be fixed in 1.6. =)
StevenRLynchAbundanceThatIAM
[quote who="starkers" reply="36" id="3443675"] I tried but discovered I was missing out on too many conspiracy theories... and one does have to justify the cost of these tin foil hats. [/quote] Well, you've got that neat pirate suit, that Doc provided to you for free - that can help make up for the til foil hats. ;-) [e digicons]|-)[/e]
I thought you would have given up even reading apocalyptic propaganda after December 21, 2012 failed to cause the end of the world. ;-) :P Still, if one really wants to cook in fear, there are plenty of horror movies that can sate that longing... maybe see how many horror movies you can watch in a row before you have a stroke or heart attack. NOTE: I accept no liability for people who are addicted to fear and adrenalin so much that they would actually try this. What you co
Are you going to release this?
One out of two aint bad. ;-)
You might notice in the OP that it excludes GalCiv3. Sorry about that! =)
Regarding Glamour and Rude, maybe Derek could work out why they are not working as Player bonuses? He might be able to fix the issue.
I think it's because there is not enough room on the city battle screen for the big boss, and the extra creatures don't help either. =)
It is possible Derek, with huge maps with lots of henchmen with Commander +XP%, Quests and Quest maps, as well as abuse of that Sov spell that levels up the champion for a slight reduction in hitpoints (if the reduction in hitpoints still applies).
I like all these ideas. =) [e digicons]k1[/e]
The new version of NoXPSplit is 1.5b as I removed some duplicate XML entries in one of the files. Please update if you downloaded 1.5a.
Updated NoXPSplit to the new version. Both the base mod I Need To Move and the No XP Split mod should now be compatible with LH 1.5. It should also be compatible with all mods for LH 1.5, including Children of Storm and mods that use or don't use Heavenfall's UnitStat Library Version G. I will make any changes necessary to update it to LH 1.6 which has been announced but has not come out yet.
I think there's no point creating a world if you don't eventually want it to move forward. Some good things are happening and other good things are coming up, if you know where to look. That's enough for me.
No worries (Australian-ism). =) For one-off questions, use the modding questions thread. If you need to ask multiple questions on the same topic, it can help to create a new thread for it, so others can still ask questions in the modding questions thread. If you are asking about a specific mod, you can ask on that mod thread if the mod-maker is still active.
Posting for inclusion in my threads page (and also for reference to other modders - this information is still current for LH).
I echo what Illauna (who btw is male, which he has mentioned in past posts, in case you're wondering about it sounding like a feminine name) said. The Stardock forums are quite well moderated, and generally pretty friendly, which Illauna and I have tried to express. [e digicons]:thumbsup:[/e] [e digicons]|-)[/e] [e digicons]:frogboy:[/e] The frog smilies are because of our mascot and esteemed leader who likes to take part in the forums (Frogboy, alternate username Draginol
Yes, I think it's bad to have such a blatant double standard with this. Just track the mortality and health on the same turn for the same city, maybe include GFireflyE's unique defenders, and call it a day.
Doesn't he mean manually choosing your opponents when setting up the random map? Anyway, I know what you both mean, you can manually select your opponents, but it means you HAVE to set your opponents up before starting each map. Primal's way allows you to still use random opponents and still be able to select the Non-AI sides for your own use.
Welcome all. You can see we have an interesting (erm... I mean EXCELLENT [e digicons]O:)[/e] ) sense of humour (Australian spelling). ;-) Welcome to the Stardock forums! [e digicons]:thumbsup:[/e] [e digicons]:frogboy:[/e] [e digicons]|-)[/e]
I agree. Stardock has said that they do update DLC, and the Dead World DLC could use some tweaks as suggested here to really make it shine (er... or really moldy as the Dead like it ;-)).
Yes, it would be good if this bug was fixed. It has been around for a VERY long time.
It is a variant on the random Quest Map item, but customised to do a specific quest. I'm sure someone on these forums knows the correct XML syntax, otherwise you could try search (although admittedly the Search function is not the best). I've done it before, but I'm not sure if I still have the files.
Almost. I would say that "Depth does not 'necessarily' equal a better game." Sometimes it does, sometimes it doesn't.
When you get to the MaxActiveQuests number, you can't initiate any more overland map quests. By increasing the number, you can have more quests active at a time. I'm not sure whether Random Event quests count towards the max number of active quests.
I think so. I'll check it when I redo the others.