I'm really enjoying AoW3. It has a great Random Map Generator and I really enjoy the extensive tactical battles. The patches have much improved the game I think. I like to play XL two-layer maps against 7 Non-Allied Emperor AIs, with Starting Distance = Far, Medium armies, no roads, few Cities and Dwellings (there will still be enough), Many Treasure Sites (basically dungeons) and I like to build up a killer stack with my Leader and starting hero and 4 other troops and g
StevenRLynchAbundanceThatIAM
Well, Triumph has been doing a pretty good job so far with AoW3. But it is true, these two organisations are among the best.
Yeah, some good ideas suggested here.
For new tactical spells, how about Dispel? You would decide whether it would include strategic spells cast before the battle. But for balance purposes, probably it would remove both negative and positive spells and effects on one unit only, else it might be too strong. Or you could have a fairly expensive global tactical spell that removes all positive and negative spells and effects from all allies and enemies, possibly even including strategic spells that affect combat.</p
Last thing I heard, is that you can get reconstructed a number of times, and there is special surgery that keeps you going for longer in the one body, but that eventually you expire and pass your holdings and ships onto another character who you also control. I don't know if anything has changed since I heard about that.
Oh well, as least in this game you often get to be blown up a few times before you actually die. ;-)
Btw: GFireflyE what is the inspiration for your handle/moniker?
Deleted post.
Okay, they get the benefit of the doubt then. But the first name of something does have a habit of hanging on. ;-)
Yes, I don't think they should have called it spouses DLC if it was just new Leaders. I think that was a bit misleading, and set Stardock up for extra disappointment I think.
All the best! [e digicons]|-)[/e]
Have fun everyone!
Thanks for your post tjashen, I really enjoyed it. And I am enjoying AoW3 too. :) You know, I got W3:DLR for free when Steve Fawkner, the creator of Warlords, was feeling generous after Australia won the cricket that year. ;-) It was a really nice gift.
If nothing else, the professional and decent thing would have been to release the patch. Even if not all the work had been done, it would have been better to edit the OP and release what was done. It IS unprofessional and bad PR to leave a previous game hanging with an unreleased patch while you go on to the next game.
Hey, it will be ages before that happens. [e digicons]|-)[/e]
With the mods that have new spellbooks, sometimes the new spellbooks can be bought with The Decalon, too.
Good find.
I'm willing to bet that life is going to get a lot better for a lot of people, really soon. And no, I'm not going to describe exactly why. For those who are unsure or ambivalent, why not wait and see? Life does not always get worse.
I have removed the two iobit programs I had on my computer (Smart Defrag and an old version of Game Booster) based on this thread. It even seemed to block the install of Auslogics Disk Defrag Free, unless I got a bad download. But I deleted the relevant registry entries (iobit) and used MoveOnBoot to delete the iobit folders before Windows 7 properly starts because they seemed to be blocked from deleting once Windows had started. ;-)
Also, Iobit programs don't uninstall properly. And a funny thing is, I uninstalled Iobit Smart Defrag and tried to run Auslogics Disk Defrag Free and it doesn't even run. Seems that their practices have got a bit dodgy. I wonder how long it has been going on, or whether it is just coming to light now.
Editing the minimum distance requires editing some core XML files or perhaps creating an XML edit file from the Mods folder. It is not an option in the game interface.
The yield numbers on a particular tile already include the yields from all other tiles around it - basically the yield of a particular square is what you get from that tile and the eight tiles around it. There is a minimum distance between cities that is enforced (which is actually quite low currently) and I think it can be customised for the next game you play.
This means that at a minimum in the 2.0 update, is to release these features and factions properly balanced and tested. There's no reason to add all the new features if the core game has unfinished elements. Brad and Stardock, I suggest you release the 2.0 game with all the features you've talked about, plus the ones DsRaider has talked about here.
I wish that new races had the option to be Kingdom only or Empire only, even if the pre-made races were unable to be changed. It seems a shame that new races don't seem to be able to choose the option for Kingdom only or Empire only.
I always imagined it as a case of bribing corrupt guards who would give you the keys to the city... or something like that.