[quote who="jecjackal"]Great job guys. This mod is looking great. I did find a bug when playing as Capitar. The "Hut" was not listed as a buildable improvement for a city. Altar was able to and both factions can without mods enabled.[/quote] Thanks for pointing this out. I thought I had fixed this earlier, but missed one last thing. It's now fixed, and new version uploaded.
impinc
[quote who="kenata"] I think you got it right there. They are moving away from being an indie, labor-of-love developer to being a more corporate developer. [/quote] Funny...wasn't the major reason to sell off impulse to avoid that?
Ok, just uploaded the fixed version (well, just removed the unzipped files). But, I also forgot to modify the raceconfigs of each faction (to boost hp), so those are in there now as well.
Oops. They're not supposed to be there unless unzipped. I'll re-upload the zip in a bit, and try to write better instructions, I was tired when I wrote it. (It should work fine without doing anything right now). I think I got all the necessary stuff (all armor, weapons, and HP stuff). If I missed anything, let me know.
[quote] One of the great things I was expecting from Elemental was that the races would have individual personality and AI. I guess I was expecting more from the people who made Gal Civ in this regard. [/quote] While I agree with you, the world is bland, I also made the above assumption. But look at GalCiv2. The races didn't really get unique from each other until Twilight.
Uploaded version 0.21beta. Just wanted to get a quick update out which converts the necessary files of expanded factions to work well with UDF. Changelog 0.2b - Added Magog's effect for Rain Of Stone - Raised pricing for Relias and Carrodus' personal armor/weapons in the shop Changelog 0.2c - Added Icecrown's effects to the effects folder. Changed a couple of Altar's spells to use those effects.<br /
I saw that video before, and almost made me NOT try it out, heh.
TL;DR - App Inventor kicks ass. Has anyone check this out here? I just did, and man, am I impressed! At first I was kind of expecting a very simple program to make simple apps. Yes, you can make simple apps, but it also can be very powerful. It was a perfect fit for me, as I understand programming logic, but don't know any particular language well enough to write something from scratch. I've tinkered with languages since I w
The option to change how fast tech is researched exists. When starting a new game, change pacing to fast.
Funny, when I was younger, I had both Atari and Coleco, and played it quite a lot, but never burned anything into my TV. I suppose if you left the game running without actually playing it for hours, it would burn into the screen.
You know, if you're getting crashes, and you don't send SD any crash reports, they can't fix it for your computer. People seem to forget how different every PC can be. While Elemental barely ever crashes for me, it crashes for some. Then again, I've posted plenty of crash reports (not really a coincedence that it's stable for me).
I blame BoogieBac :P
I have two youtube videos I'm trying to post in the Elemental Mods subsection. They are two different videos, with their own links, yet the second video just seems to duplicate the first one (even though there is a different address that it links to, it shows the video from the first link). Check out the thread here: https://forums.elementalgame.com/408345
Also, killing NPCs affects your reputation. Which really doesn't do much (ok, it's used for marriage, but really, has anyone had a problem marrying their sov after a few turns?)
I have a feeling any major mod support is being pushed to the back burner. I think they're going to put that effort into making a good mod layer for Kumquat, rather than for an actual game. Seeing how much FE is changing, I highly doubt WoM mods will work "out of the box".
Uploaded the first public beta 0.2 of UDF! Please remember this is still considered to be beta. Only Altar and Capitar have been modified for their uniqueness, however, the other factions all have the appropriate stats to match the increases. You'll find icons that dont make sense. You'll find descriptions that dont make sense either. Bear with us, and there's almost no file we aren't modifying in some way. If you see somethin
Fallen Enchantress is an expansion pack which is being put out by Stardock. It's actually better to just think of it as a new game. Because it essentially is. There are two races in Elemental....Human and Fallen. All the kingdoms are human, all the empires minus kraxis(they're human) are fallen.
[quote]What kind of work do you need done with magic?[/quote] Basically, the spells need to be rewritten to do more damage, and to scale more with INT and shards owned. Plus most factions will have unique spells. Essentially, almost every faction has the core spellbooks rewritten so that we can change costs on a per faction basis.
[quote who="miguel0" reply="2" id="2932130"]We waited for so long to play this game under minimun conditions and 1.2 didnt solve it. Well now i dont have to reboot the game every turn but every 4 turns. Great achivment anyway.[/quote] Really? What is this "we" stuff? Where are your posts with your crash files? If the game is crashing on your computer, and you never send them any crash reports, why do you expect it to get better? I'm sorry that you're havin
Updated Distinct Factions A mod from the Elemental modding community https://www.wincustomize.com/explore/elemental_war_of_magic/40/ <
I think he may be referring to the info card that pops up. If you have the card up, and just hit enter to cycle turns, the card will not update until you click on something else, then hover over the unit again.
This mod is all good for 1.2. Nothing changed in 1.2 that affects this mod.
Really? Where does it say that? EDIT: They start with the Training tech, maybe you are confusing it with that tech?
[quote]Oh the glory! Nice update all around Heavenfall, especially the Elves getting deer. Will change my mod post to specify that it is only for 8.6 and below. I am going to try something similar for Murteas Grimoire and its sub mod, did you just include my files in the main distribution? Canucks are playing tonight so won't have a chance to crack open the code till sometime tomorrow.[/quote] Ouch. That on
No problem. The hats aren't restricted to any modeltype, but for the stuff that was restricted (like helmets, and the ranger's boots), I added those entries. Once I get a little more done, I'll put an update up. I'm just not sure when that will be (probably not for a little while). However, if I noticed you put up a new version of EF, I suppose I can upload the change quickly as it's done now.