how come the new races don't have any buildings to start with?
Arsekick
The golden health care question: Should we ration health care by the size of your wallet? Or by how much you need health care?
Akkan battlecruiser looks like a mall with that dome on the top. Sova carrier looks like an oil tanker. Progenitor looks like a backwards radiance. Radiance battlecruiser looks like a pear, or a leaf. Kodiaks look like APC's with bradley turrets on top of them. Vasari trade ships look like centipedes. Enforcers look like scarabs from above. Advent trade port looks like a metal dish teared in half. Yeah, the ships seem to have several influences
I don't think starbases are a good option. We are very low on resources, and the enemy has fleets upwards of 1500 supply. A starbase wouldn't stand very long against a fleet that size. Our main enemy fleet has very few capital ships. I've strayed away from LRM's. Early game, I LRM spammed but I was constantly losing them since they were so easy to kill. It turned out to be a very expensive mistake early game. Also, what do subverters do?
Update: The plan worked, I got 3 new planets near my allies. However, we are still fighting three hard AI's with no resources. Ideas everyone? I'm TEC, what should I invest in?
I might get to my allies, but only with really heavy losses. I'd have to cut right through several enemy planets. Dozens of mines, starbases, phase jump inhibators, and bomber attacks will prolong my journey. The wormhole will serve as a shortcut.
I'm spamming javelis frigates, and playing on entrenchment. I don't think I can defend since my allies are also low on resources. We are getting owned by the enemy AI, and with two massive enemy fleets on my borders I don't think I can attack him. With only 3 metal asteroids and no crystal, I just don't have the resources necessary to build + upgrade a starbase or to create a large fleet. The problem with this AI is that he doesn't have many capital ships, only 2 or 3,
Okay, so it's me (yellow, TEC) and two other guys (dark blue, Advent, and red, Vasari) playing against 4 hard AI. Due to a crappy strategic location, I got two massive enemy fleets chewing on my ends, so I went from 4 planets down to 1 last stand. To add to the bad location, there are absolutely no crystal asteroids besides the one on my home planet near me. I've decided that a last stand w
Speaking of planets, does anyone else feel that planet types should be more relevant to the game? For example, what difference is there between a desert and terran planet? Not a whole lot.
since when can the death star fire that far ? what you want is the "galaxy gun" and the death star would way to big to fit in(don't forget the planets are way to small) 1. We never actually see how far the Death Star fires. For all we know, the image of Alderaan could've been magnified. 2. Who cares about size? Just make it the size of the current novalith cannon.
Couldn't we reduce the size of the Executor starbase, then use the Death Star as a replacement for the Galaxy gun?
Thanks. By the way, can we please get some better lighting on things like Borg ships? They look like they're in permanent silhouette mode [e digicons]:\[/e]
How do I install the astroid bug patch?
By the way, the Borg use nano bots for assimilation
Think, everyone. What is one enemy that you can not escape if you encounter? One enemy that can silence entire worlds quickly and at an exponential rate? One enemy that will know your technology front to back, find a weakness to it and obliterate any ship it crosses? One enemy that can strike enough fear into the hearts and minds of ship crews to make them go insane? <img style="display: block; margin-left: auto; margin-right: auto;" src="http://pageslap.files.wordpress
Thanks everyon, myfists's link helped. Got the mod working :D
How can I mod the speed?
The ships move WAY too slowly. It takes 5 minutes to go from one side of a planet to the other side, then the entire fleet has to get into formation before phase jumping. Ships also take way too long to turn around. Is there anything I can do to make them move faster?
Yeah, I see it. It doesn't work when I double click the Mods-v1.15 folder nor the mods in it.
I doubleclicked and still got the same error. I'm not sure what I'm doing wrong.
Ok, so I installed a mod called Sacrifice of Angels 2. When I enabled the mod, my game crashed. Is this because my game is v1.19 and the mod is v1.15?
When I select the mods folder, it tells me that "sorry, this is not a mods- folder". I'm selecting my Mods-v1.15 which contains a mod.