father_nurgle

father_nurgle

Joined Member # 4175599
0 Posts 10 Replies 4,080 Reputation

So I formatted my pc the other day. Before I did I made an archive of Elemental. Now I try to restore it and it appears to work; it runs through all the steps and finally says "Install Complete!". Then it realises it hasn't done anything at all, and the status changes back to "Available". No Elemental. Is there any way to make this thing actually work? [e digicons]:annoyed:[/e]

8 Replies 8,498 Views

[quote who="Gravedancer" reply="10" id="2774678"]I'd love to see something like the Cold Ones from Warhammer.[/quote] If these were Blizzard forums you might have a chance ;)

31 Replies 83,230 Views

Select the settlement. At the bottom left of the screen between the "Kingdom Info" and "Settlement Details" buttons there are tabs labeled "Training" and "Building". Selecting these shows the current queue; click the little X at the top right of an icon to cancel it. Note that these tabs will not exist if nothing is being built/trained.

3 Replies 3,973 Views

There is a mod to allow you to build a stable in a city that gives you 1 horse per 4 turns called City Stables. https://forums.elementalgame.com/396235

11 Replies 9,365 Views

[quote who="revjwh" reply="13" id="2760475"] I'm finishing a large map maxed out on AI and # of opponents in less than 4-5 hours.[/quote] Try limiting your strats and victory conditions to avoid the easy options. I found the game lasted longer and was a lot more fun if I didn't use Sand Golems or any summoning spells until late in the game for example. Hopefully the balance and AI issues will be fixed one day so it isn't necessary ;)

17 Replies 12,994 Views

https://forums.elementalgame.com/395556 [quote who="mewho1"] You don't actually have to wait for the non-aggression pact to expire. It's probably a bug, but it's possible to declare war after discussing dynasties with the other faction.[/quote] Well that is one way around it, works on alliances as well [e digicons]:D[/e]

4 Replies 5,990 Views

Ignoring that fact that it is easy to win game quickly, I would consider 219 turns to be mid to late game. Late game implies high level technology, which I would say is after turn 300 or so. It depends on map size (and pacing?) though.

17 Replies 12,994 Views

[quote quoting="post"] However besides you I have not seen a single developer at Stardock come forward and also taken some of the blame. It's quite sad to see nobody standing at your side sharing the blame during these heart wretching times when we all know you were not the only developer working Elemental. You REALLY need to quit placing all of the blame on yourself... it's not like you are working with a team of developers who are all androids a

23 Replies 1,962 Views

I started a large map with 8 other factions, with only the Master Quest and Conquest win conditions. Early in the game I decided I would win by completing the master quest, and allied myself with another faction. Upon reaching level 5 adventuring, I visited an Ancient Fortress. Unfortunately, when the "Are you ready?" screen appeared, I clicked NO. Possibly a bad decision. Now the quest seems to be in my quest log, but I can't find a way to complete it.

4 Replies 5,990 Views

I do like the tile limit, because it forces you to expand and specialize, rather than building a giant city with every possible building (imagine what that would do to frame rates...). So I think it makes it more interesting to play, even though it might not be "realistic". Also, it wouldn't make sense to be limited to one building of each type if the city size wasn't limited.

40 Replies 109,251 Views

Grasping at straws? No, I just said that to irritate you. It worked. [e digicons]:grin:[/e] My post was no more important than the others adding their support to the OP, as I already stated. Please don't try to derail the thread, it is about how overpowered the sand golem is, not about the AI.

21 Replies 11,995 Views