yes that is true (however, if they are not supposed to stalk you then there is no reason not to explore where you can). If they are supposed to behave in the manner i reported than you are completely correct.
mocachild
hmmm. didn't realize that they are going to hunt you down. so it's not a bug huh? well, i'll be avoiding those places like the plague until i'm seriously more powerful. thanks for the info. with all the change logs and updates I miss some of the ways things are supposed to work. In fact, I posted this in the general section and a few other players told me it was a bug. lol. seems like we need a beta manual [e digicons]:D[/e
I've been playing the .90 version and am really enjoying it so far. I like the changes that have been made quite a bit. However, I discovered a group of Scrap Golems with one of those really big Iron Golems I think, very early on in my explorations. They were in the Quest Zone the Scraplands (I think that was its name) at the very entrance. So I quickly beat a hasty retreat. However, they decided to follow me, but I easily outdistanced them as I was usi
I've been playing the .90 version and am really enjoying it so far. I like the changes that have been made quite a bit. However, I discovered a group of Scrap Golems very early on in my explorations. They were in the Quest Zone the Scraplands (I think that was its name) at the very entrance. So I quickly beat a hasty retreat. However, they decided to follow me, but I easily outdistanced them as I was using Tarth and ran through woods to get away. Then a
i like both but typically end up going with the no outlines.
awesome!
you got it! thanks
in my game i received the hummingbird pike and it says in it's description that it allows the user to summon an air elemental in tactical combat. however, once equipped, the option to summon the air elemental never appears. i've tried using it in several battles and there was no change.
ahh. thanks a bunch. missed that little tidbit.
i have researched the ability to recruit level 5 champions but any champion above level 3 is not available. it keeps telling me that i have to research the ability to recruit level 4 or level 5 etc. champions. so i think something is definitely off.
same thing happens here. it was happening to me in the previous beta version too.
a few notable locations are invisible in my game. all that shows up is a glowing ball and the notable location symbol. when zooming out to the cloth map and then zoom back in, sometimes the locations will generate their graphic and sometimes not.
this might be a really stupid question, but if caravans are gone how does Carrodus' starting ability work now? I believe his ability states that his caravans can't be attack (moot point now), and that they generate that diplomatic currency (sorry i'm not in the game at the moment and haven't memorized all the terms). So with caravans gone does this ability still function at all?
well, I can say that it isn't just from a loaded saved game. I started my first game in a really lousy spot so I hit Ctrl N and the game crashed to the desktop.
thanks for the replies! Sole Soul, that makes me feel better. it's good to know that it won't affect things much. thanks Tolmekian and Neilo. also thanks to Gaunathor for the idea of a major event. that's probably what it was. i'm going to play a new game and see what happens with that one.
well, i did receive a big notice that the altarians had built something that is wowing all worlds and making everyone love their culture. on the next turn the altarians social influence exploded across the entire galaxy absolutely taking over the galaxy with influence. so it may have been an event and not just the building....since this is my first game, i have no idea. and my populations aren't huge on those planets but they are mid size atm
alright one more question to go with the cultural exchange one. i was taking over the galaxy with influence had a bunch of cultural exchange centers built, Earth (i'm playing the humans obviously) had 121 ip. and i had 4-5 other planets up in the 20's (they were still newly colonized). i was at 60 percent or so towards an influence victory. then the small one planet Altarians built a social matrix and next turn they owned almost the whole galaxy with their influ
Hey all, Forgive me if i'm posting this in the wrong section. i'm not often on forums. anyways, my question is this: i have a colony that has 9ip i put two Cultural Exchange Centers on it and have not seen any increase in my influence number on the planet. what am i missing? this is only my very first game so i'm trying to understand the mechanics. thanks for your time.
For some reason the game does not give me the victory after my sovereign casts the spell. i've tried it a number of times and the game gives me all the sounds effects but nothing else. the game just keeps on going like i never cast the spell.
that's a good point. in essence though it's kinda 6 of one 1/2 dozen of the other. i guess weighing as many pros and cons of both systems could help make a "best choice" as i personally do not believe there is a perfect solution (just a better one). then again the specialization could come after level 2 when you actually have something more than just a village. in the meantime there could be generic (basic) production, growth, and military buil
some interesting ideas. i already "specialize" my cities in regards to growth cities (number of food with buildings that enhance this...this in turn increases gold so i build my gold generating buildings here as well. my second city usually focuses on production finding a spot that has a lot of materials. i then build my production bonus buildings in this city etc. I think this works pretty well, but i do really like your idea of an increased specialization for each ci
i have no idea if this is a bad or a good idea but i suppose the game could limit the amount of champions a faction could have or limit the number of heroes that can be in a stack. i don't know....maybe having a tech or a trait for your sovereign that dictates the number of champions that sovereign can recruit (or even how many champions can be placed in an army stack). maybe this would encourage more army stacks wandering around with just 1 champion in them or some
got to the last stages of my first game. went the questing route and for some reason non of the epic quest locations were working. In one quest I was able to get to the combat and after defeating my foe was able to continue delving deeper. Finally, after a few rounds of fighting and going deeper into the dungeon the quest just quit on me. it said "now it's time to explore the castle" or something of a very very similar nature. however, nothing happened.
Not sure if this has already been posted but, when using the Hiergamenon, it will not allow me to click on any other entries. It is stuck only on the current entry. The only thing I can click on is the close button. I can't even scroll through the lists using the arrows.
i know but he didn't attack a town. he attacked my sov. out in the middle of nowhere. i didn't think they did that. i know that they may attack an undefended town but apparently they attack units too. though if this is actually the case and not a bug then we shouldn't be penalized for killing them in self defense.