Would something like this work? If Attack Value was 20, Level 2 Creature 5+((Random Number (2*2) to 15)) In this case 5+(Roll of 4 to 15 or Min 9 Max 20 25% of Attack Value + ((Random Range(Level*2) to 75% of Attack Value)) Note May or May not want to MAX the Level, needs testing. I am Adding Level as most of the Attack Value cones form the Weapon, and one would think the more Skilled would do a bit more damage with the same weapon as a
Lfseeney
I think ATM it is, Attack is 50 Def is 50 The math is Attack Rolls 1 to 50 Random, then DEF Rolls 1 to 50 Random, Numbers are then Att - Def if 0 or Neg MISS, if Postive Hit for that Damage. It might be better have them do something like. Half Value+((Level of Unit *2) Random to Half Value) If the Value is 50, and a 3rd Level Unit Would be 25+((6) to 25) or MAX 50 Min 31, so if the Def was a 20 on a 1st Level Unit it would be MAX
Tactical Battles Had to make a new Login to be able to post here not sure why. First let me say I am enjoying the game, and I see a bright future for it, otherwise I would not be taking time to express things I think could make it better. Some Ideas for making it better. Some of these may have been talked about already in a way, but I thouught I would add my own spin to them. <b