Update away. Only dilemma is whether I can finish a game inbetween the updates. [e digicons]:digichet:[/e]
AlLanMandragoran
[quote who="Rhettrongun" reply="9" id="3278559"]I was interested in making my own quests until I hit a road block. I was unable to even edit the name of an existing vanilla quest (Black Gate -> Black Gate Edit) successfully. I'm able to mod items/weapons/units/etc... with ease, but for some reason the game wouldn't recognize any changes I attempted to implement to that existing quest line. My goal was initially to give Waerloga dragon minions. When that failed I tried to
This looks great, will check it out.
I'm so damn jealous. Haven't seen the pony yet. When I do, it will also be named Xia.
[e digicons]:grin:[/e] My 9 year old daughter's been after me to reinstall Stormworld. She loves it. She also loves to use cheat codes but that's another story...
Winter 163 AC - Turn 20 FP 7. Highest are the Elves at 18. After founding the 2nd city swung west to clear the mob around the air shard. Cleared it with no problems. Two mite armies decided to encroach and attack both the Skeleton King and Warmaster Skrymir - Skrymir squashed them with his giant feet. Finished researching mounted warfare, the King is now mounted. Skrymir, being a Giant, cannot ride normal horses. Researching leatherworking to equip sov and champ with armor. Capital ma
Spring 162 AC Our 2nd settlement is now founded which I named Rhoacien. Plenty of lumber, a prestigious location, and a calm surrounding area. Must shift my attention west to the 3rd potential settlement and pay my little flying friend a visit along the way... the power of an air shard works wonders on a stiff back.
Winter 161 AC These mindless brutes are no match for my wits or braun especially when blinded. Good riddance to the foul beast - the area is now clear to expand.
Summer 161 AC - Turn 10 Fp 4. Centaurs highest with 11. Sights set on next settlement to the northeast, building a pioneer. Immediate area relatively calm. Researching training to procure spearmen. 3rd settlement area to the west. Things look promising. Explore and expansion phase. Save . Warmaster Skrymir has drawn up a plan to skin a bear cub to the northeast. I think I m
Winter 159 AC My travels north across the vast plains surrounding Golgotterath led me to a hostile flying creature known as a Venusian Archer. Immune to lightning, this insectoid appears to react quickly to threats. If I could only bend him and others of the same ilk to my will... no matter, I will leave him be for now. He does not know yet, but he will submit or perish. The immediate area includes an air shard and some wild game. Both resources are needed to expand my power.
Fall 159 AC Today was found my first vassal - Warmaster Skrymir. An interesting creature from the race of Frost Giants. As I explored east through the plains he hailed me to join his camp on the outskirt of a swamp, completely unafraid of my glowing eyes and rickety bones. In a rumbling and deep voice he asked, "Are you weak or strong?" I answered, "I am neither yet I am both." With a loud guffaw, Skrymir clapped me on the back and offered his services under one co
Previous playthrough here (Master's Affliction): https://forums.elementalgame.com/436313 Stormworld mod: https://forums.elementalgame.com/421802 Turn 1 save Undead race and sov: <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.02/SW/Fa
[quote who="enoeraew37" reply="8" id="3277934"]Mushrooms, Bread, Salted Pork and Tilda Herbs can only be used 1/battle per unit Apothecary only sells Growth potions (they dont sell Healing Potions and Iru Elixirs anymore) Alchemists sell Growth and Healing Potions (but they dont sell Iru Elixirs anymore) Plenty of ops to throw a "salted meat" in there..no takies..lost opportunity. [/quote] I roleplay it's flavored tofu.
@bp - yeah, I see your point. It's not a level of difficulty I would play the majority of time because it is a chore to eat through all those HP's. But I don't mind exploring the challenge from time to time.
Sean - personally I don't see a problem with HP bonuses on the higher difficulty. I chose insane for a reason - I knew what I was getting into. I intend on playing your mod on your map with your recommended settings in the next week and give some feedback. I guess what I'm saying - I like seeing 3K+ HP 4 stacks of corpse spiders. Makes me crap my pants. Not that I like crapping my pants... wait, maybe I do...
[quote who="parrottmath" reply="32" id="3277681"] Fixed an issue where you could get floating waterfalls after casting Raise Land (fix from Parrottmath!) I must say this looks good [/quote] Well done, parrotmath!
Sean - where can I get your map? It's probably right under my nose somewhere...
[quote who="JSchoeck" reply="58" id="3277432"]Very interesting read. Is it actually FUN to play a game like this? [/quote] Certainly not most of the time, but I've found it fun to give it a try. Almost every single mob on the map is an epic killer - trying to control and push them away has been fun. So much on the line - very unforgiving.
Reviewed turn 265 save and some others around there. Interesting fact is all city defenders are gone from New Hallas even though they were there when I originally saved. I went back and looked at turn 150 - appropriate # of city defenders there. So in short, something occurred around turn 275 (I finished building an armorer) and then all of a sudden all city defenders gone... however, going back and reloading a turn 265 savegame loads New Hallas with 0 city defenders even though I kno
[quote who="Tuidjy" reply="19" id="3277097"]Quoting Lord Xia, reply 15Altar influence spam with quest maps? Yup. Surprisingly easy. I had won with Altar before, but this time I did nothing but sit in my corner and quest spam. By turn 70 I had four henchmen over level 25. [/quote] My Lord. You give Tuidjy an inch he goes a mile! [e digicons]:digichet:[/e]
Interesting. I'll play around with it tonight and let you know.
This looks awesome. Will give it a whirl, thanks for sharing!
I have a thread on this too. I find it rather important to fix this personally. I keep getting spammed with the -1 hp debuff and there's no alert (other than a graphic on strategic map) and seeing the effect in town details. https://forums.elementalgame.com/435284
Sean - check out the most recent playthrough here: https://forums.elementalgame.com/436313 . Could be a game ending bug where I think there might be too many defenders in a city and when I try to move a normal unit out, it somehow grabs some city defenders and puts them in the overland army. And then it just goes downhill from there with all kinds of weird stuff going on. Just concerned the qty of defenders in your mod may e
[quote quoting="post"]I love the quests that pop up, in fact I would love to write some for this game (I am a modder with scripting skills) but see no way to do it yet.[/quote] Welcome! Check out this quest editor thread by Murteas if not not already done so... perty cool. https://forums.elementalgame.com/417220 . There's also a couple of great mods to check out (Stormworld and Master's Affliction).