Derek - I've autoresolved a couple of combats against caravans and my units have lost their complete movement points yet the UI still says I have movement. Something's buggy there. Ending the turn fixes it.
AlLanMandragoran
Hi HF - here's a typo with "causd". I'm not sure if it's your mod or in vanilla.
Yeah I'm just QQin. Brad's AI outsmarted me!
This latest build is keeping me on my toes. At war with all factions and solely defensive mode atm. Agree some metal and such would make sense.
Just had an issue where an AI on friendly terms declared war and performed a sneak attack on one of my cities. Their stack was next to one of my main cities, they declared war, and took it over. Is this the designed mechanic or should the act of declaring war move the stacks outside the zoc first? For some reason I think that used to be the mechanic in EWOM. Just wondering. Sneaky Brad AI. [e digicons]X([/e]
Minor thing - should idiot be capitalized?
lol - yeah, I just declared war on a faction I'm hostile with and had 3 others declare war on me. Brad, you over delivered! This is getting good. [e digicons]:digichet:[/e]
I personally like the idea.
Oh boy, be careful what I wish for... Brad, I think you gave all the faction AI's crack.
Derek - whatever you guys did to fix my graphics issue so I could use HF's rivermod and see the trees and swamps, THANK YOU! yay! [e digicons]:w00t:[/e]
Cool keeping this thread handy.
Oh yeah downloading now and off the next 4 days.
I would like to request a Tower of Dominatrix, please.
I mean how cool is this? Duel wielding Centaur sovereign with daggers named "The Combined". Bitchin'.
[quote who="Ratatosk7" reply="63" id="3242710"]I'm very disappointed with the latest update as it did nothing to address the elephant in the room, aka farms. As Fallen Enchantress is a pay2win game I am seriously upset with the lack of farming content. It would be ideal if we could incorporate gameplay involving various aspects of farm management such as plowing land, planting, growing and harvesting crops, harvesting trees and bushes, and raising livestock. For example the pla
Hi HF - just finished a game with Frostgiants with insane world difficulty and AI expert. Epic early game - tons of fun, lost a city, multiple sov and hero deaths. I see what you mean as being overpowered late game - the trained units were tearing through AI armies. If Brad can get the AI strategic offensive spells working (and AI factions ganging up on me) it would have been more competitive late game. Now on to centaurs! Your faction balance seems fine to me - no input there. Well done
I love the noblewoman escort quest - never get tired of it. [e digicons]:troll:[/e]
I generally hit up Civics, Leatherworking, go grab some roads to link my cities, and then a balanced approach across all 3. It is kind of situational depending on the set of circumstances. I generally do not make it to end game techs because the game is over by then. That has more to do with ACT III and the entirely quick way of disposing with AI factions.
[quote who="Emperorjarin" reply="32" id="3240601"]I'd be all over that if it meant AI pioneers no longer trade campfire stories with the darkling shaman who just killed my champion.[/quote] I lol'd. [e digicons]XD[/e]
Almost thought Kirk, Shatner style, was yelling at McCoy about global warming then realized it was a typo.
I verified the currentl dispel enchantment spell is at least described as city only - not for unit stacks. Makes sense to me that the spell could be changed to dispel a negactive city OR unit/stack enchantment.
Thanks, Brad. Further food for thought: Using tremor as an example, if the AI has enough mana they could effectively stun lock a player stack in their domain. This could be countered with an appropriate cooldown phase (in game currently) or the ability to dispel the negative enchantment (currently not in game). I personally believe there does need to be some kind of dispel of negative overland enchantments (with appropriate balanced mana cost and/or cooldown) which would b
In the various games I've played I don't think I've ever seen the AI cast these spells. Once the switch happens to war, it seems predictable: declare war, AI throws everything but the kitchen sink, I dance with their stacks in my domain... but when I enter their domain they never cast those nasty spells that I'll use on them when they're in my territory. In my last game if they used them it would have made for a much more interesting campaign (i.e. they paralyze my stack w