AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Just had an issue where an AI on friendly terms declared war and performed a sneak attack on one of my cities. Their stack was next to one of my main cities, they declared war, and took it over. Is this the designed mechanic or should the act of declaring war move the stacks outside the zoc first? For some reason I think that used to be the mechanic in EWOM. Just wondering. Sneaky Brad AI. [e digicons]X([/e]

6 Replies 3,018 Views

[quote who="Ratatosk7" reply="63" id="3242710"]I'm very disappointed with the latest update as it did nothing to address the elephant in the room, aka farms. As Fallen Enchantress is a pay2win game I am seriously upset with the lack of farming content. It would be ideal if we could incorporate gameplay involving various aspects of farm management such as plowing land, planting, growing and harvesting crops, harvesting trees and bushes, and raising livestock. For example the pla

110 Replies 440,915 Views

Hi HF - just finished a game with Frostgiants with insane world difficulty and AI expert. Epic early game - tons of fun, lost a city, multiple sov and hero deaths. I see what you mean as being overpowered late game - the trained units were tearing through AI armies. If Brad can get the AI strategic offensive spells working (and AI factions ganging up on me) it would have been more competitive late game. Now on to centaurs! Your faction balance seems fine to me - no input there. Well done

1,118 Replies 2,465,412 Views

I generally hit up Civics, Leatherworking, go grab some roads to link my cities, and then a balanced approach across all 3. It is kind of situational depending on the set of circumstances. I generally do not make it to end game techs because the game is over by then. That has more to do with ACT III and the entirely quick way of disposing with AI factions.

20 Replies 7,526 Views

Thanks, Brad. Further food for thought: Using tremor as an example, if the AI has enough mana they could effectively stun lock a player stack in their domain. This could be countered with an appropriate cooldown phase (in game currently) or the ability to dispel the negative enchantment (currently not in game). I personally believe there does need to be some kind of dispel of negative overland enchantments (with appropriate balanced mana cost and/or cooldown) which would b

9 Replies 3,102 Views

In the various games I've played I don't think I've ever seen the AI cast these spells. Once the switch happens to war, it seems predictable: declare war, AI throws everything but the kitchen sink, I dance with their stacks in my domain... but when I enter their domain they never cast those nasty spells that I'll use on them when they're in my territory. In my last game if they used them it would have made for a much more interesting campaign (i.e. they paralyze my stack w

9 Replies 3,102 Views