Another 1.19m example. Attacked Umber's capital and game selected Kingdom tactical map. Zip - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/119m_38_wrongtactical.zip
AlLanMandragoran
Forgot the debug from same game - copied it while game is still playing: http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/debug_weirddoublestacks.err Thought I'd throw it in to see if it helps you guys track it down. Thanks.
1.19m issue same game: I ended turn and DSraider, the wandering scavenging hero, was attacked by a darkling. DSraider appropriately fled from battle but now he and the darkling are warped siamese twins! [e digicons]o_O[/e] I have no idea if this is tied to the prior issue but it's definitely weird that they inhabit the tile at the same time. Save - http://dl.d
1.19m issue where attacking a monster in an enemy ZOC (thus dual actions of declaring war and attacking a monster) causes an anomoly: Bear residing on road tile in Umber ZOC. I'm moving my stack down to attack Umber's capital - bear is in the way so I attack. I declare war. Instead of attacking the bear, my stack teabags the bear. Weird. Zip including saves and shots - <a href="http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0
[quote quoting="post"] 7. Map Data now does selective updates of ZOC lines. 8. Improved ZOC performance – huge map save game used to take 30s to update the ZOC at the end of a turn, now takes 14s. ZOC is no longer cleared every turn and re-calculated; now the objects update the ZOC nodes as necessary, but the graphics and environment do not update until the end of the turn. It would now be much easier to move the ZOC updating code into a thre
Just a polish issue... It appears when designing a unit the portrait background reverses itself or reverts to the default regardless of what the user selects. For example, I designed a starting Fanboy unit against the Fire Shard background. I reversed the background so the shard shows on the right instead of the left (looks cooler based on the pose). However, the portrait in the game itself places the Fire Shard on the left behind the unit. I've noticed this before but it's mi
1.19m build tile issue. Tile just west of Capital1's city center. The tile appears to be a normal Grassland Land. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/119m_UDFv01d_10.EleSav
[quote who="impinc" reply="14" id="2924286"]Try selecting a unit, then right click on it. Then do that for each of your units. I haven't had a time where that didn't fix it for some reason. It seems to occur when you right click on something out of reach in that current turn. At least for me anyways. [/quote] Cool deal, thanks. I'll give it a shot. I knew to do that for weirdness on the strategic map but didn't even think to try it in tactical.
This just happened in 1.19m. Pulled Frogboy's stack out of Capital2 to attack Umber's sov. Just doing my thing in tactical and had to auto-resolve. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/119m_UDFv01b_51_POSTBATTLE.EleSav
Here's another one. It's pretty consistent. Seems every time I attack a Fallen city I'm fighting on a Kingdom tactical map for some reason. Using Frogboy's stack to attack Umber's capital. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/119m_UDFv01b_51_PREBATTLE.EleSav
1.19m tile build issue. Just took the city over and a Fallen Land tile is unbuildable. It's the tile NW of city center. Why? Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/AutoSave_wrongtacticalmap.EleSav
Here's another example of attacking a Fallen city and the game selecting the Kingdom tactical map: Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/AutoSave_wrongtacticalmap.EleSav Here is in the middle of combat after attacking the city: <img src="http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/wrongtacticalmap.jpg" alt="" width="840" hei
Cool, Boogie! Day 8 is sexy - needs more cleavage though. [e digicons]:d[/e]
FatNonFree - you da man! I'm wondering the same thing - I think I've only had one dump file in the last two builds despite a number of CTD's. Weird.
1.19m issue: I killed Yithril about 10-15 turns prior None of the graphs have udpated to reflect the drop in might, gildar, population, etc. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_52.EleSav Note how the might bar has not dropped - none of the others have either. <img src="http://dl.dropbox.com/u/19969679/Elemental/119m/graphs.jpg" alt=""
1.19m tile issue: Save - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_45.EleSav Not the tile northeast of Filler1's city center - swamp tile and unbuildable, why?
Just noticed in tactical combat my units getting some free shots in on Yithril's spouse as she tried to run away - and killed her! More ninja content? [e digicons]:ninja:[/e]
1.19m issue: Season 43 Attacked Yithril with Frogboy's stack and game selected the Kingdom tactical combat map instead of the Empire tactical map Save (before kill) - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_43.EleSav Save (postkill) - http://dl.dropbox.com/u/19969679/Ele
1.19m strategic map graphic glitch: Save - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_41.EleSav
Hey now, what's this bone ogre refuge stuff? I wonder if this is content from one of those new maps they threw previously or new ninja contraband.
1.19m tile bug: Save - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_37.EleSav Note the tile just north of Food1's city center - grassland rugged and tile is unbuildable - why?
Occurring in 1.19m.
Did any of the previous tactical combat screens have shoreline?
1.19m DX error: Zooming in and out on cloth map - game seems to not like the transition back and forth between 3d and cloth maps Season 15 Zip - debug, saves, no dump was created - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_15_dxerror.zip
Whoa - a dog is in 1.19m! I wonder what other ninja content surprises await us... [e digicons]:ninja:[/e] [e digicons]:seal:[/e]