AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Here's another 1.19m example to help debug this: Zip (save, debug, shots) - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1h/119m_inventorycountproblem.zip Kael was the only champion who had midnight stones when ElanaAhova picked one up Somehow his count is showing on ElanaAhova's stragic map UI instead of ElanaAhova's actual invento

10 Replies 4,128 Views

Updated 1.19m Strategic AI analysis thread here: https://forums.elementalgame.com/407804 Summary of Observations: URGENT PROBLEM: Good 'ol Carridus is being lazy again as noted in many prior analyses. He refused to found his capital until somewhere between turns 24 and 36. He then decided to sit on his butt until somewhere between turn 48 and 60. In addition, he has a number of goodie huts laying around. Epitome

80 Replies 282,059 Views

It's been a few builds since I've looked at the AI so here goes... Prior 1.19f analysis here: https://forums.elementalgame.com/406296 Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - cre

1 Replies 3,978 Views

This has been around awhile but since I have less oom's to report (yay!) I wanted to throw this out there. Why does a champion's inventory show incorrect counts of items, such as midnight stones, etc? It's like it's totalling from across all champions instead of the one selected. I've seen this with salted porks, nectars, etc... anything that has multiple counts. Zip - shots, last couple of saves - <a href="http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1f/1

10 Replies 4,128 Views

[quote who="Lord Cobol" reply="2" id="2924960"]I used to have similar a error message in Galciv 2 when I had an old ati2600 card and updated my drivers. Fixed it by reverting to older drivers This was late 2009. (Have since upgraded both card and drivers). I see you have pretty current drivers and a card about 3 generations behind, much like my old card was when I had the problem.[/quote] Oh man, I hope I don't have to upgrade my video card. I knew I s

34 Replies 16,475 Views

Occurred again in 1.19m: Zip - save, debug, shot - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1e/119m_45_displaydriver.zip [Edit] - This almost always happens on transition between cloth and 3d maps. I'll get DX errors occasionally when I alt-tab (I play in windowed mode) but the game seems to have serious issues for me zooming in/out and the associated transition.</

34 Replies 16,475 Views

1.19m random CTD: Was trading items between heroes - cast imbue champion on Kenata, returned him to Capital1, and was trading weapons to the two heroes stationed there when the crash occurred Zip of saves, debug, no dump was created - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_53_randomctd.zip

11 Replies 8,831 Views

Ordinarily a player can't buy from an enemy faction's shop (if neutral) because they can't enter the faction's ZOC. However, if the ZOC expands the game gives the option to buy from their shop. Note: disregard the unique items in this shop, playtesting a mod atm. Regardless I know this loophole exists in all versions of the game. Save - http://dl.dropbox.com/u/1996967

0 Replies 907 Views

[quote who="StevenAus" reply="3" id="2924691"]Looks like it's working now. Not sure what happened there. Best regards, Steven.[/quote] It's bug karma - they're trying to take me down for callin' 'em all out! [e digicons]:digichet:[/e]

4 Replies 6,616 Views

Hi - this just happened again in 1.19m. I tried right clicking all units but no luck. Here's the last few lines of the debug that might be relevant to the tactical combat. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo<

26 Replies 14,840 Views

I started a thread about the pseudo-DX errors where the display driver recovers (but again, it throws the ZOC's all out of whack): https://forums.elementalgame.com/407744 . Note the zoc lines are gone post driver recovery:

19 Replies 15,965 Views

I've always had this issue where about 75% of the time the display driver recovers and I get the Windows recovery notice. The other 25% of the time it ends in a DX error. Zip - saves, debug, no dump was created - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/DriverRecovery/driverrecovery.zip This is what it looks like right after recovery (zoomed in completel

34 Replies 16,475 Views