Hi - please review the op of this thread for reporting problems: https://forums.elementalgame.com/391297 Recommend getting a free dropbox account Use that to upload the docs Upload the debug.err Upload the dump if it was created Upload last 2-3 saves Explain in post what you were doing when it crashed I personally keep a single post for myself and keep replying to i
AlLanMandragoran
I conquered a Gilden town awhile back and the lumber mill they were building did not change to my color although I am receiving benefit of the materials. Save - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_56.EleSav <img src="http://dl.dropbox.com/u/1996
Hi, I'm trying to cast arcane weapon on my city stack but am unable to. Frogboy is stationed inside Capital2 (he's buffed with it) and he has two unbuffed Fanboys with him. Try casting arcane weapon on the city itself, it will pop up a blank window. If I move the stack outside the city, I can then cast. This may apply to other spells beyond just arcane weapon. Save - http://dl.dropbox.com/u/1
I'm unsure how the FP is calculated - but it is misleading oftentimes. I personally don't pay it much mind - what I look for is their warfare tech level compared to mine. Am I bringing a knife to a gunfight? That's the most important thing.
Brad - also just a few thoughts: Your plan to have more range monsters in 1.3 is a great one. It will counter my "scavenging unequpped hero ninjas settlements" philosophy and make it much more dangerous to employ. It will also counter all the extra goodies I get from the scavenging heroes. If you could tweak the AI to defend new settlements with at least 1-2 units from the get go I won't be able to ninja them with completely ungeared heroes. If you look close
Brad - here's another example from same 1.19l game, season 52: I moved my army stack towards Yithril capital. Yithril up to this point was a serious thorn in my side (kudos!) as he geared both his spouse and sovereign with weapons, arcane buff, and was making defensive units. I had to pass initially on my zerg capital rush - outstanding! I took one of his lesser settlements to build up some units and then moved in. He made a fatal mistake - he moved
The debug file itself is located in the Elemental folder just above saves, screenshots, etc. For me it's: Documents\Games\Elementa\debug.err.... I'm on Vista.
1.19l OOM: Loaded up the game after my DX error: link here: https://forums.elementalgame.com/404863/page/2/#2920818 Got an OOM when I went to copy a screenshot into a forum post. Whammo: Debug - http://dl.dropbox.com/u/19969679/Elemental/119l/debug_oom.err Saves - same ones as the DX error above. <l
Fat - that zip link is a 0 byte file. Do you have your debug? I'm curious what it says.
1.19l DX error (with a twist!): This time I got a Windows warning that system memory was low - game then became unstable and DX CTD'd Debug - http://dl.dropbox.com/u/19969679/Elemental/119l/debug_dxerror.err Last manual save - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_42.EleSav L
Brad - here's another in 1.19l. Last autosave - http://dl.dropbox.com/u/19969679/Elemental/119l/AutoSave_kraxiskill.EleSav Last previous autosave - http://dl.dropbox.com/u/19969679/Elemental/119l/PreviousAutoSave_kraxiskill.EleSav Before my first battle - <a href="http://
Just had this happen again in 1.19l. Had to auto-resolve to leave combat.
Downloading! TGIF! [e digicons]:digichet:[/e]
Classic, lol.
Wow, this is exactly what's happening with another user. Game is crashing at the point of the debug that says "Killing Player X".
Just had this happen in 1.19k. Attacked drone with Fanboy - damaged and counter damaged Attacked drone with Frogboy - damaged and counter dodged Attacked drone with Frogboy - damaged and counter damaged Attacked drone with Fanboy - damaged and counter dodged FREEZE - had to auto-resolve to clear combat Auto-resolve screen results DO NOT match actuals of combat - auto-resolve indicates Fanboy took no damage, actuals Fanboy took 3
1.19k DX error: Debug - http://dl.dropbox.com/u/19969679/Elemental/119k/debug_dxerror.err Last manual save - http://dl.dropbox.com/u/19969679/Elemental/119k/119k_26.EleSav Last autosave - http://dl.dropbox.com/u/19969679/El
Ahh - I found him by moving closer to his ZOC. Still unsure if that's by design or not (i.e. what is the actual trigger to find a faction)?
I walked up to a Gilden pioneer and for some reason the game is not recognizing that I've contacted the faction. I can talk to the sovereign via the talk option in the pioneer and thus trade, etc. but note that the faction is not officially recognized as found. Is this by design or a bug? Save - http://dl.dropbox.com/u/19969679/Elemental/119k/119k_22.EleSav Note that Gilden is not listed in the Fa
Hi Fellas - just did my first tactical combat in 1.19k. The floating counters are still MIA a considerable amount of the time. Thanks.
[quote who="EternalRequiem" reply="29" id="2920122"]I noticed that on some of my games that it tends to crash and cause ram usage to skyrocket when loading a saved game from playing a game... don't know why that happens... very strange it does, could that be caused by a memory leak? [/quote] Yep, memory leaks. The crashing on saves isn't from the game itself exceeding 2GB, it's from the save exceeding 50MB... as I understand Brad's explanations.
[quote who="EternalRequiem" reply="4" id="2920104"]well no wonder it crashed, 16x16 tile map... that's 256x256 sector blocks, that'll always happen on such a large map. The game can't support such a large map... [/quote] Hi Eternal - that's the issue. The debug says its 16x16 but the actual game is not. Please see this thread here, particularly #20: https://forums.elementalgame.com/404664 . In my oom example fro
Oh, CTD means "crash to desktop" and yep, oom means out of memory. Thanks for the karma! Yeah I would definitely keep reporting but you are experiencing something that I haven't. It appears your save is reliably producing a CTD instead of an OOM. Have no idea why and I'm completely speaking out my arse because I know nothing of programming. Keep posting away! [e digicons]:andrew:[/e]
Hi - looks like 1 crash made it to season 44. It didn't oom right, just CTD? I also noticed your debug says: Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: ---------------
Yeah, something is not functioning correctly with the cast on a stack thing. I have a recent post from the 1.19i build here: https://forums.elementalgame.com/407134 . It's still happening in 1.19j. Here's my post from the 1.19h build: https://forums.elementalgame.com/406811 .