mqpiffle

mqpiffle

Joined Member # 4257179
1 Posts 143 Replies 4,170 Reputation

[quote who="FuzzyGold" reply="31" id="3354131"] The bottom line for this game is for it to make a profit. If newbies find it too tedious, it will not sell.[/quote] Oh, please! If you don't want to think while playing a strategy game then maybe you need to go back to playing Donkey Kong.

40 Replies 108,638 Views

If you set up a map with dense AI factions you will probably not level as much as you would on a map with more space. I'm playing on a medium map with 5 AI factions and normal/balanced everything else. About 250 turns in my sov is level 15 and I have other heroes approaching level 10. @OP: Yes, relatively you get very little XP from AI units. Maybe too little.

4 Replies 10,992 Views

[quote who="OliverFA_306" reply="109" id="3353348"]There is an important factor which is being fun.[/quote] And having a bunch of OP heroes running around with no concern for trained troops would be fun? I personally think not. We have been through all of this in the FE beta. There are really good reasons these things are the way they are. If you don't want to accept it that's fine (it is your opinion after all) but what's being asked of this thre

238 Replies 1,052,943 Views

[quote who="Burress" reply="104" id="3353313"]I highly doubt the developers themselves would claim that. From what I have gathered from dev journals ect., Stardock does not have a large dedicated play-testing department.[/quote] Trust me, Stardock is getting input (that we are not necessarily privy to) from very high level strategy gamers out there who are overall providing much better game play and balance feedback than what they can get from these forums. Just look at the stra

238 Replies 1,052,943 Views

Altering the xp gains in ElementalDefs is indeed very easy. Altering the trait trees would not be so easy, but can be done with about 6-10 hrs worth of work if you know what you're going for and develop a good plan. The point I'm trying to make is that the game is balanced in terms of certain design decisions the developers have made over the past few years. Altering something so crucial as champion xp splitting at this point would unbalance the entire

238 Replies 1,052,943 Views

[quote who="cwg9" reply="96" id="3353256"] such as increase world XP availability, reducing hero level scaling, or shortening their skill trees so there is a better match with the amount of points we actually get to spend.[/quote] The thing is, all of these can be done very easily with modding. The game is balanced in the eyes of the developers. For those that want a different experience (no pun intended) you'll have to open up the xml and change a few numbers

238 Replies 1,052,943 Views

When a tactical AI unit has its moves reduced to zero (a la Web), the AI wrongly skips the unit's turn even though there may be relevant actions it could perform like using a bow, spell, or skill. This bug has been around since FE, and it can be abused in certain circumstances.

2 Replies 3,216 Views

I've been calling for changes to mounts since the FE beta. Horses should get reduced dodge and attack if they start their turn in melee range of another unit, and should not get the dodge vs ranged bonus at all. Horses, if anything, should have an increased propensity to 'go prone.' I 100% disagree with the +100% Prone Avoidance, imo this is silliness and laziness all rolled into one (sorry Derek.) Each horse unit should cost more t

39 Replies 132,042 Views