I've seen this too. All you need to do is click on the category tabs of the left of the spellbook to get the spells to show up again. Needs to be fixed.
mqpiffle
What they need to do in the descriptions of upgrading traits is something like this: Shadow Strike I: Ignores 25% of the victim's defense. Shadow Strike II: Ignores 25% (50% total) of the victim's defense. Shadow Strike II: Ignores 20% (75% total) of the victim's defense. This would clear up a lot of confusion.
I've noticed this as well.
Good luck Cari! Good luck Stardock!
I think a hotkey would be the perfect solution.
[quote who="Stupidity10" reply="9" id="3349896"]Such a UP Trait.[/quote] Completely disagree. The hp bonus alone is worth the extra production, especially at higher world difficulty levels where mobs start at a higher level.
Is an assassin who would dual wield daggers really any more ridiculous than a Trog who dual wields great axes?
[quote]- the Swarm mechanic (I saw the calc here in the forums, but nothing in the Hiergamenon) - the Rush ability. I can't get this to work. What is it supposed to do? - Minimum damage of spells and abilities. How is this calculated? I guess I only noticed this now, because the tooltip displays minimum and maximum damage, but it would be nice to know the calculation.[/quote] Swarm: Works only with basic (non-special ability) melee attacks and counterattacks.
[quote who="sweatyboatman" reply="174" id="3349908"]It might not be practical to do this given the low-end computers you're targeting as minimum specs. I gave up thinking about algorithm complexity when I left college. But IMHO, this is the sort of thing that people want their road networks to do and find frustrating about the automatic roads in FE. If the road networks adjusted themselves as your empire grew, I think most of the complaints (except the "road through dragon's den") wou
Pariden needs something powerful. Don't change it.
Strategic spell hotkeys would be awesome. Using the numbers for different map views is pretty silly, imo, when you can adjust the map how you like at any point anyway.
[quote who="Antermosiph" reply="8" id="3348624"] I think the scariest thing I've had so far (with a curve of course) was a full statted up defender with the 42 attack 2h sword. It was scarily powerful in that anyone hitting him in melee he just killed with a counterattack, and he was damned near indestructable since he could use heal.[/quote] So you're saying the heroes are legendary then?
[quote who="Borg999" reply="60" id="3348129"]SD has been nerfing spells left and right since the early beta. Seems odd to weaken magic in a game about magic. There are quite a few spells that don't scale very well and become useless after the early game. Nerfing warlock contributes to that issue.[/quote] And there are spells which are immediately and perpetually OP because of Warlock and Evoker. Fireball with Warlock + Evoker is OP without any shards. Gain some Fire Ma
Kulan discovered the interwebs!
[quote who="sxyz123" reply="21" id="3347874"]-1 to init or +1? I think this may be a typo. It use to give 1 attack and some weight carry (str gave more). -1 init moves it in the opposite direction (makes it harder to wear plate, not easier); I would be fine with it as a choice with -1, but its called "muscle" and should at least help make wearing plate easier -- people will get confused if it does the opposite.[/quote] I agree. This change is weird. Muscle should be +2 att
OP updated with your feedback. Thanks!
I lost the mana but got no monolith. debug.err
Updated!!! Sorry it took so long! Keep 'em coming! [e digicons]:beer:[/e]
[e digicons]:beer:[/e]
Look at the Death Lash spell for inspiration.
https://forums.elementalgame.com/434780
I think somebody made a mod for this for FE [e digicons]:thumbsup:[/e]
Maybe these skills should be using the CombinedAttack UnitStat?
You can always add the bash effect to the shield (dam% chance to stun for 1 turn), while keeping the current move back effect. I think that would be great.
The xp split for heroes isn't the problem, the amount of xp being gained is. Often now the most interesting and difficult battles are conducted with AI factions. In a recent game I (as Altar) fought an epic mid-game battle against Kraxis. The AI army was well-composed, and that +8 defense when under 50% hp is sick! I had to use a lot of tactical maneuvering, moving units in and out of melee, healing, using all of my available abilities. And the AI d