mqpiffle

mqpiffle

Joined Member # 4257179
1 Posts 143 Replies 4,170 Reputation

[quote who="Leo in WI" reply="21" id="3477736"]I find the menial task of moving heroes to each other, possibly leaving an area unguarded, to be the main concern, not the time spent doing it. Also I'm not talking many turns here, I'm thinking like 2 turns. My biggest gripe about the instant inventory, is the weapon/armor sharing tactic. I suppose being this is a single player game, I can just not do it. Still, there is just something that irks me about such tactics.[/quote] Fro

99 Replies 115,091 Views

[quote who="Leo in WI" reply="19" id="3477719"] Quoting mqpiffle, reply 18The bigger issue I think would be getting the item to the correct hero. The more I've been playing lately, the more un-fun the trading mechanic has become. While it's more realistic to have to bring champions close together to trade with each other, I'd rather it just be an open trading system between all heroes. If you wanted to keep some limitation in a more open system, it could be implemented

99 Replies 115,091 Views

[quote who="GFireflyE" reply="14" id="3477691"] Quoting Alstein, reply 12 The problem with the new class limitations is that most folks only want 1-2 heroes out in the field due to XP splitting, so this is going to make a lot of items unusable. Maybe a better idea would be class-specific utilities/bonuses, like sharp longsword having extra +crit +crit damage for assassins? That way it stays useful for others, but best for assassins. Staves would h

99 Replies 115,091 Views

[quote who="Primal_Savage" reply="3" id="3477307"] Quoting mqpiffle, reply 1Feedback, balance issues, bug reports are always welcome! I just looked at the .xml, haven't tried in game as I'm about to go to sleep, but your MQP_TurnUndead spell is using UnitStat_Attack_Life whereas it should probably use MQP_UnitStat_Attack_Life (Though if you have XtraDeconstruct installed it should work properly as the UnitStat_Attack_Life is defi

12 Replies 11,953 Views

[quote who="Polistes" reply="17" id="3473484"] Will their be a dynasty system implemented this time?[/quote] If they adhere to the WoM design docs, it would seem likely.

27 Replies 44,468 Views

To answer the title of your post: Low polygons with poor textures and effects in a 3d environment. Specifically for LH: Cities, Rivers, resources, basically everything is justified to the squares of the map. This is definitely dated and it feels lazy. Also the biomes should be more interesting and contrasting, each one should have its own effect on the game, and there should be more of them.

48 Replies 266,961 Views

[quote who="Leo in WI" reply="6" id="3469349"] Quoting GFireflyE, reply 5agreed. I think it would be facinating if instead the bear would conquar the city and it would become its lair, pumping out more bears. You would then need to take your city back. Yes!! If not exactly that, then something similar or in the same ballpark.[/quote] Call it Wrigley Field.

9 Replies 18,580 Views

[quote] Mindblast: 1 HP of damage for each each individual you have in a group (so a unit with 5 guys in it would get 5 damage per guy) (unless unit resists) Hero's Bane: 3 damage per unit for every champion you have in the field (unless unit resists) Auro of protection - unit will receive no damage for the next hit Aggression - all units gain +2 damage for their next attack Defensive Stance - all units gain +3

75 Replies 237,678 Views

Tactical spells that are active for only one tactical turn are pretty much useless unless they are REEEEEEEEEEEEEEEALLY powerful. Having to use an action to cast a 'meh' spell which only lasts one turn will never, ever happen. Don't forget to make these spells ramp up with the number of shards under the player's control. There are already existing spells which ought to use shards as power-ups but don't. I also like the idea of using character level

75 Replies 237,678 Views

I bought into the EL alpha as well. It's a great start, but I haven't picked it up in a couple of weeks. I'll dive back in after a few more updates add some meat to the bones. I've actually been getting re-acquainted with TESV lately, when I've had the time to play anything.

68 Replies 211,945 Views