mqpiffle

mqpiffle

Joined Member # 4257179
1 Posts 143 Replies 4,170 Reputation

[quote who="ChungasRevenge" reply="18" id="3464177"]I have tried endless legend a few times now. The interface used is quite full on, it is difficult to understand what is going on. The design choices are odd, e.g., dialogs that look like error messages when they are infact giving you options. ONce again the characters don't appear to be under your full control, you try to move them into a certain hex and they won't, but also you get no feedback as to why.[/quote] I can unders

28 Replies 167,931 Views

[quote who="DsRaider" reply="7" id="3463653"]Right now I'm trying to come up with some interesting stuff for Tarth, Shirayn, and maybe Moria. [/quote] What if Tarth gets a bonus to attack vs other Kingdoms?

19 Replies 33,344 Views

I haven't tried that one yet, but Amplitude seems to be doing things the right way. I bought into the alpha of Endless Legend and am having that 'one more turn' experience myself. What's gonna happen when the game is fleshed out? [e digicons]o_O[/e]

28 Replies 167,931 Views

[quote who="GFireflyE" reply="13" id="3461832"]- Does it add just leaders? If so, imo each leader should have something unique about him. I heard 3 new abilities were released....so that's 3/12. I saw one leader was a dryder, so that brings it to 4/12. However, about the rest, do they have new items added to the game perhaps? New quests? New buildings? How is the game changing other than 12 custom sovereigns?[/quote] The mancer leader starts with a horse and a new set of gauntlets

83 Replies 533,580 Views

[quote who="Borg999" reply="5" id="3461187"] Don't programs used by developers come with a spell checker installed? [/quote] No they use old graph paper held togther by paper clips and scotch tape.

8 Replies 14,927 Views

[quote who="Primal_Savage" reply="188" id="3461375"] Quoting mqpiffle, reply 186Is this the scene in the sovereign selection screen? Mine is still showing the same scene as Verga. Bummer. Outdated mod...[/quote] Cleared out mods folder and validated files. Nothing. edit: Attempting complete uninstall/reinstall.

206 Replies 508,457 Views

Faction differnentiation is weak on several fronts Faction traits could be more aligned with game lore and more unique, less spreadsheet oriented Each faction should have its own art style for buildings and equipment, and the environment it spreads. I'm surprised this hasn't vastly improved over the years. Each faction should have unique buildings (a few for each faction) and techs (not the entire tree) which reflect that factions pros and co

156 Replies 839,469 Views

[quote who="parrottmath" reply="168" id="3459997"] Quoting Gaunathor, reply 167 In the GalCiv 3 live stream on Twitch.tv today, the devs mentioned, that they're going to do LH live stream next week, showcasing the patch. At least, if I understood that right. I had some connection issues during the stream. You are correct on that one. They were not sure if they were going to do a Gal Civ 3 cast. For FE:LH they are going showcase some of the new things and

206 Replies 508,457 Views

[quote who="XWerewolfX" reply="93" id="3455919"] It would be nice to get some more information. I know things are busy, but communication has really dropped off as of late. [/quote] I think GalCiv 3 is taking up most of the dev's attention at the moment.

206 Replies 508,457 Views

[quote]For those of you reading this, the next DLC is going to allow players to have spouses. Kael has meticulously designed a spouse for each player (and to be honest, they’re way cooler than the sovereigns because Kael got to really go crazy with these).[/quote] It would be reeeally sweet if the sovereigns got some love with the DLC as well. Also, will the AI be able to handle the spouse thing? It still has issues dealing with some core features, so I have

50 Replies 284,130 Views

[quote who="Frogboy" reply="15" id="3446340"] I've thought of a relatively "cheap" but interesting way to have meaningful siege units. Specifically, units that do 2X damage when attacking a city. It would be easy to do and result in a new line of thinking of units (units that are useful in different circumstances). [/quote] +1 if you'll be giving units modifiers depending on the type of terrain they are attacking or defending.

201 Replies 1,153,714 Views

[quote]1. How OFTEN do you want to see new DLC? (Monthly, Quarterly, Every couple months, etc.) 2. What would you like to see our NEXT DLC be? a. Stamps pack (for more random map generation interest) b. More tactical battles maps c. More magical spells d. New factions e. More loot f. More quests g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable

201 Replies 1,153,714 Views

I'm still waiting to see if SD will sort out how city defenders are managed when multiple armies attack a city during the same turn. At the very least, surving defenders should carry over to the next battle during the same turn. Currently, the defenders just cease to be after the first battle. To be clear I'm referring to inherent city defenders, not stationed units.

206 Replies 508,457 Views

Derek, thanks for the PC version of DMD. Loving it: it's a well-designed game of chance and strategy which is easy to learn and fun to play. [e digicons]:thumbsup:[/e] I'm looking forward to unlocking more of the upper-tier abilities.

10 Replies 24,668 Views