antibor

antibor

Joined Last seen Member # 4275814
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[quote who="harmonic42" reply="8" id="2989873"]I've just been using fleets of two support ships + all the same large hull armed-to-the-teeth, fast ship, losing one each battle, makes things easier, if less convenient. I was finding that even the most armored DBB tank ship was still getting blown away by the 1000+ attack power enemy fleets. And that's with as many defensive buffs as possible.[/quote] Losing only one? How can you lose only one attack only ship against 1000+ atta

11 Replies 12,442 Views

Well, I thought production (employment?) slows down all areas while playing with the sliders slows down or speeds up specific areas. Is this not the case? So if you have 24/24/24 ability with 100/33/33/34 sliders and no military project but ongoing social and research the social costs 7 and the research costs 8 (total 15). With 100/0/66/34 social costs 15, research 8 (total 23), with 100/100/0/0 neither social nor research costs (or progresses).

20 Replies 26,072 Views

Sole Soul, Thank you for the correction. I really forgot defense attrition (within turn) so upon your comment I attacked with only a large ship (with 502 defense) and it got seriously damaged. So my idea about improving the AI was wrong. Now I am not sure about my claim regarding the targeting priority either as I made a test with an armed freighter and it was not targeted.

11 Replies 12,442 Views

I am not really experienced (neither really talented), I am playing terran with UE. Racial advantage plus federalist political party plus economy research plus economic resources if you can grab. I leave new colonies only with the colony building (and currently with starport as it has no maintenance cost) till they reach 800m - 1b population where the economic buildings will become actually productive (research tiles are exceptions to the rule) and then place four of them. If there is nothing

20 Replies 26,072 Views

Emm, UE on challenging seems to base priority on attack / hp, maybe taking defenses as secondary factor. My fleet consisted three ships: huge Lure (att 490 def 861 hp 163) large Gunship (att 673 def 0 hp 294) and medium unarmed Sun Tzu support ship and in all combat simulations the Lure was the priority target. (In fact the Gunship was designed to have lower att / hp rate.) (Don't ask about the figures, they are at least twice the value of those of the shipyard drawing board - m

11 Replies 12,442 Views

In galciv1 when a game is loaded it gives a short summary where the player is (ie technologically falling behind, not in war with any major civ, etc). The journey starts today in galciv2 is poorer. The planetary defenses should be extended, introducing structures that can provide attack and defense assistance to orbiting forces similar to a military starbase and also more (level of) structures providing defense bonus for the planet. The higher up economy buildings should

169 Replies 396,471 Views

So, in 2230 the gate to the pocket is reopened and the stuff they bring back causes "some trouble". And the ascension/technological victory (at least for the Yor) will no longer be a clear cut win. Will the Yor "sacrifice" - transform themselves to be the soul within the substance? It sounds very similar to the replicators from SG. It sugggests psyhic weapons will emerge. I am not a time expert, I imagine that each time travel to the past destroys the universe and every

28 Replies 169,653 Views

Hi, 1, Can super abilities be changed? 2, Can starting planets be modded? Instead of a single civilization capital I would like the starting planets to have multiple improvements at start. 3, Can starting ships be changed? I would like the civilizations not to start with a space miner. Thanks, Tibor

3 Replies 6,089 Views

Hi, Jenna should not lead the Terran Alliance in custom games. As far as I understand the story at the point of discovering the hyperdrive she is not a prominent person (and at the end of the ToA campaign Earth is still completely isolated - the explosion only crippling Dreadlord and Arnor production/creation abilities). The terran intensive farming tech should be split into two (to give one building level per tech). Better store of created custom player race - after a

169 Replies 396,471 Views