abob101

abob101

Joined Member # 4285510
1 Posts 44 Replies 24,444 Reputation

[quote who="Heavenfall" reply="5" id="3400925"]Correct, I've talked to Derek Paxton about this but there's no resolution in sight. Unfortunately I can't just include them since that'd be giving away DLC content in a mod that doesn't require the DLC.[/quote] Hmmm, bugger. I would have thought that adding in say the unit defs would be fine (so that the unitstats can be added) because from memory most (all?) of the new units/monsters don't appear except via

8 Replies 16,056 Views

HF, Just looking into this further. What I want to do is avoid having a "COS compatible" version of my (summoning) mod separately. Been looking at this though... and i'm thinking of adopting the BG Unitstats library regardless... because it will let me do a few things that otherwise aren't possible. So i'm thinking of just including the library in my mod also. That should be fine right.... to have 2 mods install with the library in each? Q

8 Replies 16,056 Views

Abilities are a bugger to remove modifiers from. Adding them, easy... removing them not so. This is essential reading before you try anything from the mod folder: https://forums.elementalgame.com/434780/page/1/#3378469

844 Replies 1,935,333 Views

Thanks for the feedback. Will probably go for some minor tweaks with the pool next version as opposed to anything drastic. I think i'll increase the base mana maintenance from 0.5 to 1 also. [quote who="Nightmurderer03" reply="115" id="3398762"]Also it would be cool to see more summon related items like the summoner staff and a unique and expensive building limited to one per faction that boost summoning pool might be another idea.[/quote] I'

349 Replies 1,270,079 Views

Hiya guys, hoping you can help me- I have a few related question for those of you who've played through with the Summoner Path.... Did you find you choose to or needed to take the Channeling abilities in the path at all, i.e. the ones that boost the Summon Pool? Similarly did you find the need to use the Channeling city spell at all (+2 Summon Pool) ? Do you find yourself ever even hitting the Summon Pool limit? I'm

349 Replies 1,270,079 Views

[quote who="GFireflyE" reply="5" id="3398390"]On a side note, why isn't there independant city states within the game already??? [/quote] This would be a great addition. Something for the next expansion maybe....?

8 Replies 10,007 Views

Unfortunately doesn't make any difference from my testing. Here's my test file if anyone is interested: https://dl.dropboxusercontent.com/u/100348448/Test_WorldResources.xml If you put that in the core folder you'll get heaps of extra crystal crags (zoom out to the cloth map and you can see them... they have a bright yellow question mark icon). If you put the file in the

16 Replies 6,753 Views

[quote who="Victor5" reply="104" id="3396885"]On that note, could you give us an idea on how your plans of incorporating compatibility with CoS is going?[/quote] Well no guarantee but.... I have some time off work a couple of weeks from now. Hopefully i'll have some spare time to get the next release finished, and then add CoS compatibility straight after that.

349 Replies 1,270,079 Views

[quote who="Sanati" reply="105" id="3396898"]In one of my games one of the AIs had two summoners, a custom sov and a summoner champ, and they were throwing out summons constantly, even attacking me with full armies of them.[/quote] Oh wow really? That's awesome. I haven't really seen the AI use more than a couple of summons at a time... but like I said I haven't had the chance to actually play as much as I would like. If the AI is using a lot of summons i

349 Replies 1,270,079 Views

Oops poor Briganat, fixed for next release. Looks like there was a bug with the Archangel too, that should be fixed next release also. The next release will have quite a bit in it (4 new spellbooks)... but it's taking a bit longer than I hoped so I might do a minor patch first to fix up those bugs, not sure yet. Thanks for the feedback & bug reports that's awesome. Regarding the 1 per for the Lightbringer etc.... the way i

349 Replies 1,270,079 Views

Well my 2c... my preference for DLC is anything that is hard or impossible to mod into the game. So stuff like Monsters, Units or Equipment.... *specifically those that have new models* are the best thing for DLC. Basically anything that is not just xml, because we can do that ourselves (for the most part).

53 Replies 184,946 Views

[quote who="NeoNick7" reply="10" id="3395785"]Are there more rare champions that are not on Abob101's list?[/quote] Pretty sure i've got them all. Tuatha was already in the list above (level 5) but I had him down as Empire rather than Kingdom (now fixed). I could be wrong, but my understanding is that they all have an equal chance of appearing. I.e. you have an equal chance of any of the level 1 Kingdom champions appearing (if you are Kingdom). For y

16 Replies 92,861 Views

Fix that really annoying issue where if you are trying to select multiple units that are in a city via the Army pane (down the bottom of screen near the city details), and you hold down Shift.... the mouse shudders and jumps around a bit making it hard to pick the units you want. No idea what would cause that but it's really annoying. Make sure you can close all popups with the Esc key.... for example the City Details popup does not close when you press Esc.</

63 Replies 56,370 Views