JoeCool1952

JoeCool1952

Joined Member # 4291976
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Is there any way you can use the ResearchFloatModifiers in either an ability or a buff? I'm guessing not, since there is so much overlap between the research modifiers and the entity modifiers - and I've yet to find a syntax that works. I want to be able to apply some of the effects unique to research subjects to individual units.

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I haven't tried this yet, but find these lines in CAPITALSHIP_TECHCARRIER.entity CommandPoints StartValue 3.250000 ValueIncreasePerLevel 0.550000 The StartValue is how many squads you start out with at level 1 - and it rounds down. The ValueIncreasePerLevel is the rate at which new squads are added as the ship levels up. So for this example: level 1= 3.25 = 3 squads ; level 2 = 3.8 = 3 squads ; level 3 = 4.35 = 4 squads ; etc. Alternately, you cou

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Can the AI trigger a research automatically and in such a way as to not interfere with normal user generated research? Ultimately, I am trying to increase an ability's cooldown as the game progresses. I have a planetary structure that automatically spawns free units via an ability. I first added another ability to automatically increase the AbilityCooldownRate at set intervals. It triggered automatically and worked about as well as could be expected. But there were two problems with t

3 Replies 2,504 Views