It's not the AMD processor.. I've got a A10 APU and I ran a 80 major civ test game last weekend with no issues at all. Unless they majorly changed coding or there is a significant difference between their FX chips and their A10 chips (which they claim there is not) then.... yeah
Taslios
The AI just needs to put a higher priority on Carriers... They stop being overpowered very quickly when playing multilayer and both sides are using them. the battles between large fleets with multiple carriers gets to be rather fun.
I suspect that we have not seen everything quite yet. Assuming they fix some of the minor bugs that I still see in beta 6... High 80s. if they do not fix those things... mid 70s
I think Zero worlds are fine.... it would be cool if we could mine them... or late game colonize them though
Click mouse in minimap and then move mouse while holding mouse button down.... seems to move just fine for me.
It appears the Colors switch depending on what race you are playing. I suspect this is because the base colors blend into the UI too much when you have the grid on.
As there are no longer any sectors I often times have a terrible time finding planets back and have to sort through them one at a time. There is no option to do this with ship yards or starbases. Can we get a minimap built into the UI someplace that perhaps zooms in and shows the planets or things in like a 15 hex radius of the planet/starbase/shipyard we are looking at? Id suggest sticking it over to the left over the orbital planet vi
I agree... with a stipulation. If I am building a Small attack craft that takes 6 turns to build and I have one turn left until it is complete. I should not be able to switch it to a colony ship that costs 7 turns and complete it in two turns... Different ship styles require retooling. you should lose something. However if I have "Harbinger of Death Mk1" building and I go and upgrade the design and ma
So i don't have any nifty screen shots but I am sure people can throw some up here. In Beta 6 I have played three games so far. In all three games I am seeing the AI really has no clue how to build a planet. in the most recent I found an example of a Research capitol built in a tile with no adjacent tiles. the Research Capitol was the ONLY research building on the planet. Solar power/fusion power buildings are almost never built next to m
[quote who="Illauna" reply="5" id="3542416"] There are little icons that you can hover over that will show what they do. [/quote] one would think this were the case as that was what GCII did... but when I hover or click on the icons... nothing happens. prior to beta 6 there was an unreadable tool tip. Now the tool tip is either rendering behind something and not visible... or it is simply not there.
My biggest issue in the game is still the missing tool tips. When I am researching and I can choose between say the tech that gives me Research Cloisters or the Tech that gives me Research Centers. It would be nice if the tool tips actually told me what those things DID.... as of right now they only show me where they can be built.
I love it. I also like the fact that they have made a few of them actually special. I feel that there is still more they can do here by making follow up techs that are only available if you choose specific specializations.. for example the early game choice of Increased Food production/increased Growth rate/reduced cost. I think if you choose food production, you should get "Hot house farms" or something that can then be researche
It happened to me while playing them.... I was like hmmm this is almost tooo easy.
I could even see Pirate fleets attacking undefended planets and stealing all the "Production" or wealth for a few turns before they head off to plunder the next world...
I disagree that they all play the same. They play similarly. Hopefully more differences come into play later on in the development cycle in the game, however some of the differences do actually change how I play the game. The Iridium for example. They get multiple trade buildings that also increase influence. I find I am far less likely to build up manufacturing when playing them. I tend to focus on influence and money wit
Playing as the Altarians it is pretty dang awesome though... hehehheh
Currently the only way to effectively deal with minors is the Benevolent Ideology that makes starbases flip if they are in you ZOC... went from no resources mined to lots and lots...
I usually liked the dagger event because it was a very easy conquest victory once I wiped them out.....
I would prefer if the planet map actually showed the special traits of the planet on top with the Planet name. Say I go and colonize Avalon. Avalon is a ghost planet with 50% increased research. this shows up in the planet production list... but it is not obvious and you have to look for it. Make stuff like that obvious.
I miss the PeaceKeepers/Crimson Dagger.... they stole everyone's planets and tech and basically made the game interesting depending on what they stole from whom. The Galactic Plague was also an interesting challenge depending on when it fell.
Unused MA points are transferred to the next item as of the current patch. I've tested with several different scenarios and it always transfers to the next single item. It does not allow building of more than one item in a turn however so if the overflow would build two cheap items you do get some waste.
Yes! There is so much more they could do with minor races. I would love to be able to broker with them to have them sell me ships or technology in exchange for defense.... or have them supply tourism or trade options that do not exist elsewhere. or hire them as mercenaries to harass other races... so much more you can do with them than what is currently in the game.
waaaaaait... [quote who="node10" reply="14" id="3539395"] Something needs to be done if the devs don't want minors to be instant automatic targets every single game. [/quote] I thought Minor race was synonymous with "GOOD PLANET COME INVADE"
They just need to teach the AI to make use of it. It rewards players for investing in their infrastructure. it also makes the fleets that have said ships more valuable and encourages strategic planning. I love them.