This is again another reason to untie Ideology from colonization effects and to balance the results based on map size. Influence barely does anything now on huge or larger maps. but on small and medium maps it is over powered. I second the vote to remove the "you are so evil your planets don't flip" with a "your plantets gain 2x more resistance to culture flips. Don't make them immune..
Taslios
I've been thinking about this some more. Lets move outsisde 4x games for a moment. In World of Warcraft... how ridiculous would it be if people insisted that the main tank also be the hightest dps and also the best healer? (ok yes Pally's are broken but shush) In Knights of the Old Republic we were given a choice of Jedi Sentinel, Jedi, Counselor, and some other one that I currently forget... In these games the specializations a
the deep maroon color is the thing I find the most annoying about Minor races.... I can't see their ships on the star map.
Well I wish I knew what I did to fix it. It just worked yesterday morning.
Which is all great... until you get into a war and have the AI player move their ships into combat and have ten combat popups happen in a row and then the game hangs. So far i have yet to have the game make it past 6 simultaneous events without a hang and while my system specs are not astronomical... they are not bad AMD A10- 7850K 16G ddr-1800 ram r9-280 GPU 60G ssd dedicated cache drive. So I suspec
To add to my two cents.... from a post back in february I wrote this: There is something to be said for the strat of gaming the game... but how about a cool middle ground... Velcro, Penicillin, Post it notes, Vulcanized Rubber, x-ray film, Superglue, LEDs, Teflon, and many many other things were all discovered on accident. I understand that it is way to late to make massive changes to the game, but I would really like
So I know part of the process to allow the game to go faster is that ships and events are expected to be moving and happening simultaneously. However, Currently this is the biggest cause of lockups or crashes for me. If I end the turn, and have say two colony ships arrive, two ships get attacked, and the UP meeting start... all of the popups happen right away and about half the time the game freezes or stops before it resolves the action. I
Any of the buildings that supply "points" for the ideology trees cannot be removed. This is to prevent farming of points.
My two cents I think on areas like the colonization focus ones they should make it be like GCII where you had one bubble but part one part two and then part three. But for other areas where you can see something being more mutually exclusive.. like More powerful engines/Cheaper Engines/Smaller engines... those are sorta mutually exclusive. I would have no problem if the choice locked out the other choices.. SO LONG as the ch
Not sure why but this worked this morning..... oddness. I even rebooted yesterday to see if that would fix it so no clue here.
I also think the OP misunderstands the entire category of 4x games eXplore eXpand eXploit eXterminate .... sorta says it right in the game type.
So since getting 5.3 I have played the Humans and the Alterian and both races experience a crash to desktop when the initial UP Leader vote comes up. I have submitted a support tkt, but has anyone else seen this? Any suggestions on how to get past it?
Honestly what they need is to make Assembly automatically shut off when you reach 100% of your population cap. The Yor are machines, they should not be able to "overpopulate" a planet. it should also scale differently so that it is not crazy fast once they have a fair amount of production.
The discussion about how some players build Sensor Ships got me to thinking. I am not sure how the AI determines the value of a ship. But One of the things that I would love to see is that any ship design that a Player makes, be saved as an AI template ship. If I play Race X and build a sweet carrier support ship in game 1 I would expect that the AI playing Race X in game 2 might be able to use that design to come and
Hrm... I hope they set the fighters to use the best available tech... not simply the best available Laser/shield combo. This seems like a rather odd thing to have it only building off of the one.... Back in Patch 4 when Lazers were god mode it made sense... now, not so much.
The growth techs are still targeting the assembly project which was removed from the game... I want the assembly back. I find the "fast assembly" to be more tedious and even if you have more control with it, early in the game it really slows things down to build up population.. wheras the assembly project allowed your assembled population to give you a production growth curve as your population increased. </p
I think the Civ AI's did a really good job with the diplomacy area... while Ghandi was a bit um.... broken, they were very true to the nature and some were easier to beat than others. Civ did not always do the best job when it came to city placement or research. That said, with the three of you there discussing AI, I am sure GalCivIII will be much more fleshed out than it would have been otherwise. Awesome news!!!
Sooooooo given how massively OP carriers were and the fact that the AI wasn't building/using them I pretty much just decided to ignore them for the past few weeks. Last night I decided to go about actually playing with them again. In the Ship Designer thread people are posting some insane fighter ships. yet I am not seeing how I can change the drones or even tell the game that hey I use Missles... equip yourself with photon miss
[quote who="Hamilmac" reply="17" id="3537804"] Quoting Taslios, reply 16 Within 15 turns I had flipped everything except their capitol. <span style="font-family: arial, helvetica, sans-serif; font-size: sma
ok, cool,
I think they need to specify by map size. Brad did say that anything over large is probably not workable for anyone with less than 8g or so of ram. I think they need to have a "system test" feature that can scan the user's computer and warm grey out maps that are too big for the system to handle. yeah, this might piss people off. but for testing purposes I am usually playing on large maps rather than insane and bigger, just becau
the opt in was 0.82 and the release today was 0.82.4 I am just wondering what they changed and if there is reason to stop my current games in the case that there is additional bug fixes between the opt in and the official release of the beta... what I call it is moot.
Can we just have better filters? Rather than moving the ships to the bottom of the list... can Selecting the User filter only show us designs we have made. Or perhaps can we have an "active" filter that only shows us designs we have currently in our fleets. I would much prefer a Filter feature rather than the current sort feature.
Did you add or do any additional fixes that would make it worth my while to start completely new games today rather than finish out some of the old games?
I think this is a good place to put in a list of features we feel need to be in place before the game is ready for release version. 1. Better auto command features. Auto Attack, Auto Defend, and a way to set up a patrol between two or more points if you so desire. 2. Planetary Events that actually work for all races. (synthetic races for example) 3 Mega Events like the PeaceKeepers, etc 4. Remove Ideology from Colonization and repl