Taslios

Taslios

Joined Member # 429611
31 Posts 334 Replies 1,973 Reputation

I think you guys are missing the OP point.... This is not a glitch or a hack to beat the game... This took a rediculous amount of work to pull off in a... huh I wonder if I can do this thing that really shouldn't be done... Each colony ship requires an Administrator to build. The number of Colony ships he would need to ferry population from other worlds to this one to boost the population is probably significant enough that on

28 Replies 175,577 Views

Thank you for your comments guys. I don't want this post to sound negative. GCIII has made massive strides and is a fun game that I've spent many many hours on. I just feel that especially at end game there are some areas that could use some tweaking to keep the game interesting and the player involved. I also think that new colonies should have more of a production/finance hit on a government than a moral hit...

11 Replies 56,498 Views

One other thing that would massively help balance the game... Planets should need to build like a port of Call or a customs office or something similar to tap into the tourism money. It is really game breaking late int he game where new planets gain hundreds or thousands of credits before a player has even built anything. new colonies should have higher upkeep.. and that upkeep should be mitigated by the government styles.... but never ever ever should a n

11 Replies 56,498 Views

Hmmm, I saw significant influence drops every time I created a commonwealth... though thinking about it this could just be because of some mechanic that gives % of the total for the calculation of influence. As I said I need to play several more games just to put my initial thoughts into full focus. Mostly at this time the whole government system is very poorly implemented in my opinion.

11 Replies 56,498 Views

As a founder I have gotten the to enjoy this game from the early beta all the way through to the current version and see the blood sweat and tears that have gone into it's development. It has come a very very long way. It is hands down a better game now than it was when it launched. I know it will be a better game in two years than it is now. However... it really feels like it is still a work in progress. It seems that the AI is n

11 Replies 56,498 Views

Easier fix.... Just make a hot key that brings up the ship designer... GCII had a ton of hot keys... K was my favorite.... I still find myself hitting K and being irritated that it does nothing...

13 Replies 50,688 Views

Plan to lose...... Save often. go back to previous saves if an idea does not work. Because of the adjacency bonuses it is best to focus on one thing for each planet. Start by building one planet with all the manufacturing stuff...and your next planet with all the research stuff.... and the next with some economy. I'd suggest playing Benevolent or Malevolent first and focusing on that Ideology.. jus

4 Replies 36,180 Views

Don't design any new races until you play through with the standard races. Start with a medium or large map with only a handful of races... 2-6 Play as the standard humans to start with. Beyond that, what areas or concepts are you getting stuck on?

4 Replies 36,180 Views

Hey Stardock.... hear that? you guys are a big game company now!!! I think Brad would say that Games are the passion, but I think object desktop and Windows Binds and such are still Stardock's bread and butter.... I guess i've always viewed Stardock as like... if Adobe made Photoshop... and these cool games on the side.

4 Replies 59,308 Views

Yes, this was broken at some point in the recent past. The fighters always spawn based on your best tech... the type of carrier no longer seems to matter. Making the carrier's be capitol ships rather than support Helps encourage the game to spawn assault fighters rather than guardians, but in general, if your defensive tech is better than your weapon's tech... you will get guardians.

19 Replies 105,223 Views

So... why are the forums broken? I can still crate a post in say Future ideas, but there is no longer a future ideas filter. General game stuff and the forum ban game crap is showing up in the Galactic Civ III discussion... what's going on? can you fix it? please?

0 Replies 14,119 Views

[quote who="darknicademis" reply="8" id="3704798"] It says assault fighters on the map, in the designer and on the specific module, but spawns guardians in combat. I have not researched carrier focus to even get guardian drones yet in this game. Reduced 55% <img src="https://cdn.stardock.us/forums/23/80/2380474/c5b5c02f-eb50-4971-a5ed-ca9ed93f239a.png" alt

19 Replies 105,223 Views

[quote who="admiralWillyWilber" reply="14" id="3704848"] I mean farms produce food every year unless you use winter crops which is twice a year. Storage would still need to last six months. Maybe the year could be decided on a random basis on how long it takes the planet to go around the sun. Just saying different planets have different day, and year lengths. [/quote] What would this mechanic actually add? Realism is only of value when

51 Replies 1,194,276 Views