I know, the wiki people are really pushy, I still don't like the new look they forced upon everyone. I can help you guys out with your wiki if you want, I am an admin on the StarCraft Wiki and the admin cleaning up the Sins Wiki , I have already fixed a few of your spelling mistakes. Thanks to your wiki, I was able to add the missing research trees to the Sins Wiki. I am also quite fond
Zeta1127
The Ships and Orbital Structures Navboxes, and the Headers on the Main Page, have been fixed for improved readability, the colors work a lot better now. As for content, button pictures for things like the Proximity Mine Field and other things added in Entrenchment and Diplomacy are still needed. The Envoy Cruisers stats and ability buttons are needed. The Ship Abilities page has some of the worst offenders, it needs to be updated for Diplomacy, and the Orbital Structures page would be
Of course it depends on the weapons involved, but it is not like ships are going to shooting at each other from opposite ends of a solar system. By that logic, carrier warfare would be more viable than traditional naval warfare. I completely and totally disagree with expendable weapons like that, any warship needs to be able to have at least one reliable weapons system that is unlikely to run out of ammunition for a long period of time, due to the extreme difficulty in resupplying shi
Hasn't Stardock done a lot for the PC in general, I am surprised that Microsoft hasn't tried to get involved with them yet.
I am not saying what Bioware did was necessarily dishonest, but there are a lot of other things EA has done that are dishonest.
You will always need supplies, they will be different supplies, but supplies none the less. Just because conventional weaponry isn't practical doesn't mean you won't need some kind of supply line. Controlling a system then attacking a nearby system has the exact same ramifications, retreat to a nearby friendly system for resupply. I think ships will end up being more free roaming like nuclear-powered aircraft carriers on Earth. Expendable isn't how I operate, it generally doesn't make
[quote who="RavenX" reply="50" id="2908773"] Quoting RogueCaptain, reply 43People are generally disgruntled from less than honest activity due to the entire professional game review industry as a whole. The only reason this case made news is the developer company got caught red handed so to speak. It's a natural backlash for something long coming. Aside from Karl above mentioning "Myth", RogueC's comment right here Wins the Thread.[/quote] I agree, I am not
When a force assaults a foreign territory, they always run the risk of making the same mistakes Hannibal did during the First Punic War. Warfare isn't going to change very much just because it moves into space.
All we need is one carrier group and support from the British and French, then Qaddafi is screwed. Obama wants to make sure American troops don't get hurt? No, he wants to talk the talk, but not walk the walk, when more American troops have died for the good of all humanity than most nations put together. Words do nothing to stop monsters like Qaddafi, Neville Chamberlain learned that lesson the hard way in the months leading up to World War II, he was the stupid, short-sighted Prime
Planetary Shields is Tier 5.
I honestly think that Bylak2 is referring to the main action grid not the starbase upgrade menu.
Apparently, too many people who voted for him in 2008, don't know what Obama is. Obama has no military sense what so ever, all he does is talk the talk, commit treasonous acts with our and our allies nuclear secrets (hasn't been confirmed, but wouldn't be surprised one bit if it is true, which is grounds for immediate impeachment), and try to make "peace" with everyone he can no matter how much they want us dead.
There should be an Upgrade Starbase button on the right in the first row above the Squadron Management button, looks just like the above mentioned Squadron Management button. From their you should be able to do all kinds of upgrades.
[quote who="Destraex" reply="19" id="2908206"] Quoting jason8648776, reply 16Im sorry im on the side here of keep the game options the same You can mod it easly enough to supply units with transports Im like the imperials in starwars i prefer a few high powered ships over loads of little ones the only frigate i use is the Garda just to shoot down planes because the capital ships point defences sucks (Come on it should have loads of point defence batteries what capit
Have you already done any upgrades? You can only do 8 a starbase.
[quote who="Darvin3" reply="5" id="2907980"] AIs overbuilding ineffective defenses that just get avoided.[/quote] This means I should probably keep building defenses to a minimum.
Yeah, the tables are a mess, just bear with me. I originally picked blue for the links because it is readable on the light colors. It takes a while for the link color to change, the links should all be the new orange by now. See where it says Sins of a Solar Empire Wiki in the link color, to the left of the navigation bar, above articles, and below the top bar, that is the current text wordmark. I was thinking that a version of the pic you, myfist0, presented with Wiki below in the su
You can't use previously saved games with the patch.
[quote who="jason8648776" reply="16" id="2907715"]Im sorry im on the side here of keep the game options the same You can mod it easly enough to supply units with transports Im like the imperials in starwars i prefer a few high powered ships over loads of little ones the only frigate i use is the Garda just to shoot down planes because the capital ships point defences sucks (Come on it should have loads of point defence batteries what capital ship is so defencesless to fi
I saw your post about it, and took care of it.
Now if I can just get a great wordmark that isn't text, then it will be much better.
No need, I am the only active admin, I have been trying to make it better, I will see what I can do. Edit: I just changed it to the closest I can get to the suggestion.
It never hurts to ask, Syneptus.
Channeling basically means the unit using the ability can't do other things otherwise the effect ends prematurely. Ultimate Abilities are the most powerful abilities capital ships possess, they only have one level, and they can only acquired at level 6 or higher.
That is why I haven't updated quite yet, not that I play Diplomacy much any way, I just hope they back port all of the relevant changes from Diplomacy/Trinity 1.2 to Entrenchment and Vanilla at some point.