CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

So are you putting in stuff so that I can add photons and explosions that I create in my battle processes to a list to be rendered? Other than figuring out why the ships don't turn all the way, that's all I need to finish the battle "script". I checked in my code, but disabled the battles until I can render the photons and explosions.

3 Replies 18,276 Views

A lot of stuff has gone in since the last time I posted a progress report, but the stuff I work on usually isn't visible in a screenshot, or Joe posts a blog first with screenshots that show off what I've been doing as well as his. Today I have a screenshot that you will only see on this site, at least until I check in my code. :) I got pathfinding into the engine yesterday, and before that I worked on the interface and generating a random map. Today I wasn't really sure what I want

4 Replies 10,091 Views

Mulan is still my favorite Disney movie, although I love Lilo and Stitch despite the dysfunctional family. Mulan has both parents and a grandmother, and I think that it's the best portrayal of a family in a Disney movie. Also, I would like to point out that most undistilled fairy tales are pretty gruesome. The Little Mermaid, in the original version, has her tongue cut out by the evil sea witch, doesn't get to marry her prince, and turns into sea foam or something bizarre like that.

13 Replies 26,381 Views

As I mentioned in my article from earlier today, I wrote a function that could rotate meshes to compensate for 3DStudio Max's camera. So, now as soon as I load a mesh, I rotate it, scale it, and move it up on the map so that it's above the tilemap rather than skewered by it, and re-calculate the normals so that the lighting will be correct. The rotation, scaling and move up code are very similar. I lock the vertex buffer, and use a while loop to adjust each vertex in the mesh. Re-calc

0 Replies 7,074 Views

One of the first things that I had to do when I started working with 3D was fix the XSkinExp.dle plugin for 3DStudio Max so that our artists could export objects from MAX in the X file format, so that I could load it into my fledgling 3D engine. Luckily, a few searches on Google helped me to fix the actual bugs. This is a link from the google groups that details how to fix the bugs in XSkinExp.dle, which I only found recently but it summarizes the bits and pieces that I found, and refe

1 Replies 7,766 Views

Well, I was rescued from the horror of becoming a (gasp) database administrator, so I probably wouldn't have become obsolete for awhile. But I would have probably been driven crazy by data entry people who couldn't find their data because they were entering the wrong data in the wrong fields, among other things...at Media One, people always came to me first with technical problems before calling IT, because they hated dealing with IT. Anyone read userfriendly? http://ars.userfriendly.

6 Replies 22,799 Views

I have no claims that this will be as interesting as Joe’s Adventures in Texture Land, but I think that developers who are new to programming or new to Object Oriented Programming (OOP) may find this useful. I suppose that it’s a true sign of my growing geekiness that I’m enthusing over OOP. :) I'm not actually including code samples or instructions on how to code inheritance; you can find that in various books and websites. I do give examples of where I've used inheritance, which can be more

0 Replies 6,881 Views

I think that there was an Effect Editor for DX8 too. I actually have the DX9 sdk installed on all the machines that I use now, so I can't check. There are two reasons why I haven't upgraded my code to DX9. The first was that my primary reference book is in DX8. The second is that I figure that if we're using the DX8 SDK, we'll be more compatible with more video card drivers without having to worry as much about it.

3 Replies 9,771 Views

My sister-in-law, a Southern belle from Atlanta GA, sent this to me, and I just had to share it. The creation of Michigan Once upon a time in the Kingdom of Heaven, God was missing for six days. Eventually, Michael the archangel found him, resting on the seventh day. He inquired of God, "Where have you been?" God sighed a deep sigh of satisfaction and proudly pointe

2 Replies 2,317 Views

paxx: The definition of the word 'toady', according to dictionary.com (since I don't have my hard copy dictionary here at work with me) is: A person who flatters or defers to others for self-serving reasons; a sycophant. Basically, a person who sucks up to someone else. Some toadies go to the extremes of making themselves practically the personal slave of the person they are toadying to. They're generally slimy, whining, and cowardly people, if the term is accurately applied.

11 Replies 5,642 Views

Earlier this year at a family reunion, I had the chance to talk to two atheists (who both have degrees in philosophy and who both used to be Christian). They are both monalists (sorry if I'm spelling it wrong), which means that they believe that there is nothing more than the physical, that emotions are merely firing synapses. Basically, that humans are little better than machines. Because one of them was my cousin and the other was another cousin's boyfriend, it was a civilized discussion.

47 Replies 15,795 Views

Percentage Accuracy : 100% Percentage Inaccuracy : 0.6550218340611353% Characters per minute : 458 cpm Characters per second : 7 cps Words per minute : 85 wpm Words per second : 1 wps Total Speed status : Too Good Overall Accuracy : Absolutely Spot on I found that it really helps to not think about it as much; if I had to think about it, I tried to correct their errors a

62 Replies 26,541 Views