The update is up, but it's showing up as 1.2d in Impulse.
CariElf
I also bake, which increases my cuteness score. :) Especially when I bring in my Irish Car Bomb cupcakes to the office.
Maybe it won't be as amusing to you guys as it was to me, but it made me laugh. :) [1:35:38 PM] CrazyC0330 : i love how when you use the cheat to kill a unit, they do their death animation instead of just disappearing from the map. makes it so much more satisfying [1:35:51 PM] cari_elf: bloodthirsty much? [1:36:04 PM] <a id="ctl0
Hi, I fixed this bug earlier this week and QA is testing an internal update.
Thanks, I was able to reproduce and fix the problem for the next update.
I haven't been able to reproduce any problems with trading, equipping or unequipping items. If you are able to follow a certain set of steps with a save game to reproduce any of these issues, please post your save game with step by step instructions on how to reproduce the bug. This would help us to fix the problem sooner.
I think that I've fixed the bugs related to capturing the city: the improvements should now auto-upgrade and the environment should now update correctly in the next update. Regarding the equipment problems: 1) If you have a unit selected in the unit list for an army or a city when you hit Visit Shop, they will be the first unit shown in the list, regardless of if they are the sovereign or the leader of the army. This is working as designed. 2) The difficulty
[quote who="Alstein" reply="2" id="2917911"]One question re: Gamestop and Impulse. Will you still have control over when you patch? So if you wanted to patch the game at 2am like you did one time, or on a Saturday or Sunday, would you still be able to do that? [/quote] I don't have an official answer, but putting up updates at 2 AM or on weekends is generally not desired behavior. We're trying to avoid situations that necessitate that sort of
Also, if you crash out of Demigod, it can't log you out, so your connection remains until it expires (should only take a few minutes), so if you try again now you may be able to login.
_SaV_, was the crash in the Impulse client or do you mean the ImpulseReactor.dll?
Please do not revert your ImpulseReactor.dll file as this may cause other problems.
Joasoze, are you having the problem with the 'file failed to download' problem also, or is your problem the update dialog coming up? If it's the problem with failing to download the data file, please follow the steps I gave NEoWolfen and e-mail me your log files at carielf at stardock.com
[quote who="NeoWolfen" reply="14" id="2903308"] The shortcut didnt create any file by the name you indicated? There are no xml files in the elemental\Impulse Reactor folder, as I say Elemental itself on my machine is actually installed on a different drive to Impulse itself, but I've checked both the game directory and Stardock\impulse directory and there are no files with the name CVPloginresponse. I've even done a file search across all my system and its drives no such
Also, I didn't think that you were dissing Stardock or anyone else, I'm just saying why more developers aren't leaving DirectX 9 behind. :)
I believe that D3D9Ex is only supported on Vista or higher, which is why we didn't use it for Elemental.
As long as we have to support XP, we have to support DirectX9. And while it's possible to create an engine that can be initialized with DirectX9 or higher, it's a LOT of work, which means more cost to develop.
Did it create any xml files? You're sure you looked at the ProgramData folder? It's a hidden folder. Or if you're on XP, it's C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\ImpulseReactor Please send me the log files if it's actually creating them.
It may be that the auto-login is failing. Two common causes of this are stale data stored in the registry (like if you changed your password or username) or if you purchased Elemental using a different e-mail address than the one currently associated with your Impulse account. To determine the problem, please try this: 1) Create a shortcut to Elemental.exe 2) Right click on the shortcut and choose properties. 3) Click in the target f
Ok, I'm not getting this crash with your map and the latest version, and I'm in 29 turns, so let me know if it shows up again later.
Can you please send me your map with the flag set? I made a map here and got a crash, but there could be multiple causes. Carielf at stardock.com
[quote who="Heavenfall" reply="220" id="2877097"]I see in CoreWorldResources.xml the new tag .5 . Am I correct in assuming this spawns 0.5 resource hoards for every player? Is that a 50% chance for each player, or does 2 players guarantee 1 spawn? Does it calculate how many were placed randomly, before placing additional resources using that tag? Or are those additional spawns, not taking into account how many were placed randomly?[/quote]</p
The patch is not out yet.
Hmm,...well, if entries for each of you showed up in the game lobby, that indicates that you were both able to connect to the server. If either of you had lost connection, it would have popped up a dialog. It could have possibly had issues creating the game on the server. I'll try it out later today to see if I can reproduce that. I think that one of our admins had to increase the memory available to the servers last week, so it's possible that the problem has cleared
[quote who="EviliroN" reply="14" id="2866421"]since this thread seems to be getting some traction, I will ask here: I wanted to play a LAN game with my brother the other day and I remember reading something about our one copy being able to spawn others for LAN play. Well, we had no such luck, even using my friends account we still couldn't get a game to start. So I ask: Is multiplayer down? Can I not use my login twice? If we create another l
[quote who="Jarod Silverstar" reply="29" id="2843189"]So what happens when they hit patch 1.0.9z? What is the next patch after that? 1.0.9aa? 1.0.9.z.a? Something else?[/quote] I think that the next sequence would be aa. But I don't think that we'll come to that.