NewHorizons

NewHorizons

Joined Last seen Member # 4418941
2 Posts 49 Replies 651 Reputation

Has anyone noticed that the size of some (not all) gravity wells are huge. Normally there's a ~20% difference between the inner & outer circles (visible while holding the Alt key), but for some planets it more like a factor of 5. There's nothing special about the planets, eg "Porous core" / "Dense molten core", that would explain this difference. Is this "by design" or a bug?

4 Replies 5,052 Views

There is no 'Titan Foundary' option in the Structures category. OK this is probably only going to vary between 0 an 1, but it would be nice to see if a faction has the capability of building a titan.

0 Replies 2,485 Views

Brilliant! If I didn't know better I would have thought those were the original (complete) pictures. But I can't help thinking that the first one is dancing away at 1970's disco :- "We are fam-i-ly, I got all my sisters with me", which would be quite apt lyrics for the Advent.

365 Replies 1,257,757 Views

I always thought the Sins Trinity box art would have made excellent picture sets, I still use the 1920x1200 wallpaper, sadly it seems to have disappeared from https://www.sinsofasolarempire.com/downloads

37 Replies 25,496 Views

[quote]There are accounts of ... Repossession unable to target planets[/quote] Repossession was broken before v0.80, it got broke when the devs stopped it targeting planets with associated victory conditions:- * Homeworlds for "Capital Vicrtory" * Artifact planets for "Occupation Victory" The bug is that every world seems to be considered an artifact planet, so Repossession is always blocked. I miss that ability - marauding through the co

2 Replies 2,871 Views

[quote who="User45701" reply="10" id="3138171"]New achievements needed like win a game without losing a titan or capital ship win a game without losing a single planet win a game without building a superweapon or starbase[/quote] Good ideas, also worth throwing into the suggestions pot: * One Titan to rule them all :- Get your titan to the highest level (equiv of Capital Ship Captain) * Clash of the Titans :-

13 Replies 21,818 Views

It would be nice to change the default auto-cast settings for provoke hysteria and clairvoyance. I always turn off auto-cast for clairvoyance as it you don't know what system it was cast on. I always turn on auto-cast for provoke hysteria - like stein220 i use PH on all planets; the long cooldown period isn't a problem as it's usually expired by the time you've moved onto the next system.

89 Replies 66,624 Views

Clairvoyance doesn't always go wrong, but in the last game I noticed it about 3 or 4 times. Latest Revelation oddity I noticed was with Provoke Hysteria (PH) While finishing off an Advent Rebel opponent, it counter attacked with a couple of dozen of frigates .... and a level 8 Eradica. [e digicons]8(|[/e] One of my Revelations was using PH on the colony at the time I ordered the fleet to engage the titan. However the particle & sound effects for

2 Replies 3,072 Views

The Revelation's Clairvoyance ability can produce out-of-date information. At the start of a game scout an unoccupied planet that is near a hostile empire, and then carry on running your own empire ... During this period that empire will most likely colonize that system. Later on, if you then use Clairvoyance on that planet it shows the hostile empire's structures and ships, but the planet still appears to be unoccupied. It almost looks as if the planet

2 Replies 3,072 Views

OK, thanks for the explanations guys. I've played random huge maps on Sins Diplomacy quite a few times, I must have been lucky to get one of each artifacts which gave me the impression that they were unique.

3 Replies 10,361 Views

Are artifacts supposed to be unique in a map? I have two planets which both have "Data Archive" in the same star system on a huge 5-star map. Sadly the 25% research cost decrease doesn't stack. [e digicons];P[/e]

3 Replies 10,361 Views

Would be nice the the [Home] key selected your home world, it's usually easy to refer from there and it would be quick shortcut to build cap ships/titans/1st super weapon from. The [End] key could also move to the most recently colonized planet - which is usually where the bulk of your fleet is. Maybe the [Page up] / [Page down] keys could move to next/previous planet that was colonized relative to the currently selected one.

8 Replies 27,570 Views

v0.78 was around for a day or so - v0.79 came out which checks that the save data is compatible.

14 Replies 7,483 Views

Notifications of your culture overthrowing a system in the Planet Reports window don't appear to work. If you select "Planet discovered" or "Planet colonized" event and press then the camera will move to that system. If you select an "Our culture has neutralized ..." event and press nothing happens.

0 Replies 1,741 Views

I figured that was one of the changes, as Sins now warns if a saved game is from a prior version. Good sanity check though as it'll prevent unnecessary crash reports. Could the file format include any mod info, eg mod name & checksum, so that you don't accidentally load an incompatible game? Eg: don't attempt to load if 1) saved game used mod but that mod is no longer enabled 2) Sins has a mod enabled but a saved game doesn't use tha

10 Replies 6,919 Views

RenardSolitaire may be referring the the Delete button on the "Load game" screen. This is disabled for locally saved games (where I actually have some) and enabled for the Steam cloud (where I have none), which does look counter-intuitive.

14 Replies 14,807 Views

A new version (v0.78) of Rebellion was released yesterday which has many important bug fixes. Unfortunately the new version is not compatible with games that were saved with v0.76. See https://forums.sinsofasolarempire.com/422166

14 Replies 7,483 Views

Load a game where you're playing as Advent and you'll get some Advent music, OK fine. Now load a game, without quitting to the stats screen, where you're playing as TEC and you'll still hear Advent music. Either that or the TEC's brass band has joined the Unity! [e digicons];P[/e]

2 Replies 3,081 Views

[quote who="MayallCommunion" reply="3" id="3129762"]How do you play these files?[/quote] I used the Ogg Codecs for Windows from http://xiph.org/downloads - just use Windows Media Player as you would with an mp3 etc. Favourites from original SoaSE 1) Advent Quiet 2: great music to unwind at the end of the day. 2) Battle 1.ogg: classic battle anthem, I can just imagine some mighty fleet engagement.</

6 Replies 33,529 Views

If you have a repeatable method of reproducing the C++ runtime crash, then send that info to the devs too. One known cause is to request an allied ship attack a hostile ship which is in a star's grav well.

20 Replies 14,815 Views

Those are peace treaties from the neutral militia that you automatically get after researching Truce Amongst Rogues. You don't need to accept those treaties, they're automatic. When you send a ship to a neutral occupied grav well they won't attack it.

6 Replies 4,315 Views

I started a new game using the Twin Empires map, 2v2v2v2, playing as Advent rebels ally was TEC loyalist @ normal difficulty. Within a few seconds of starting the game I heard "There's work to be done, are you interested?" It should require 2 civilian labs & 104 seconds for the TEC to research Bounty Hunting before they can do this. So how come my ally was able to do this from the very start of the game?

1 Replies 2,876 Views

It's a pity they couldn't change the voice too, it does whine a bit, IMO some of the existing Advent capital ships phrases would sound better, eg "We are exiles no longer", "Glory to the Unity", "The future is ours" It would be nice if each faction had its own phrases too, eg Advent loyalist : "Vengeance is ours" Advent rebel : "The Unity has been restored" TEC loyalist : "We have prevailed" etc ...

12 Replies 5,070 Views