jacate

jacate

Joined Last seen Member # 4422263
1 Posts 11 Replies 301 Reputation

Just bought the game. Trying to get through the tutorial, but it crashes so frequently I'm not able to make much progress. Here are the logs. d3d11.dll caused an Access Violation (0xc0000005) in module d3d11.dll at 0023:6b78d6a8. Error occurred at 2017-01-20_203716. C:\Program Files (x86)\GalaxyClient\Games\Offworld Trading Company\Offworld.exe, run by JIntegrity. 65% memory in use. 0 MB physical memory [2090 MB free]. 0 MB paging file

1 Replies 16,158 Views

[quote who="a0152570" reply="16" id="3591974"] Quoting Tetrasodium, reply 15 yes significantly since you can put off researching weapons techs while researching other stuff while your fleet of pirate ships bluffs your military power up a 2/0/0 0/0/0 with only 2 movement and no life

22 Replies 28,697 Views

Are you using the planetary production wheel to squeeze every bit of money out of planets specializing in doing so? At the very least, not wasting time on research on planets without any would help tremendously, as you could still balance your production/income slider 50%-50% for far better gains than when still including science. I'm pretty sure you already know this, but I thought I might check.

8 Replies 10,573 Views

On smaller sized maps, couldn't one start as Snathi, rush weapon tech's first thing, and then proceed to put a gun and tons of engines on starting ships and intercept the early colony spam? This way, you'd end up with a solid military, and a massive number of planets right from the get go. It'd be even more terrifying on a custom Snathi race. Intuitive so that you can have a gun and better engines on turn 1. Refit your starting scout, rush buy the ships as fast as you

22 Replies 28,697 Views

I should possibly be a tad clearer. I had nothing better to do than churn out constructors. I didn't have military tech' yet, no AI were around, or, if they were, they were all too content to sit back and let me do whatever I pleased in whatever wasn't their side of the galaxy. Next thing I know, I'm mining everything that isn't already claimed (did the AI start claiming things like mad when it saw me doing it?), and putting up economic starbases just due to the sheer exce

11 Replies 31,216 Views

This is the reasons my friends would be more likely to play Civ' V and AoW3 with me than this. Then, because after they're done playing, they might want to play more, they eventually buy the games themselves. Having to play hotseat when people are both willing and capable of using their own PC is tedious. However, it's a great way to market the game, and, as the TC mentioned, generate sales.

4 Replies 5,115 Views

It is a shame though. I remember, in GalCiv2, heavily favoring the Torian tech' tree, switching to Yor on occasion. In fact, the Yor faction in that game was one of the best, because it was the only one, due to the inherit miniaturization bonus, that couldn't be replicated or straight improved through custom factions. Despite that, I found reasons to play with the Iconian tech' tree at times, and played with almost all of them at one point or another. There were interesting choice

8 Replies 25,868 Views

I'd love an answer to this as well, because I haven't seen it. The closest I've seen were some Altarian buildings that give both production and science (I think), but due to the way the game works, I'm not sure these would even be worth using. Granted, I haven't spent too much time with GalCiv3 as of yet. I just remember 2 having far more diversity.

8 Replies 25,868 Views

I got it for the same reason (the sale). I've played a game through to completion (unintentionally), and started another. However, I have not, as of yet, found that special mechanic that leaves me trying over and over to make it work. Faith was this in Civ' V for me, so it may just not be here yet. However, it is still a very solid game. If I were to lodge my most serious complaint, there are just too many things that you do that feel like unnecessary filler. Exploration feels bland,

24 Replies 69,876 Views

No idea. Diplo' was out of the blue, but in hindsight that should have been an obvious win con'. I kind of thought, with the United Planets, that I had to be elected ruler similar to MOO2, and couldn't just win an allied victory. Hell, I would think that all my allies would have to be allied to get such a win, but I know for a fact some of them hated each other. That's why you RTFM. Also, is the starbase spam real for everyone, or just me? I feel like you just

11 Replies 31,216 Views

This is definitely a RTFM moment, but I was enjoying my game, bein' chummy with everyone, got everyone to ally with me, and BAM! YOU WIN! That was easy... I'll probably never play a diplomacy faction again without turning off diplomatic victory. On the other hand, I plan for my next game to be on a MUCH larger map size (was playing on Small), with habitable planets set to scarce, and pirates as high as they go. I want to struggle to get anywhere in this rough-a

11 Replies 31,216 Views

I can't find a mod to make it easier to see where I can move in tactical combat. I've read about it before, but now that I'm looking for it, I can't find it.

5 Replies 16,076 Views

Echo the summons sentiment. Mana free cantrips that allow Mages to be useful when you're low on, or are saving, mana. Spells that affect other game play systems more directly (Okay, I'm actually just wishing there was some form of Religion in this game, and I believe Religion through Magic fits the game's lore best.).

75 Replies 237,529 Views

Before my PC died? Warlock 2, AoW3; Endless Legend. I only started playing this game again because it runs on my laptop, and I bought and played Heroes of Might and Magic V, the original Age of Wonders (I already owned the second), and mods for Civ' IV until I was bored before picking this game back up. This isn't even including the Sci-Fi or Historical genres, which I consider separate from fantasy, or games of other genres.

68 Replies 211,853 Views

All races need a unique unit like the Juggernaut. I shouldn't need to play every race once to teach it how to build units that don't suck before playing a Custom Faction if I don't want to auto-win against the AI every time. The fact the AI can't play the Undead. The lack of complexity and ambition that EWOM had. Lack of navies, or any way of playing a non-Pangaea map. Sluggish pace of the early game. I'll echo the s

156 Replies 839,109 Views