Nibelung44

Nibelung44

Joined Member # 4422470
10 Posts 12 Replies 12,793 Reputation

Hey, It is very hard to understand why armies are still allowed to stack abilities and spells effects. I have quite some respect for Kael and Brad, so does it means they are happy with how things works? I have trouble accepting that honestly. Can one of them step in and say this is either how they believe things should be, or will they look at that rapidly and amend the situation? What I'm talking about, some can say? For example Tireless marc

3 Replies 4,605 Views

Can we use Min(x,y) or Max(x,y) in results? Say I want a spell to do 2 damages per shard, with a max of 10 damages? That would be awesome to balance things so they don't go overboard.

2 Replies 2,899 Views

I'm in a large game, turn 200, ridiculous AI and I believe the AI is significantly better now. It still like to put a stack on idle a few turns, or don't try to concentrate enough but there is much more 'brain power' behind its moves I believe. So, good job Brad!! :) Any possibility to enliven the game with pro-active diplomacy and dialog? I like when the AI chit-chat in Gal Civ, saying 'you believe I don't see you massing at my borders' or mes

104 Replies 190,371 Views

[quote who="sweatyboatman" reply="6" id="3304945"]Horses increase weight capacity which means your units can wear lots of heavy Armor without losing initiative. Archers don't do much against armored Knights.[/quote] In FE or historically? The French nobility at Agincourt would disagree, for the latter ;)

10 Replies 9,383 Views

I actually thought about this solution, but that's too much mess, because you would then eat on the summon limit that is calculated for each shrine. Actually you would have to duplicate the Grave Elemental as a separate entity and have this entity the one summoned from the Young One, so that the 'standard' Grave Elemental limit is not altered.

9 Replies 5,466 Views

Many cities are named after real words or personal name ( whatever is your native language). Waterford, Newport, Port Arthur, Koenigberg, St Peterburg etc. And anyway, I don't get what can be enjoyable in seeing names like Riinaaritunargh in Fallen Enchantress, sorry. Give me names like Gorgoroth, Mordenkainen, Theleb Kaarna, etc. Something with flavor (but original, as you see I used references from books and stories).

21 Replies 16,583 Views

Does a command exists that would force the game to reload the XML data from the actual XML files, and not use anymore the ones as defined when a game was launched? I find this behavior (that was also present in Civ4 for some data, but not all) quite annoying when we tweak mod. Once a game is launched, you can't have an error fixed easily (unless you restart a game).

12 Replies 7,033 Views

Yes failed directX call, when threads step on each other might happen, but they are not reproduced when you launch the game again, so that's ok. Thanks for your AAR, he gave me hope that I can finish a large game. Did you play with dense monsters (I don't mean they are dumber than usual ;) )

23 Replies 12,821 Views

Bows should have some piercing armors capacities. Otherwise, even against leather, they do crap (I'm obviously speaking of units with bows, not magical bows for your heroes) How by the way a magical bow for your units ;)

11 Replies 17,006 Views

Thanks a lot, I dropped this modification (size of groups changed) for now anyway. I feared it might be dangerous. Do you have feedback on the potential harm of having: a) too many defenders per city b ) world achievements switched to faction achievements c) too many essence per city (I'm only adding +1 potential) d) population that produces 1/20 production point per head e) merchant that gives a 2% realm wide bonus

3 Replies 3,178 Views

Hi, I was quite dispirited to see that any single one of my large game, always crashed (reproducible, reloading did not do anything) around turn 150+, so roughly just past first half of the game I would say, pacing wise. I hinted on the forum that FE was thus not stable. Then I read the AAR with Centaurs, where the OP accounted for a quite epic game, without any reproducible crash. So I asked myself, is this my 'mod' of the game doing that? To be sure, I forced

3 Replies 3,178 Views

Not sure I get your explanation HF, we got that too CityDefenseSummon SummonUnitByClass 2 +2 City Archer Party's CityArcher_Party In some others buildings, are you saying that only 1 of the 2 requested arche

3 Replies 2,931 Views

The solutions are either to give only flat amounts, to any item, except legendary ones, or to allow a scaling bonus with a max, like +5, +7, whatever floats your boat. That's just too easy also to say that nerfing is never the solution. Developers are not gods and they can overlook things. That's also why patchs exist.

46 Replies 114,140 Views

I would like to mod that each level up gives +0.5 attack, where I can change that? I only found in elementaldefs this section, but this is not clear how I can change it as I want:

2 Replies 2,453 Views

Thanks for the work. If interested, I have a vanilla game where a CPU hero is idle near one of my watchtower since 30+ turns. I don't know why he don't budge. I teleported him with CTRL+T then and he resumed activities.

104 Replies 190,371 Views

Hi, Is it possible to change a unit into another upon reaching a certain level. I'm thinking of the young elemental from Resoln, they could upon reaching a given level change to the (not so young) elemental. Is it possible? Also is it possible to add a new ability at a certain level? For example a poison spit at level 10 for a spider, whatever... ?? thanks

9 Replies 5,466 Views