Nibelung44

Nibelung44

Joined Member # 4422470
10 Posts 12 Replies 12,793 Reputation

Can we get 2 basic interfaces improvements? - On map, a visual cue that a group expanded all, part or none of its move. For example a color coding like red, orange, green. - on the unit panel, a precise value of the remaining move (e.g road cost), like in the tooltip at least 1.25 and not 1 or 2. Better if shown directly as a floating point value... Sometime I have to calculate a move down to the 1/4 of move point, I guess it happens to yo

2 Replies 2,253 Views

I'm with HF here... Beastlord is OP, sorry guys. Speaking about OP, something went terribly wrong... I'm right in a battle with the death legion, from the quest where they invade and then are halted (wagon broke)... The death legion mage is able to conjure a death demon which should be level 8 + 1 per death shard... I got before me a level 15 death demon, how this is possible? And even if he was level 8, a creature with 46 attack and a ton of special abi

1,118 Replies 2,458,182 Views

Hi, I would like to add to all game start (at least for player) a henchmen with crappy stats and move 1, so that I can station him in the capital and he would keep extra items (I find silly that cities can't hold items for your heroes but well, perhaps in a patch). So how I would add that in the game start? Also, how to lift the limit of having 1 summoned unit per spell? I would like to tie that to a number of shar

3 Replies 2,634 Views

Hi, Great spells, I would slightly rebalance 2 though. I have no problem with spells requiring level 3 or more in a path or high cost spells, but when you have spells requiring only 1 pick, cost is low and have a great effect, OP! Recovery: 12 + 6 per life shard seems quite enough... I play on large map, so 4 life shards is a strong possibility though... If you play on a medium map I can understand the +12/life shard. Root (

169 Replies 443,114 Views

Again crashing, this is still somehow early, only 10 factions (instead of 16 previous time), 'only' 11x7 (this was 12x8 previous time). Don't tell me I have to play 8 factions on a 7x6 map, what a let down! Can you tell me the cause? http://www.mediafire.com/?2q1bj97y2hc622s

1,118 Replies 2,458,182 Views

Darkwasps give too much loot. I attacked twice a DW unit made of 3 members, and each time got 3 weapons! Perhaps there is a flag to set 'NoAdditionalTreasuryIfMoreThanOneMemberInUnit' :) ?

1,118 Replies 2,458,182 Views

Hi, I think I nailed it! Circumstances are that the AI first create an outpost with a pioneer, which is expended. This remove the colonization zone around (visually & for the player). Two turns later, an hero with a pioneer settle in an un-settable area, just 2 tiles north of the outpost. Un-Settable? Perhaps not for the AI, remember before the outpost the tile was legit. The settlement will show, once you click

6 Replies 3,417 Views

I have modded my games so that cities (and fortresses, conclaves) have more numerous militias and archers (upping group to party and adding some also), and this is a boon for the AI... no more easy mop up, a city can stand against a medium to large size force now, depending of the state of the game, plus heroes can't take a big city by themselves, except if they are approaching godlike powers.

1,118 Replies 2,458,182 Views

I'm playing too the Angels. I find hard they can't have something to compensate for lack of horses... Perhaps they can have a flat move cost of 1 (in hills and forests) instead? And really, what is the use of their wings right now? :) ps: I too believe that shard bonus is too high. Remember, some of us are playing on large maps and even with normal magic, you can have a decent amount of shards... Perhaps you can limit the bonus to at

1,118 Replies 2,458,182 Views

Heavenfall, can you confirm that Golems need proper yield appearing on the map before founding a village? I may have found a nasty bug, perhaps correlated to the 'pioneer don't get consumed one'.

1,118 Replies 2,458,182 Views

Sorry I have to ask, as nobody acknowledge if a bug will be fixed generally (Paradox does a better job here, they often give some feedbacks on bugs, you know 'devs talking to players' things). As for the bug, this is when a monster razes a city, the spot can't be rebuild. Will it be fixed in 1.1? Is a dev aware of it? Who knows? Not the players at least!

25 Replies 8,666 Views

I tried to add a trait, basically copying the research penalty of living stones and adding it to others races, but it don't show, any idea why? -1 Research slowdown . Ability_Uneducated_Icon.png <GameMod

1,118 Replies 2,458,182 Views

Ok, I might retry in same conditions though, just to be sure. You confirm that in order to remove the special rivers I have just to remove the rivers folder in the mod directory? No dependencies? Another one if you please, I like to have strong AIs but they research the tech tree just too fast.. How to reduce specifically AI research speed? Right now I only think of adding for each race a special trait that will slow down research, but this is not super practical.

1,118 Replies 2,458,182 Views

[quote who="Heavenfall" reply="762" id="3285184"]It looks like the AI is crashing because it can't create auto-move paths across such a large map. Although I might as well say "memory crash" due to the size of the map. The map is approximately 160% larger than the "Large" map. Take it up with whoever modded the map size. Build a mod the size and complexity of Stormworld and you'll learn along the way how to estimate what causes crashes. [/quote] that

1,118 Replies 2,458,182 Views

[quote who="Heavenfall" reply="755" id="3285147"]Just upload the save and describe the crash, thanks.[/quote] Here http://www.mediafire.com/?cqaqvu4hsl5hc9o It happens systematically when turn is being processed. If you can point me on how you debug that, I can be interested (give a man a fish, he eats for a day, etc.)

1,118 Replies 2,458,182 Views

I have a reproducible crash, are logs existing somewhere so I can know its cause? about faeries, they have growl sounds that are not very appropriate, I would have imagined something more high pitched, right now the sounds they use would be fit for large beasts.

1,118 Replies 2,458,182 Views