Star Ranger

Star Ranger

Joined Member # 442444
3 Posts 8 Replies 832 Reputation

Debug Message: Version v1.91 Twilight of the Arnor last updated on: Thu May 1 12:15:51 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 5/4/2008, 03:11:06 DirectX Version: DirectX 10 Machine Name: BT Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840) Languages: English (Regional Setting: English) System Manufacturer: NVIDIA System Mod

1 Replies 3,292 Views

Here is my debug info Debug Message: Version v1.91 Twilight of the Arnor last updated on: Thu May 1 12:15:51 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 5/4/2008, 03:11:06 DirectX Version: DirectX 10 Machine Name: BT Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840) Languages: English (Regional Setting: English) System Manu

1 Replies 2,768 Views

Hi I've been playing the single campaign since the game got release and I have several CTD errors on one senario - this is the senario where you are looking the last shard accross the glaaxy. I've double checked I have the latest video drivers - and I recently played with almost all the video graphic settings turned "off" and still got a crash. It doesn't seem to one specific action that triggers the CTD - I've been on the research tree- on

1 Replies 3,292 Views

Hi I've been playing the single campaign since the game got release and I have several CTD errors on one senario - this is the senario where you are looking the last shard accross the glaaxy. I've double checked I have the latest video drivers - and I recently played with almost all the video graphic settings turned "off" and still got a crash. It doesn't seem to one specific action that triggers the CTD - I've been on the research tree- on

1 Replies 2,768 Views

I'm not sure if this is already posted - for the record I have a powerful machine - 8800 gtx with latest drivers, quad core, 2 gig ram- vista ultimate the bug I'm having occurs consitantly mid to late game when playing with several plyers (cpu). I can't confirm if the number of cpu players has anything to do with it - but it does happen consitantly mid to late game. The version of TA I'm using is .93b- 002 The bug continues to happen even if I reload. The trigger s

4 Replies 2,884 Views

Yep I sure do. Doesn't play well with XP though. Was hoping Conquest 2 woud be out now but I think there is a funding issue. I was one of the beta testers for conquest - and COnquest is one of my favorite space rts games around. <img src="http://images.stardock.com/gc2/T_DL/smiles/Cool

7 Replies 10,295 Views

I'd like the option to have a variety of number of planets - like from 1 to 9 in each system. In addition - have some planets have several moons (like jupiter). Another option is to allow a customer race to have more "points" at start up. Sometimes I like to play a very tough AI setting with some extra bonuses.

14 Replies 9,853 Views

Kudo's for Amb. Darth Kryo for making a mod example of Galciv 2. I *tried* to get this suggestion of starbases or weapons platforms into Galciv 2 - but it was not to be. I"m right there with ya Citizen Corban - Tactical combat would have been nice. I've never Liked the defense bonuses of galciv 1 or 2 just for the same reason you mention - they require a starship. Planetary guns, Starbases, Weapons platofrms, Minefields, shoud have been included in this game - but maybe its not i

12 Replies 15,983 Views

I have been following GalCiv 2 for quite a while but it *never* even occured to me that a game nowadays, especially a TBSG turn based strategy game would not have a MP option. Where ya been the whole beta teting Cycle! It has always been a non-multi-player's game. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class=

63 Replies 50,702 Views