GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

[quote who="sjaminei" reply="20" id="3399548"]Hmm.. maybe I need to experiment more in the elementaldefs file. I want big maps with few spots to settle. Any way to add materials/grain to the land to make them show? The bloom spells are just making desert etc. into land right? I would love a high mana cost spell that added +2 Grain + 2 Materials for instance to one tile. [/quote] For me, I'm just tired of the AI choosing 1/5/0 locations to settle on when

24 Replies 35,708 Views

Update 3 Got that graphics error again. The whole screen goes all messed up with colors, shapes, etc. I'm kinda hoping it's that 'forest artifact' thingy that you've fixed, but if it's not here's the debug + save: https://www.dropbox.com/s/9q01pwni6n7dinz/debug%20-%20video%20error%20again%20-%20graphics%20go%20all

6 Replies 6,919 Views

[quote who="parrottmath" reply="18" id="3399494"] Quoting GFireflyE, reply 17 This appears to be a good thread to ask this question in: For those with experience, by increasing the minimum yield requirement from 6 to X, what is the result? Will all the locations simply have more yield? Or will there be less locations revealed for settling because only those that meet the X requirement are revealed? Thanks! Somebody

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This appears to be a good thread to ask this question in: For those with experience, by increasing the minimum yield requirement from 6 to X, what is the result? Will all the locations simply have more yield? Or will there be less locations revealed for settling because only those that meet the X requirement are revealed? Thanks!

24 Replies 35,708 Views

[quote who="parrottmath" reply="47" id="3399450"] Tech updates now merge if the internal name matches (for modders). ...and there was much rejoicing. Thank you Stardock. [/quote] I'll be honest. I have no idea what this one means. What does this one mean? Also, small item: The Fiery Wraith seems to have quite the loud sound effect when you select it. Recommed reducing it's volume a smidge. Another

229 Replies 648,187 Views

SD really pulled back from what snaking used to be in the betas. They didn't want to have the player gain an advantage over the AI by being able to snake out to resources like Forests and Rivers for extra bonuses. Many of the community still appriciate the snaking concept and utilize Parrotmath's snaking mod: https://forums.elementalgame.com/444851/page/7/#3399218

9 Replies 12,882 Views

[quote who="sjaminei" reply="2" id="3399275"]That has happened to me as well. Highly annoying. (in my case last minute defense against AI) I think it's something to do with timing etc. [/quote] You could be right. I tossed the troops into the city right before the attack. It's possible, though I don't know the code, that the program worked in the background and determined the attack while I was playing out my turn....registered that

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The Campaign from Fallen Enchantress is being added to Legendary Heroes in the upcoming 1.4 update. As for the sandbox mode, there are several different elements to the play style. Examples are: Heroes are attained through Fame (a new resource) instead of found scattered around the map Each weapon type has a different special attack Encumbrance has been stripped away from armor Influence has been stripped away.

10 Replies 35,806 Views

Two balance items: The Summoned Wisp: I think the wisp is quite powerful. Imo, the flavor and feel of a wisp should be frail, mystical, elusive... and well, a bit of a trickster. Currently, the existing wisp is pretty tanky and can even dish out quite the punishment in the form of attack damage. With the healing spell it also has, this creature seems to be too much for it's current location in the trait tree. I recommend the fo

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Update 2 Still playing my modded game. Settled a city right beside an Underdroth Lair (I know...not the smartest thing), but I figured I'd toss in 5 units into the city for defense and be able to squeek out a win if the Underdroth attacks. Only thing is my troops DON"T show up for battle! The city militia is there...and get the butts whooped. Afterwards, the city is sacked and all my troops that were SUPPOSE to defend, get moved to an adjacent tile. Pretty su

6 Replies 6,919 Views

[quote who="GFireflyE" reply="160" id="3399026"] Quoting parrottmath, reply 159 Yes, I do see Unit_Air_Summoner_Krax but I do not see Air_Summoner_Krax The unit is dropped off in your debug.err file. I do see the problem, you have the Old FE version of the unit installed instead of the LH version. I did a different internal name to catch some issues that people may have between the two versions (like this one). I think if you update

191 Replies 535,519 Views

[quote quoting="post"]*** Unreleased *** Added the Slam ability (monsters with this ability get a 25% to cause victims they attack to lose their next turn). [/quote] umm....does that mean that all the existing creatures are getting an overhaul if Slam is to be warrented? or does that mean that only the few new creatures added to the game in 1.4 will have Slam? EDIT: nevermind. XD reading is tech. Though, the earth e

229 Replies 648,187 Views

[quote who="StevenAus" reply="15" id="3399001"] Also, I noticed in a recent game that the Air Elemental Scroll costs mana to summon the Air Elemental. Why is that? If I recall correctly, Fireball Scrolls and Wellspring Scrolls do not cost mana to cast. I don't think the other Elemental summons do either. Seems like an odd ball in that scrolls are loot or purchasable items and should not require mana to cast. Is it possible that a mod does this? I have the same

229 Replies 648,187 Views

[quote who="parrottmath" reply="159" id="3399022"]Yes, I do see Unit_Air_Summoner_Krax but I do not see Air_Summoner_Krax The unit is dropped off in your debug.err file. I do see the problem, you have the Old FE version of the unit installed instead of the LH version. I did a different internal name to catch some issues that people may have between the two versions (like this one). I think if you update to the newest version (the one you linked me too) you sho

191 Replies 535,519 Views

[quote who="parrottmath" reply="157" id="3398922"]Nope, not from my Summoner Units Mod.. I've checked several of my mods, but I don't have those internal names. I'm assuming the first came from my Armor Attributes mod, but I don't use AI12a... The other Summoner units would only come from my Summoning units mod. Could you check the files and see what mod has those units. (I just cannot find it with all of my files) [/quote] I am finding the unit names "

191 Replies 535,519 Views

[quote who="SpankTheMonkey" reply="2" id="3398900"] Yeah it is a game issue. Happens to me all the time. The cursor still functions, you just have to figure out where to click (usually the upper left portion of whatever icon you have, hourglass, crossed swords, etc.). [/quote] +1

5 Replies 4,945 Views

[quote who="parrottmath" reply="155" id="3398916"]I looked deeper on the warnings, and these warnings are for units that are not even in my mods. Unit_Altarian_AI12a -- doesn't exist in my armor-attribute mod (latest version) I do have Unit_Altarian_AI12d. Same with the Fire_Summoner_Altarian my version states Unit_Fire_Summoner_Altarian I think you may have some rogue files sitting in your mods directory or something fishy is happeni

191 Replies 535,519 Views

Good Morning Parrotmath I've been looking at my debug.err file ( https://forums.elementalgame.com/448508/page/1/ ), and I've noticed an interesting warning upon loading of the game that I believe is associated with your Binding mod. Debug Message: WARNING: Faction Kingdom of Altar has an invalid unlockable unit type Unit_Altarian_AI12a etc etc goes though every kingdom and e

191 Replies 535,519 Views

Good Morning I'm on a mission for a bit here. FE:LH 1.3 ends up crashing on my computer from time to time and I'm not quite sure why. To further my understanding, perhaps narrowing down towards the culprit of the crash, I am going to post 2 debug.err files. They both are only of the game's load, ei: to the main menu screen. The first is without mods enabled. The second is with mods enabled. <a href="https://www.dropbox.com/s/kkw3

6 Replies 6,919 Views

[quote who="Trojasmic" reply="19" id="3398819"]The fix is so easy and it would put this discussion to rest immediately. Just like Civ, cities should not grow while there is a pioneer in the queue. FIXED! [/quote] That may not be an easy thing to do... but that would definately fix the problem. Arguably, the pioneer would then not require the population cost it currently has as it would be embedded through the turn in which your city is not growing...th

23 Replies 24,806 Views

[quote who="Sanati" reply="8" id="3398780"] Quoting GFireflyE, reply 1 edit: umm...y doesn't it quote properly? You need to remove the "quoting="post"" part if you want multiple non-nested quotes in a reply for some reason. Just normal {quote}{/quote} tags work. [/quote] thanks! @ SD: - Can the Pyre of Man summoning spell be boosted in some fashion? Currently it's quite....well....let&

229 Replies 648,187 Views

True dat. +1 Though, I am still bias towards the idea of having the rampaged city turn into a lair for said monster until you are able to put together some forces and go back in to reclaim your city. (works well with wildlands expanding too...hint hint.) ;) Also, need to be careful when it comes to destroying buildings. There are still cases where destroying the building does not destroy the building's effect. Thus you could find yourself in a

13 Replies 13,778 Views