GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

[quote who="Kongdej" reply="6" id="3256284"] Quoting Novalith, reply 3 I don't like have my squad wiped by a bug on ironman mode though. Due to that I am being slightly more cautious. You will see these kind of bugs in ANY newly released game, this is the days we are living in. ~ Kongdej [/quote] Which is sad. ...then again, MoM even had bugs in it upon release...however that was probably more because of memory i

22 Replies 29,992 Views

I have a better vibe about FE for the long haul than I do for tomorrow's release. I'm hoping Stardock receives enough sales deemed suffcient enough to continue what they've started: Making the best 4x (and hopefully 5x) game ever. Don't get me wrong. It's a decent game now. And there is huge flexibility for future development. But as is, there are still just too many small annoyances that exist. Too many imbalances. Too many shortf

20 Replies 12,609 Views

[quote who="JackArbiter" reply="8" id="3256191"] Quoting zigzag, reply 6 (It offsets an appositive phrase and not a prepositional phrase.) GAH. I knew "a" wasn't a preposition but that is exactly what I said. Thanks Gfirefly. I was hoping to get everything done for launch but that just wouldn't have happened anyway. The ones I have left to do are depressingly long. [/quote] there's always v1.1 ;) <p

11 Replies 12,631 Views

[quote who="Tuidjy" reply="18" id="3256032"]As someone who does not reload, I have found that by level 4, a hero either becomes a badass who should not be dying, or can just opt to be a governor, and lead armies (governors still get the swordsman and trainer lines, and those are all you need to be a good army leader) My last playthrough, I started with Magar the Basher and Tearny the Governor. By turn 50, they were Magar the Governor (three injuries, in change of the conquere

27 Replies 24,904 Views

I have it the other way around. I attack an AI city and kill off most of their militia. Then, on the same round come in with my second force to finish the job and, low and behold, ALL the miltia are there again, full health! IMO, miltia should last the round. But if they're defeated or killed, they should NOT respawn until end of turn. IMO, they SHOULD even have a 5 turn cooldown...just like the heroes. Only seems fair. But I do agree, on the flip side,

1 Replies 2,166 Views

[quote who="Tuidjy" reply="9" id="3255989"] Quoting GFireflyE, reply 7 Maybe make a casting time of 1. That'll spice things up. I'd be all for it. It's a bit too safe right now. [/quote] The only it's not safe is if it doesn't work. Odds are you're dead then. But if it works, it's an easy win. At least with a casting time of 1 you'd have to sweat it out a bit first. <

10 Replies 14,730 Views

[quote who="Mmrnmhrm" reply="40" id="3253308"]I wonder if the forum software supports tables. If it does I can't tell. Since we are talking about eras I'm gonna define my eras like this --> ... ... [/quote] Did one of these in this thread here: https://forums.elementalgame.com/427545 Though, I broke it down into the DOS 16-bit and the Windows 32-bit eras. I&#

89 Replies 111,553 Views

[quote quoting="post"]I don't know if its because my age, but walking around the world in Skryim still makes my jaw drop. Going from the first consoles and PC games where 8 colors on screen were the max, and blups and bleeps were the soundtrack, what goes on in this world is incredible. When a dragon swoops in and you just catch its shadow, I really feel the older you are the more you appreciate games cause of the incredible progress

17 Replies 71,593 Views

[quote who="seanw3" reply="11" id="3254947"] Quoting Xan, reply 10 The game could have been released a month ago. I think Stardock should have released it a month ago before the Fall rush. Incorrect. Last month there were major bugs and design problems. Would have been a disaster. [/quote] I dunno...I just played a day of FE, and I'm a little less cetain about the game's viability compared to when I first started. There a

20 Replies 26,817 Views

[quote who="parrottmath" reply="13" id="3254927"] It was due to memory issues... To save on memory they removed the options for 32-bit users. [/quote] They could fix the memory leak instead. That would save memory too. At least give us the option back. Just default them to be off, and let the 32-bit users decide for themselves if it's too slow.

30 Replies 95,205 Views

I cannot recall the thread that was discussing this last, but there was a concern raised that city defenders did not respawn for a second attack on the same turn. This is most certainly not the case. In fact, not only do they stick around for the duration of the turn, but they instantly heal as if they never had combat the first time; rising from the DEAD and everything! This is a MAJOR concern as citys now have an unlimited number of defenders. Imo, the

5 Replies 6,599 Views

[quote who="Publius of NV" reply="9" id="3254911"] Quoting GFireflyE, reply 8 What option are they attached to so that I can view them again?? Pedestrians, I think. [/quote] I have nothing by that name in my options menu. [e digicons]X([/e]

30 Replies 95,205 Views

So, I thought a mechanism was put in place to disallow AI players to raze one of your cities upon conquering it and had to wait 5 turns first. Whether or not this was the intent, just want to fyi that Yithral just razed my city the VERY turn he conquered it. That is all.

1 Replies 3,945 Views