Having 'bottleneck' maps isn't my preferance and definition of fun. I much prefer the maps that are single continent carved up by mountain ranges. True, it's still a type of bottleneck, but never seems as bad as on water. IMO, hoard lots of mana and start raising land straight north. You're bound to 'land ho!' eventually. XD
GFireflyE
The dead sea? [e digicons]XD[/e]
[quote who="Istari" reply="39" id="3246920"]Post release, there will be more optimization for 32-bit versions of Windows (XP, and those using 32-bit Windows 7). We still recommend people move to 64-bit but we haven't forgotten those running 32 bit. [/quote] Thanks for keeping us 'poor' 32-bit users in mind.
[quote who="Mhantra" reply="35" id="3246932"] 4. KILL THOSE SPAWNS! The longer they stay there, the more they produce. You can pair up your sov and champ to be pretty safe. Also, the experience gained from this should raise your heroes high enough to become a focal point of the army, even if you don't go with an army early (and let's face it, that's not a very viable strat yet). [/quote] Control those spawns. They're
[quote who="Derek Paxton" reply="5" id="3246850"]Fixed, thanks. I removed the ability, we dont cycle through all your units equipment when doing resource calculations which is why it doesn't work. [/quote] What did you give it instead? [e digicons];)[/e]
I don't mind that world wonders exist, but when and if you select one to build, it's construction should take up the ENTIRE queue. No other item can exist before it. Thus all the cities resources are dedicated to the endeavour of building it and you cannot 'hold' onto a wonder by keeping it further down in your queue. Don't want to build it yet? Going to have to give it up to chance that someone else will choose to persue it instead.
[quote who="seanw3" reply="9" id="3246039"]XP = (X)/(M)(.5) For Troops XP = (X)/(M) For Champions Made a slight error in writing the equation. I updated the post with the correct equation. [/quote] The problem here is that troops don't get rewarded for defending their cities. Thus, you are forced to take your exploritory force of heroes to act as your empire's patrol... IMO, any troop stationed within a city should: <ol
[quote who="Heavenfall" reply="86" id="3246887"] Added the Revelation city enchantment (magic tree unlock, +1 research per essence) Added the Arcane Forge city enchantment (magic tree unlock, +1 material per essence) Really smart way to let us build magic cities without going into civ too far. [/quote] Awesome! Odds are they'll be higher up the tree, but I'm glad such potential wasn't completely lost. It
[e digicons]k1[/e] Having Tireless March stack enables your heroes to group together and defend your entire empire, whatever the threat. Troops are no longer required, which gives you more per turn gold, which allows you to feed your super force. It must stop.
[quote who="Tuidjy" reply="14" id="3246766"] Quoting Lord Reliant, reply 11 After say, 50 turns, you can then recontact that civ for negotiation. You HAVE to be kidding. 50 turns? My average war does last a quarter of that. I doubt I have ever been at war for 50. [/quote] Agreed. I thought the 10 turns was too long.
[quote who="Wizard1200" reply="14" id="3245775"] Quoting Tuidjy, reply 13 It will not work. Until city defense is equipped with at least the second best gear available to the nation, it will be irrelevant. Rushing a side should not work. And the AI is terrible at using low end units. Even at ridiculous, it is not until turns 60-70 that the AI has a prayer of stopping a well crafted fighting sovereign. A prayer, not an actually cha
[quote who="CogBurn" reply="1" id="3246732"]I'd like a menu in the city management screens somewhere where you could choose two cities and click "build road" and then design the layout of the road pathway between them, and queue that road for a small production in the build queues of both cities (Just something in the 2-4 turn range, depending on road length). Maybe only if you have a path of governor hero in one of the cities or something. [/quote] Yep. This is a bullseye.</
[quote who="Trojasmic" reply="6" id="3246752"] Quoting GFireflyE, reply 5 Very mixed feelings about this.... Just think Firefly... v1.1 is going to be sweet! [/quote] Whether or not there will be a v1.1 I think would depend on the reviews...
[e digicons]:D[/e] [e digicons]8C[/e] [e digicons]:thumbsup:[/e] [e digicons]:typo:[/e] [e digicons]:rofl:[/e] [e digicons]:fuzzy:[/e] [e digicons]x_x[/e] Very mixed feelings about this....
[quote who="Derek Paxton" reply="8" id="3246736"]Fixed in the next patch. The exploit was that you could decalre war against weak players then force them to give you money for peace, repeat forever. The fix is a fairly simple one. From now on the "to busy" check only happens if you are at war. If you aren't at war then you can contact them as many times as you want. [/quote] But you can't sue for surrender unless you are at war. Often, I wipe
[e digicons]k1[/e] Great post. edit: still a great post.
[quote who="rsterlac" reply="2" id="3246711"]2 and 3 were meant to be an either/or - not both. Both would be too much. [/quote] Ah. Then I agree. [e digicons]:)[/e]
I agree with your over-arching concern that troop production is still being missed...not necessarily the way you attempt to deal with it. Imo, the techs, resources, and traits are what give your troops the uniqueness they deserve, and the edge you'll need to defeat other factions. I wouldn't touch that. I do agree that production costs are still too high, but the problem goes deeper than that: The city queue only h
[quote who="cardinaldirection" reply="17" id="3246469"] Quoting Mmrnmhrm, reply 16 If the first item you list is not getting enough tool tips on the creation of a custom faction, something most people will never do,I think that's a sign that the game is ready for release even as far back as 981 let alone 983 or what comes out with 984. "something most people will never do"? A joke? The authority with which you write does not correlat
It can be moved!?! [e digicons]:omg:[/e]
Like the idea, all except the 'destroy all unrest buildings' . That seems unneccesary, especially considering the increased unrest penalty. In addition, that unrest eventually bleeds away; having unrest abilities only hastens it.
[quote who="Trojasmic" reply="15" id="3246306"] Quoting GFireflyE, reply 13 [Tweak] Random. Yithral just abandon’s the game and quits. He was doing fine with 4 cities. [Tweak] Random. Now Resolin just abandon’s the game and quits. She was doing even better than Yithral. Why are they quitting? That's interesting. I had a game where I had taken over all Tarth cities. Lady Irene only had herself and two little armies w
And some more gameplay: [Fix?] How come I can trade with sovereigns that have quit the game? Seems silly. Imo, you should be able to hire them as if they were neutral heroes. [Fix?] Sometimes when I click troops to leave a city, they exit onto a really stupid spot. There should be some logic to control roads being the primary location to leave a city from. [Fix?] I’m in a battle with Lady Irene and she’s doing Crushing Blow against me with
[quote quoting="post"]Level 5-9 neutral champions require gildar cost and technologies. Imho technologies is excessive requirement. If you see champion and have enough money, you should be able to recruit him/her. It is annoying that you can't recruit champion because of you haven't specific technologies. [/quote] I was thinking the other way around. I spent all this time to acquire the techs to obtain these level restricted heroes and than I get to them an
I've been experiancing that too.