[quote who="Kongdej" reply="3" id="3230875"] Quoting GFireflyE, reply 1 You can't edit or create new pioneers, I can't anyways. They fixed this in 0.952 I still wish for a pioneer kit to create my own pioneers though. Sincerely ~ Kongdej [/quote] You are most correct <a id="ctl00__Content__RepeaterReplies_ctl02__LinkUser" class="hand" title="Click user name to view more options." onclick="Sd.Menus.sho
GFireflyE
[quote quoting="post"] It doesn't look like you can mount pioneers to make them move faster. There may be a good reason for this, but it seems like something that I might want to do at some point. [/quote] This one is strange, cause I successfully accomplished mounting a pioneer in one game I was playing. Next game, no such luck. However, I was playing Magnar and now I'm playing Gilden. Perhaps certain factions have the ability to mount pioneers and others don't?
[quote who="tour86rocker" reply="13" id="3230741"] I'm playing as Tarth, so NPC monsters don't attack me. [/quote] Tarth still doesn't sit with me right... IMO, it's equivelant to saying "I don't want to play half the game, so I picked Tarth". You're kinda jipping yourself the experiance... But that's just my opinion. I don't think 'll ever play Tarth because of it...
[quote who="Frogboy" reply="16" id="3229182"]In beta 5' FE becomes a first person shooter. [/quote] [e digicons]:D[/e] Cover me! I'm going in! [e digicons]:borg:[/e]
[quote who="Frogboy" reply="42" id="3229220"]GameStop is just selling Steam keys. [/quote] Fair enough. If they're only selling steam keys, then it's naturally going to require steam to run. Just doesn't seem right that they won't post the non-steam option along side...
[quote who="Schwarzbart" reply="40" id="3229200"] Thanks Frogboy thats good to hear. Maybe you can talk with the people at Gamestop Impulse why they say that FE is protected with Steamworks. http://www.impulsedriven.com/products/ESD-IMP-W3493 [/quote] Wow. Dirty company. They are selling the game under false pretenses, as you most definately don't need steam client to download and play...let alone steamworks. Grr...I hate steam.  
or when they want someone's head to explode. XD See 'Big Bang Theory' for details.
Great post! Detailed comments! Overall Impression: I've found the 'lullaby'ish' music to be excellant flavour/theme to draw the user into that fantasy mood. Granted, 'cataclysm' is not on my mind when I listen to it either. Personally, everytime a sandbox game starts, I'd love a cutscene of the cataclysm so you know what you have to work with as well as what your objectives are throughout the game... Sovereign Creation: I think sover
[quote who="Tuidjy" reply="2" id="3228229"]I'm doing a playthrough right now, and on turn 35 I have 3 cities, 6 outposts, and 4 active pioneers. Some people may call that spam. I am not saying that the way I played that game is the best one. There are buildings that I wish my cities had. But I would not mind to read what you think about the opening. [/quote] Summerized perfectly here. I'm not going to do the math, but it looks like pio
[quote who="cardinaldirection" reply="87" id="3228033"]Take all the time you want Stardock, there's no rush. [/quote] so long as the final release is pushed back accordingly... However, correcting balance issues can always be done through mods, right guys? ;)
point 1 is the idea I've been recommending since beta 3. It's becoming doubtful that they'll change from their current mechanic. Pioneer spam is going to be part of the game. It's only going to be a question of balancing it such that it washes through all the other things that need to get done.
I'm going to see what beta 5 has done with roads before I comment further... I've mentioned it before though: Road building mechanic is definately a deal breaker and could easily be the difference between an 8/10 and a 11/10. Too much 'auto' and users become frustrated for lack of control. Too much 'management' and you get road-spam problems.
I know it's going to sound rude but, imo, it's your fault for getting win8. Yes, I'm ancient and still run XP-32bit, but I don't have any of these types of problems and I haven't seen an acceptable OS release since. I'm the customer. I'm not going to have microsoft dictate to me how my software is going to run. They offer a product. I accept or decline. That's business. Other people are customers too. Other com
[quote who="Frogboy" reply="73" id="3227909"]Civ IV must have really sucked. Lots of mods. [/quote] As awesome of a game as it was (and imo the best out of the 5 currently released), it still had some eye-soar errors to it. The map generator. The road spam. The stale end game. I can understand that modding could have happened to that game fairly quickly. "Lot's of mods" is also different than "how soon after release before lot's of mods" </p
don't feed the trolls!! XD
[quote who="jshores" reply="65" id="3227727"] Quoting GFireflyE, reply 64 Quoting jshores, reply 62 Quoting GFireflyE, reply 61 In fact, imo, as a developer you know you have a GREAT game when the players actually DONT take the time to make mods because they are so immersed in the vanilla. Naturally, their will be a eventual progression towards mods in a great game cause, afterall....it's a gre
[quote who="jshores" reply="62" id="3227663"] Quoting GFireflyE, reply 61 In fact, imo, as a developer you know you have a GREAT game when the players actually DONT take the time to make mods because they are so immersed in the vanilla. Naturally, their will be a eventual progression towards mods in a great game cause, afterall....it's a great game. However, the duration after release it takes for those mods to start
Both are correct, imo. Outposts should need to have some kind of defense AND monsters should be more aggressive. The answer is troops should be built to solve the problem.
Dodge+Defense. Toss on some regeneration to seal fate. Game.
I curently play my games without troops. Saves the queue slot for things that actaully matter.
Moving back to modding, there are a few things I would like to say as I fall into the category of "I don't want to try mods, vanilla should be perfect in every way for everyone". Well....almost fall into that category... Vanilla should not require mods in order for it to be 'perfect'. All customers should have the right to expect that the product being released is in fact sufficent without requiring modificaiton. In fact, imo, as a developer you know you have
ENTJ first this site....and then the world!!! Wahahaha XD
3-3-2 all the way. 4-2-2 could work if you plan to have your capital a conclave. rest are ctrl-N.
hope this was still beta 4 AI. XD
Here's a few more notes from slugging through the game: Lord Markin equipped with Curgen’s Hammer, and enchanted with Giant Attack has just done 808 damage in a critical strike. Just a little overkill??? The ‘Sweep’ ability has a MAJOR delay before excuting its casting. Umm…just completed the second gate quest and received the ‘Curgen’s Hammer’…but I got one already…picked it up when lord Verga sur