ARESIV

ARESIV

Joined Member # 4455241
4 Posts 202 Replies 2,258 Reputation

[quote who="Yarlen" reply="77" id="3354496"] Nope, no changes to phase missiles.[/quote] ! ! ! [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e] [e digicons]:waaaa:[/e]

473 Replies 1,013,503 Views

[quote who="Phoon" reply="6" id="3354485"]95% of the people can't wrap their heads around the reality that the "modern ui" is nothing more than a simple start menu. It's much more efficient than the legacy start menu and it isn't going anywhere. Even if they bring the Start BUTTON back, there is nothing that I've read which indicates that they are bringing the old style Start MENU back in to existence. Get used to the new look of the Start Menu which so

17 Replies 34,391 Views

[quote who="Seleuceia" reply="52" id="3354120"]Wail kills SC, which actually makes it quite effective against bomber spam...sure the bombers can be rebuilt, but the numbers will be low enough that you can suppress them with relative ease....[/quote] I see a few problems with your theory: Wail does affect friendly ships too.... goodbye to your strike craft and possible corvettes, too. Just too bad that your corvettes cost money, unlike the enemy strike craft who are free

473 Replies 1,013,503 Views

[quote who="soase-maelstrom" reply="1493" id="3347536"] For those that are interested I found the problem behind MP save files ... "your galaxy scenario file differs from the hosts" The solution is to delete all the DebrisXXX.mesh files in the Maelstrom mod "Mesh" folder (41 in total). There is a small and esoteric bug in the Rebellion save game function. The problem is Rebellion saves the complete local file name for the Debris

1,681 Replies 4,230,621 Views

[quote who="Roloccolor" reply="80" id="3346048"] Quoting ARESIV, reply 79Last but not least, I will say it again. Touch on a desktop with screen sizes being in excess of 27 inch nowadays makes as much sense as a refrigerator in Antarctic. People are understandable in no mood to polish their monitors every other day. Ok you might want to view this : link Quoting ARESIV, reply 79Realistically there is very little that has an appeal to the avera

172 Replies 605,194 Views

[quote who="starkers" reply="65" id="3345349"]What I DID say is that Metro is NOT the be all and end all of Win 8, that it can be avoided, rarely seen, and people who hate Win 8 purely on the basis of Metro are making piss weak excuses to dislike something they've barely investigated... because anyone who has thoroughly delved into Win 8 will see beyond Metro and discover much, much more.[/quote] Realistically there is very little that has an appeal to the average user in Windows

172 Replies 605,194 Views

[quote who="psychoak" reply="3725" id="3331601"] The technical manual is wrong. Ships do not move at warp, they warp space around them. Stationary objects.[/quote] Correction. They do move, however their einstein physics speed is well below lightspeed. Basically if there is something 10 lightyears away and you enable the warp drive, those 10 light years become maybe 1 light day. So the ship has only to fly

5,100 Replies 12,731,407 Views

[quote who="soase-maelstrom" reply="1483" id="3344261"] Hi Lavo_2, Quoting Lavo_2, reply 1482Sounds like one of you got a desync or crash and have different saves. Has the host tried emailing his save to the others before re-hosting? ... Quoting McDili, reply 1477Right now we found a temporary solution, I have to send him my save files so that we can load the save but since this only happens with your mod(For us at least) I imagine that the i

1,681 Replies 4,230,621 Views

[quote who="Mightypeon" reply="435" id="3344875"] Frogboy, that not getting paid stuff sounds incredibly harsh. A pity you arent based in Germany or one of the Scandinavian countries, you can get something like "Process Fee assistance" if your case is deemed likely enough to win, and then the state pays your lawyer fees (which are also much lower than they are in the Anglosphere). [/quote] While you are correct about the ability of recieving Proce

464 Replies 2,514,592 Views

[quote who="Fyrstar2002" reply="675" id="3344265"]Goa, would you kindly tell me how to use planetary defenses? From the description ingame, it sounds as if the planets have an ability to fire into space, but I (nor my friends) can figure out how to make them work. Thanks in advance![/quote] How it does work: Build one military lab. Research planetary weapons in the defensive research tree: Coloniz

1,119 Replies 3,160,162 Views

Bug Report: Multiplayer Save games of the current version for Rebellion do not work for anyone but the host of the game. The host for example can rehost a autosave or a normal save, however none of the other player can join the game. This makes saving basically worthless, so it would be awesome if you could fix it in a future release. Thank you! [e digicons]:D[/e]

1,681 Replies 4,230,621 Views

I think it is obvious that for any size guess we have to ignore the planets, as they have been greatly reduced in scale for gameplay purposes. Instead we should only compare ship against each others. Imho with the use of the colony frigate seen in the intro one could make a halfway educated guess about the size of the other ships. Also, the manual PDF file for Sins Rebellion comes with the information of how many people serve aboard the ship

29 Replies 36,141 Views

[quote who="urfullofshit" reply="46" id="3336777"] lol the advent cannon is the most evil in the game. Osan is badass with them. 2 cannon hit capitol over and over. -10% allegiance each shot. none of ur planets last long so no the advent cannon it is not under powered. [/quote] Yes, not anymore.

50 Replies 56,639 Views

[quote who="GoaFan77" reply="42" id="3336645"] Quoting Timmaigh, reply 39That said, i would not oppose many changes. Nerfing phase missiles, bombers? Fine. Nerfing Desperation? Fine. Capping Maw to say 30 targets top or make it interruptable by certain abilities? OK. I would even agree to take away Kostura´s disabling ability and keep just the phase node function. And there are many other small things i could accept as needed in order to make the multiplayer more fair and th

50 Replies 56,639 Views

[quote who="Timmaigh" reply="19" id="3335882"]You cant strip shit, if there is strong enough enemy culture. [/quote] The average Vasari Loyalist late game fleet has more than enough capitalships (often high levels ones) that will effortlessly remove your culture from the planet. To stop a takeover, you have to have near insane ammounts of culture centers nearby. Now, assuming you detect a Vasari jumping to your Capital... you have maybe 1 minute t

50 Replies 56,639 Views

1. While 5v5 is popular is it not by any means the only game mode played online. 2. On larger single star maps, the ability to Kostura to any location on the map within 1 minute is easily the most powerful thing in the entire game. Add SttC and guranteed return with the Vorastra and Vasari are unstoppable. How to crush any and all resistance as Vasari Loyalist: Fortify your border worlds Kostura jump to the

50 Replies 56,639 Views